[This will all be for Resto]* I wish we had options when it comes to our resto “dps rotation” or they could make it less boring/slow feeling. Chain lightning for resto is slow and depressing imo. The GCD changes also didnt help the resto “dps rotation” at all and kinda makes it feel/play slower. Other healers all kinda play better in open world content or have more interesting/engaging dps rotations.
Some ideas going forward but meh:
-Earth Shock that grows in stacks w/ lightning bolt and chain lightning, similar to ele but maybe higher stack limit to make it a mini cooldown of sorts. Would a large ST nuke when it’s charged up and could help make killing bosses during questing slightly faster. Something that we cant maybe reliably stack in M+ unless we have ALOT of downtime.
-LIghtning Shield ( like earth shield ) but does damage to enemies when you are hit or once you are hit 10-20 times it explodes into an aoe lightning attack. ( less useful in raids/dungeons and more useful in open world )
-Give Resto Earthquake (sans the knockdown/slow effects ) Make it have a chance to proc instant Chain Lightnings or to allow them to hit an extra target on proc. ( or allow it to charge earth shock in my idea above )
-Earth elemental could have a longer uptime but with how useful it is in some dungeons I dont mind keeping it as is. As it stands this is the only way we can get our CL casts off “normally” without being slowed down by dmg/getting hit constantly.
-Give us back our Fire Elemental but maybe make it more aoe focused? ( allows us to pull/kill large packs once ina while in questing ) Even if it doesnt do much can we maybe still get it back. I was so happy when you gave me back Rocky on Resto and also made him alot more useful.
-Maybe our spells can have x chance to summon small elemental effects, minions or totems for 10-20 seconds.
~So maybe FlameShock+FlameBurst combos have a chance to summon a small fire elemental/totem that will spread FShocks on adds who dont have it already, possibly cast fire novas if 5+ enemies in 5-10yrd range, or as long as it is alive Flame Bursts will explode also hitting 1-3 nearby enemies in 5-10 yrds.
~Lightning bolt has a chance to summon a lightning elemental/totem that will attack a single target with lightning bolts. Chain lightning summons an aoe variant or maybe it brings lightning crashing down every x seconds in 5-10 yrds around it.
~Earth element has a chance to break off small elementals when it reaches 75%/50%/25% health ( only happens once every CD or maximum 3, so we cant keep healing it for unlimited of these ) Maybe the small elementals cast mini 4-5yrd earthquakes around them but dont taunt anymore. ( the larger Earth Element will still taunt, this just adds a dmg portion that gets better if your element is in trouble )
-Let some of the talents like deluge and wellspring hit enemies similar to holy priests halo and divine star?
( Id be iffy about this depending on adds/placement and if it goes through walls, dont wanna pull the whole dungeon halo/priest styles, but this is a fast way to add some aoe dmg ) Maybe just make it not dmg enemies who are not in combat. This just adds some more aoe dmg which means not just spamming chain lightning on 3+ mobs for days.
-Give us our own water based attacks? ( like we see many KT/new NPC’s using in this expansion ) I mean over the past few expansions we have lost alot of our varied elemental toolkit ( frost/earth shocks, fire/air totems etc ) so maybe just say screw it and make us more H2O specialists, freezing, heating or electrifying our water to be harmful against enemies would be amazing.
-Healing Rain could spread/cleave electricity damage on enemies inside the circle when we use lightning attack, multistrike styles.
-This one is longer: I would LOVE to be able to chose how Resto does damage. Similar to how Druid have talent Affinities buffing certain dps aspects.
~It would be cool if we could chose between a melee dps “rotation” with Enhance style or an Ele/ranged/caster style like we have now.
We wouldnt get dual wielding with this swap or any huge bonuses but it could keep resto dps interesting and even feel akin to the glass canon/heavy hitter ENH used to be with 2h weps back in the day.
( For this though I mostly just want an excuse to use my fave 2h axe mog in melee because Pandaren fighting animation/style with it is so cool and giving us options is too )
So this means give us back primal strike and various other elemental weapon attacks that replace the ranged attacks ( or share cooldowns/time ). Maybe primal strike spreads or detonates flame shocks…etc. Obviously dont rework the talent tree because wed be missing a third talent but I think this would be very fun like with Resto Druid Affinities.
Anyways: Im not asking to be any stonger or even have it faster/better than other healers. I am just asking they change how slow it feels when we are only casting FireS+FlameB(on proc/cd), LightningB filler, and CLightning if 3+ people (with weaving in FS).
It’s actually horrible pulling more than one mob at a time on shaman (I only play healers so dont find swapping to non healer specs fun).
Both my priests and my monk had a more fun/smooth time questing because of how fun/engaging those healer specs the dps-ing feels. Both other healers can pull as many adds as my heart desires too, the sham seems to have trouble with 3+ and it just feels slower using chain lightning at all compared to killing 1-2 enemies with FBurst Procs. By the time one CLightning goes off I need to start casting the equally slow healing spells or rely on Heroism and my Earth Element.
Anyways thanks all for reading. Just tips to possibly make resto questing more fun :3