Why was death grips range increased to 40 yards?

you’re wrong but they should, u think theres a class that has less utility than dk?
damage all dks have

you have to times a lot of classes damage by 1.5, you dont with dks
if a dh does 67 damage and a dk does 100, the dh has done more

I guess chains of ice and death grip spam for infinite peels the entire game, double kick , stun/silence/blind , anti magic zone don’t exist

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Idk but beating the living heck out of a DK only for them to use wraith walk knowing they are probably crying internally while walking and dump them straight after the ability ends is pretty funny.

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Because its named Death grip…lol…Duh

dh has 50% ms, is he has done 67 damage, 100.5 healing has to be done to deal with that damage
if dk does 100 damage 100 healing needs to be done its not complicated

DH does not have a 50% MS in arena…and what happens when you have a DH and DK on the same team and the Death Knight is doing a million more single target damage over the DH?

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true
nerf rogue cos its got spammable poly

Didn’t think I would see someone say dk is bad this post but I guess I was wrong pretty blown away on that one

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What are some examples of range extenders? I’ve played a few casters over the years and don’t recall any

You do realize there are enough defensive kits across other specs where deathgrip doesn’t work, right?

You’re a warrior, so I don’t care about your OP MS opinion.

Don’t DKs have healing absorb?

I just leveled my Death Knight a few days ago. :dracthyr_love_animated:

Nah nah nah, again I don’t get it bro I’m so sorry man.

Unholy deathknight*

Frost has to put in a significant amount more effort to get even close to its maximum potential of damage compared to unholy and even after the frost dk will still net less damage for more effort overall during burst