Why the level 58 boost is bad for the game #stoptheboost

Hello guys, this is a post from the EU forums that I’m posting here as well so that more people can see and reply with their thoughts (whether in agreement, disagreement, observation or impartiality).

https://eu.forums.blizzard.com/en/wow/t/why-the-level-58-boost-is-bad-for-the-game/252942

Hello, I’ve seen the community is quite torn on this topic, which troubles me as I thought something as ‘‘retail-ish’’ as the level boost would have people enraged and set the forums ablaze, so I thought I would make a post listing the reasons why the boost IS in fact bad for the health of the game and for the individual experience of both long-time classic players as well as new / returning players who don’t have a 60 yet.

It further aids bots

If anyone doesn’t know how the bot economy basically works, once an account is made with the purpose of being a botting account to make gold, it’s basically a race for the botter to make as much money as possible before they are eventually banned, if they are in fact ever banned. Every time a botter’s account is banned, they have to go through the whole set up cost and time investment of creating a new account and levelling new chars to begin their botting activities again. If they are unable to make more money than the set up cost of a new account and are unable to level up to the level they need to farm gold in a short enough amount of time before they are banned, then they start going negative which over a while will bankrupt a botter (put them out of business). So, the sooner they can get back to the point (on a new account) of being able to make money again, the more profit a botter can make and the more in-game resources they can (potentially) take away from legitimate players and the less likely they are to go under. Now, being able to boost to 58 OBVIOUSLY makes it quicker for a new bot account to start making money again, and therefore is a bad aspect of boosts because botting is bad for legitimate players for well-documented reasons.

Due to it’s cost, it actually makes the game less accessible to many new players

One of the biggest defences of the boost is that it allows new, returning and players who don’t like content added in vanilla wow to catch right up and skip past all of that content thus making TBC more accessible to more players, which both to blizzard and to players seems like a net positive. However, if the cost of boosts on retail are anything to go by, then these boosts actually act as a massive pay wall. Because now, if I’m a new player in TBC, I feel somewhat obliged to buy the boost so that you’re not behind from every1 else who has bought it. Now, some players won’t be able to afford the boost and thus are discriminated against and others may be able to afford it but are put off by the perceived required cost to play the game on an even playing field. To summarise this point, I think the cost of the boost will actually make TBC less accessible to more players than the amount of players who will now ‘be able’ to play because of the boost. And even if it isn’t more, it’s still a win / loss situation, thus there isn’t a distinctive and clear benefit to the boost.

It creates a new meta for how to be the most time efficient and competitive player

If I, or my guild decide that I need/want another character for a profession cooldown, let’s say a primal might cooldown to make more money or to craft at a higher rate for the guild, without a boost, I would have to level a character and that would be the most time-efficient and competitive way to get that additional transmute. Now yes, the most time-efficient and competitive way to do this would be through paying for dungeon boosts but at least I can do this all on the same account. But now, with the boost, the new most competitive way to get this transmute alt is to create a new account (assuming I’ve used my boost on another transmute alt already), pay a new sub and buy another boost. Essentially, the best way for me to be competitive in the market in tbc is to pay real life money for a level boost. It’s more time-efficient than dungeon boosting. And if anyone thinks that the best way in a video game to be efficient should be to pay irl money to the game company, then I don’t think they understand what makes good games, probably because they’ve been raised in this generation that have only ever known games to be loot-box cash grabs and nothing more.

In this sense, having it limited to 1 per account actually makes this new meta more toxic for players because to indulge in it, they have to make a new account and pay a new sub for every alt they want whereas if it was unlimited, they could at least do it on the same account.

It de-legitimises what others have earned and sets a terrible precedent

When you see some1 in retail with a store mount, you don’t gasp and think, oh wow, that player is awesome for having that mount because you know that the way they got that item was just through spending irl cash, and thus, holds not value. It wasn’t an in-game challenge to earn. It didn’t require any admirable traits such as skill, dedication, teamwork, co-operation or intellect. It required a credit card. The same applies to the boost. Now, seeing a level 60 doesn’t make you gasp in amazement of another player but it does show one thing. That dedication in the game directly correlates to increased results. The level boost devastates this fundamental correlation.

