Why the Maw is a Failure as a Zone

It’s not about faceroll vs challenge. It’s about fun.

Players want to have fun. Sometimes that comes from the thrill of one-shotting a weak mob. Sometimes it comes from the challenge of a raid or PvP. Sometimes it come from the satisfaction of finally getting that mount you’ve been farming forever, etc. But it never comes from a place of frustration. We should leaving the Maw thinking “that was fun, I can’t wait to do it again tomorrow.” Instead most of us leave thinking “ugh… thank god that’s over.”

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And these are the same devs that removed the ability of the Water Striders to walk on water, because they claimed they didn’t want players to “feel forced” to get them.

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I feel like I’m the only one that likes the Maw :grimacing:

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I believe it was meant to prevent players from server-hopping for rare farming, but with rares having a fairly fast respawn timer, I really don’t think it’s necessary to have, it’s kind of silly.

This might be an unpopular opinion but I love the Maw. I love the challenge, and feeling like I have to be on my toes, aware of my surroundings at all time, staying sneaky (which is hard to do without invisibility!)

Don’t forget, the Shadehound hunt weekly event has a chance to drop a mount, and a guaranteed drop in Torghast (just find a group for Layer 8 if you can’t solo it). Not only that, mounted mawsworn patrols are all over the place- kill them and steal their mounts. Combined with Venari’s cypher and riftstones, I have no issues getting around the Maw quickly, and I don’t even have a mount yet.

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I like it.

But u don’t really have to do much in the maw for main quest. It’s optional at best. Of course if want to make your toon slightly stronger you do what? Face tougher places.

Now if I could play a Slayer class in WoW… the Maw might be more interesting. Jailer meets Doom Guy…hic!

To me, Nazjatar is still worse, though The Maw can be tedious (graveyard placement is especially awful.)

“It’s supposed to be hell lol”

Yeah, I expected a hell-like aesthetic. I didn’t expect to actually be tortured by trying to play the game. Hell isn’t fun if you’re stuck there to anyone but The Devil, kicking back and watching you be tormented.

“Hah, did you see that guy trying to get to the world quest and then someone else ran one of those Behemoths over him, he got stunned and couldn’t get out of the one-hit AoE and lost 1000 Stygia? And then he tried to get back to his body and it happened AGAIN? CLASSIC!”

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Its pretty obvious classics success greatly influenced blizzards perception of what they thought the player base wanted. They wanted to create a dangerous open world feel that people praises classic for. The problem was they forgot the part where classics open world difficulty wasn’t that it was hard, is it was that players were genuinely stupid and the learning curve was relatively simple. Fight more than one mob? Run away. Problem solved.

Nobody asked for anything like the maw in retail. Not anyone with a brain anyways.

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And after much consideration, I must disagree. I enjoy the Maw and the playstyle myself.

That’s not an argument from anyone. The argument is “intentionally making gameplay your players do not like and actively avoid isn’t good for player retention”.

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i avoided the Maw in the beta as it was horrible and after the first week of launch i havent set foot back in there except to get the souls for my covenant. the place is awful and i refuse to engage wit it.

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I had fun the first few weeks, now I don’t really even go in there except for the souls quest to advance my Renown…and there’s literally zero chance I take any alts in there. I don’t care about maxing out rep with the vendor there. There’s zero reason to fart around there anymore TBH.

The zone should be like Timeless Isle or Isle of Thunder back in MOP. Gear, pets, weird and fun puzzles, buff drops, bigger events (there’s the Jailer mini-bosses that spawn that supposedly drop gear…never seen a single piece of gear drop from them), etc.

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I’ve already been optimistic with this part. I’ve told myself I’ll never have to spend money on gems at all this expansion. \o/

This post means Blizzard has successfully made Warcraft Hell. You should hate going there.

So you both agree it’s a tiny bit better than the Maw.

I slept through one of my root canals from scheduling it so early. That is until they used the thinger to get the tissue at the very end. It’s only for a couple of moments but boy does that part suck.

This, here, is the most damning commentary of the Maw yet. I reject pvp because I’m on the opposite end of the spectrum between competition and cooperation, and the Maw is punishing cooperation. Between everyone nearby getting more Eye, to groups having to leave the Maw for Oribos just to see each other, the ‘correct/preferred’ gameplay is purely asocial. No pvp, no combining efforts, just a sea of people all doing their own thing and trying to stay as far away from each other as possible.

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Unpopular opinion:
I’ve not had a problem with The Maw. Go in, do your three weekly quests, maybe a daily or two and leave. Takes less than an hour and you’re done for the day, heck even for the week if you don’t care about zooming through the rep. Besides, the Torghast upgrades are account bound so there isn’t really a need to go in there on alts aside from the weekly “rescue souls” or the occasional calling.
Besides sockets and MAYBE conduit upgrades.