Why would Blizzard launch Season of Mastery without having a population limit for the realms?

Blizzard designed Season of Mastery to fail by not providing a capacity for the number of players on a realm. Look at Jom Gabbar and compare it to every other realm. Why didn’t Blizzard set a population capacity to the realms like it had done so before? Because of this overlooked decision, the realms besides Jom Gabbar are more barren than the Barrens itself. If Blizzard had set a population limit to the realms, Jom Gabbar would not be over-populated in comparison to the other realms which remain nearly empty, and in most cases, dead on many accords. I believe this was a cash-grab by Blizzard and that Season of Mastery was designed this way on purpose in order to grab a couple of $15 subscriptions from players who believed they would have healthy population levels on realms besides Jom Gabbar and then leave their characters stranded without any players to raid with due to the realm population imbalance. Then, continue to grab $15 from players by forcing them to re-roll and reinvest the time/subscription they had originally purchased by forcing the subscriber to reinvest on Jom Gabbar if they wanted to be able to touch end-game raiding content. This was a scam by Blizzard themselves. If this was not true, Blizzard would have put a population limit on their realms, or at the very least allowed character transfers off of Jom Gabbar after adding a limit, or by allowing character transfers all to Jom Gabbar (free of charge, but we know this would not and will not be the case). Now, Blizzard will continue to profit by at some point giving players the option of a paid-character tranfer, profiting $25 off every character that will be moved to Jom Gabbar since you can’t raid on any other realm, or by prohibiting character transfers altogether, meaning a player will have to see their subscription time wasted on any other characters they have invested in on any other realm than Jom Gabbar thus Blizzard profiting off that next $15 you pay in order to take that time you spent on a single character and invest it on a character you MUST roll on Jom Gabbar in order to play end-game raiding content. You can’t change my mind because this is not an opinion, this is a fact. Blizzard scammed any one who did not originally roll on Jom Gabbar. I am not reinvesting my money into this company until changes are made.

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If you scroll fast enough to skip this it kind of looks like the matrix.

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There is such a fine line between conspiracy and incompetency.

And, this.

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Wouldn’t it be funny though if it came out later by some ex-employee that it was all masterminded to make transfer money. In both tbc and SOM.

The recent conversation about server merges was the icing on the cake for me. They really do think we’re idiots who’ll pay regardless. And I guess for the most part their right.

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didn’t read it but same reason they rushed TBC out

It was a lazy attempt at a cash grab and appeasing complainers that didn’t actually like Classic/Vanilla (Flavor-of-the-Month crowd.

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Bit of a wall of text there so I didn’t actually read it but… I think the next season should have just one mega server of each type (per region obviously) and manage the population with layering. SoM is a niche of a niche and it’s gonna be nearly impossible to have a bunch of equally successful servers. Layering seems the only way to me, no brainer.

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Server caps are the way. Easy to implement and doesn’t destroy the sense of community on a game that is 90% community based.

Layering ruins the game and is the lazy answer. Who wants to play on a mega server where you will never run into familiar faces and any time you are being ganked, you can jump to 9 different layers smh

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Citation, please.

And for what it’s worth, Shadowstrike is doing fine.

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The problem with server caps is there is going to be a very unpredictable number of players who jump into a season with both feet and then decide that it is not for them a few weeks after launch. It’s incredibly hard to predict how many of those “tourists” there are going to be and I would guess it would vary wildly from one server to the next, making it very hard to predict.

I understand the logistics of it and where you are coming from. As the customer, that shouldn’t be my problem to resolve.

IMO, Classic/SoM is, like you stated, super niche. I feel like the game would be a lot better off if it was a smaller community. Too much outside influence ruins the game too quickly. Private servers had their problems but World Buff griefing and the “forced” Meta was never an issue even brought up.

No way I’m reading that giant brick.

But to answer your title: No balls.

People keep trying to predict the demise of SS.

Can’t speak for the horde side, but I’ve been able to run dungeons at every hour and there are 40+ guildies online at like 2am at times.

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I have several toons that are level 27 and lower. The zones always have other prople actively questing whenever I log on to any of them.

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It’s week 6. Give it 12 weeks.

That literally takes 4 hours. So you have people that have barely invested 4 hours playing the game. Very impressive.

You smelling toast?

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Because a lot of people still starting new toons on the server is a sure sign it’s dying. /s

It’s easy to commit 4 hours.

They need to just make one pvp and one pve realm going forward.