Why the Maw is a Failure as a Zone

I think number 3 is spot on criticism.

I hated Suramar more though. Still do.

I didn’t mind the maw until Blizzard insisted on giving us group quests but did not allow grouping within the maw. I was out there doing one part of a quest that was a single player type and then it turned into a multi-player quest and there wasn’t anyone around. In order for me to do it, I would have to go all the way out of the maw, find a group, then make my way back to where I was and hope that the group stays together long enough for me to finish the quest.

Poor designing on blizzard’s part has made what could have been a scary fun zone into one that everyone hates.

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The Maw is a classic example of Blizzard having a great idea, but then ruins it with a series of boneheaded maneuvers.

IE “Great Idea! Poor Execution.”

I like the Maw too. @ me.

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well written, spot on. Prob would be solved with just grouping that occurs like normal grouping does.

I think you’re being ironic, but I hate when people use this as an actual excuse. Yea, my character is in hell, I’m not. I wanna have fun, not walk my slow a$$ across the 50 mile landscape.

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It’s pretty terrible … kinda like Shadowlands in general.

They made so many choices that reduce quality of life for players - its like they forgot this was supposed to be fun to play … everything doesn’t have to be tuned for mythic raiders cause … well there’s mythic raiding.

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There are ways to get flown across the map. There is also a cipher thing to teleport back to Venari. The zone is rough, but there are means to make it suck less.

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Except for a nice profitable ore~

He never gets mad if you steal his ore, he gives you breaks now and again.

Run around farming first then make him grump. I think there are flowers too.

They need mawfish though, the missing ingredient.

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I only have 2 issues with the Maw.

  1. It isn’t just quest completion that gives Eye meter, it’s objective completion. You’re already encouraged to leave quests 1 away from completion if you want to grind rares and get the most out of your day, but if a quest has two or three objectives? Why do I get a big chunk of eye when I haven’t even finished the quest yet?

  2. There is no mounting in the Maw. Fine. I can live with that, it’s not a terribly big place and there’s plenty of safe pathways, plus teleporters and enemy mounts you can steal.

Except you CAN mount in the maw if you get lucky on a couple rare drops or complete Twisting 8. It’s AQ40 and Vashjir all over again with the restrictive mount limitations forcing you to keep a shortcut to another mount for that specific zone.

Do you want me to be able to mount in the Maw? Then let me use any mount, even if I have to unlock the ability to. Do you want me to be unable to mount at all? Fine, then don’t contradict that with restricted zone specific mounts.

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At least we can fly in nazjatar. We can’t even mount in the maw😅 and even without/pre-flying, I still prefer naz than the maw

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I take it in small chunks, do a quest or two and get out. I know someone who is always making the jailer mad mad mad and pushes it to level 5 almost daily. hahaha

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What’s the idea? I think that might actually be the real problem with the Maw. It’s obviously not what people expected, but was the idealistic scenario?

If you asked Blizzard they’d probably look at you confusedly, and say “What’s not to like! Well ya see, uhh, there’s a place that feels like hell! The things you do in it make you feel bad, ya know? That’s the idea! You don’t wanna be in there, so we’re going to make players go in there to feel bad! Ya know? But sockets! And Like things and stuff. There will be things! There will be 2 colors, and mobs that all look like each other to get the idea of the Jailer army! No they don’t drop loot! Why? I don’t understand the question. Things! Just do the things! …We love it!?”

I’m going to counterpoint and say it was example of a bad idea with poor execution.

Hades is supposed to be the Greek version of hell, and that game is really fun. The Maw, not so much.

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Perhaps S&M play style has statistically shown them that is what people do? Statistics to drive money are probably the soul motivation of a corporation. Something put it in there heads that we like to suffer for fun.

I feel it is a faux pas like wearing a black wedding dress, or wearing white and laughing at a funeral. Creating an absolutely miserable situation that is meant to be fun, Torghast and Maw, feels like we are test subjects. Not participating in fun.

They just needed better rewards from the vendor. The stygia should make the maw more and more bearable.

Increase damage against mawsworn enemies by 25%

Reduce the AoE damage of Mawsworn and Jailer abilities by 30%

reduce Mawsworns detection by 15%

Increase Stygia drops from powerful Mawsworn enemies (100% increase)

Summon lost soul to rally at your side (20 second of having a ghost dps/heal for you)

Forsworn horn - Activate to call forth a Mawsworn rider (10 minute cooldown)
((the bear guys) This would be used to get a free minute mount after killing the enemy))

These are just lazy off the top of the head, things they could have done for us. Make them all cost 2,000 stygia who cares, at least give us something cool to spend this stuff on

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Not everybody is qualified, there are plenty of other jobs out there.

I could understand if the zone was actually difficult-- like, mechanically challenging in order to survive and complete objectives. It’s not. Instead, that difficulty comes from tedium and inconvenience.

I believe a certain level of inconvenience goes a long way toward building ambiance and pacing in the game, delayed gratification, etc, but for whatever reason in the Maw it just feels like an artificial roadblock.

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That’s not an excuse, especially in the middle of a pandemic.

These are much more in line with what I was expecting to see from Ven’ari. It was pretty disappointing once I got up in the friendship ranks when I realized that even the permanent upgrades that I could get for Torghast and the Maw were mostly based around a wider variety of RNG for Torghast and slightly blunting some effects of getting caught by some minions of the Eye for the Maw.

I’ve stopped doing the daily quests in the Maw and only hit up the weeklies now, since I really don’t care about sockets, and I only do Torghast if there’s a quest that sends me in there. I play games to have fun, torturing people with a punishing slog isn’t fun for me.

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