The fact that you think most players hit level 60 with 6-7 days played and can spend 3+ hours in game every day… just shows we have very different visions of the playerbase.
That’s assuming people can play a video game every day. 6-7 days is fast, especially with almost no rested xp (I asked the 65 people online in my guild, only people around that considered themselves power leveling).
This. Retail is made for people who have hours to sink into a game, its why they created things like titanforged items so that people could continually farm for something always better. Getting full BiS in Retail is very very difficult due to RNG.
And again, Classic isn’t about farming for BiS! It’s about the world and everything in it. When you focus on something thats 5% of the game, its easy to see a lack of content.
The thing people are losing sight of here is what is gained/lost with rushing specifically phase 2 and how its different from other ones, which being rushed would effect endgame raiding (ZG farming instead of MC). When it comes to Phase 2 it’s tied with Paladins and Warlocks Epic mounts and finally gives us the Honor system, while mostly effecting Pre-Raid BiS, but also giving us World bosses which will have pretty good loot, but good luck farming it reliably to get it.
Personally as someone who first level’d a healer I was hoping to get further ahead on my alt for PVP, but it’s not the end of the world. I just hope they don’t keep up the trend with rushing future raid content.
/shrug I can’t comment on your server but on my server there were large numbers of 60’s before DM came out and MC/Ony are being routinely pugged. And given that blizzard has a more accurate picture of the over all population and are in fact releasing phase 2 I’d say my picture of the over all playerbase is more accurate.
Well, I for one don’t think that at all. OTOH, I don’t think everything needs to be rushed for speed runners either. Maybe something between the two extremes?
Look, I’m getting a little tired of repeating this but it’s still not sinking in.
There are now thousands of guilds clearing MC every week. There were likely less than 100 clearing it when BWL released in Vanilla. The world first Ragnaros kill came 2.5 months before BWL released.
How much of the playerbase should be given time to catch up? We’re already far beyond the Vanilla number. How far away from that Vanilla number should we stray?
I’m glad that Blizzard at least partially agrees with me, and not with you. The release should be dependent on where players are at in their progression.
The line for that is up to Blizzard. It’s already far beyond what it was in Vanilla, the playerbase as a whole is far more progressed.
Where’s this schedule that Blizzard supposedly posted? Oh… that’s right… they didn’t. They said they’ll release the content when they feel the playerbase is ready.
There was never a Vanilla based timeline for content release. There was an order that sought to closely replicate the ORDER in which content was releasded. No one complained when they saw Dire Maul was releasing WITH the PvP Honor system, but when Dire Maul released BEFORE the PvP Honor system (like it did in Vanilla), people lost their minds.
People don’t actually care about replicating the Vanilla timeline for content releases, they just want to be allowed time to catch up, just like in BfA.
No you are the one creating an argument based around arbitrary numbers that are not even factual. I’m just owning you with your own skewed data and pointing it out.