Now for the terrible precedent. What is this precedent you may ask? Well if you shouldn’t have to earn levels through doing something in-game then why should you have to earn gold, and by extension things such as riding skill, ur mounts, ur consumes, boes and so on. If you apply the logic being used to defend the boost to its’ full extension, you arrive at this conclusion, unless you are selective in your application of your pro-boost philosophy. But with no clear rules to define what conveniences are ok and what are not, then it all eventually results in subjective judgements of loud individuals to decide what is ok and what isn’t. This is why so many people were #nochanges because it provided a clear and consistent guideline that determined what could and couldn’t be in the game and applied that ideology to everything, not just somethings at the player base’s and the dev team’s discretion. Of course now, this has been abandoned, and the classic ‘give them an inch and they’ll take a mile’ has taken effect. Well if spell batching can go, then why can’t we change seals? And if seals can be changed, why can’t we nerf horde racials? And if we can nerf things, why can’t we buff things? If we can have the boost, why can’t we have the token? etc etc…

It’s cliche but, it isn’t the ‘classic experience’

This is the most subjective point of them all but… to me, the boost screams ‘retail!’ just as much as LFR, LFD and the wow token do. To me, it is no worse or better than them. Imo, if you have a problem with those things being in classic, then you should have a problem with the boost too. LFR was introduced in Cataclysm, LFD in WotLK, the boost in MoP and the token in Legion thus making the boost one of the newest features of all of the features that I mentioned previously as being ‘not part of the classic experience’. If the goal of classic is to bring back a version of the game that was long gone, then how is adding a feature from MoP cohesive with that?

Player-driven dungeon boosts are more acceptable than blizzard provided level boosts

To put it simple, although you CAN buy gold with irl money from third party sites to pay for dungeon carries from other players, there is also the ability to pay for those carries legitimately through earning the gold legitimately whereas if you have the blizzard-provided level boost, you can ONLY earn this (in classic) through irl cash. Of course if you play retail, which you shouldn’t feel at all obliged to do to gain an advantage in classic, then you can earn the boost in game through wow tokens.

In conclusion, dungeon carries are more acceptable because, although they aren’t at all conducive to a healthy and fun classic experience, they can be paid for through legitimate in-game means and do contribute somewhat positively to the server community in the sense that it is a player created economy where players can work to make money (assuming the boosts aren’t being run by a bot and/or hacker) whereas blizzard level boosts can only be obtained one way and one way only (through playing classic) and this is by buying them with irl cash.

It pollutes the 58-70 player population (especially at launch) with clueless players

It isn’t going to be fun when you’re trying to do dungeons whilst levelling with players who are on their nice and shiny new boosted class that they have no idea how to play because they’ve just been thrown their random assortment of gear, with a crap load of talents and spells that they don’t understand. These players will be dead weight and a drag to play with not to mention the fact that they will contribute to server lag and over-population in HFP.

What’s the middle ground? What’s the solution?

Imo, if blizzard make fresh tbc servers that cannot be transferred from or to then they could allow players to level boost on those realms and then remove the boost from the existing, non-fresh realms that are progressing from classic to TBC. The whole purpose of fresh realms would be to cater to new and returning players anyway so they don’t have to compete with players who have boat loads of materials and gold stashed up from classic and the main defence of the boost is that it allows those who don’t like classic content and didn’t play classic to skip and/or catch up to other players so why not put both things that cater to the same audience on one type of server and then get rid of that stuff on the servers that cater to another audience.

https://www.youtube.com/watch?v=wFfdUJk_CIE&t=32s

This is a very good video with mostly similar points to the OP. If you don’t like reading, watch this instead :slight_smile:

90 Likes
  1. Bots are not boosting for sure. For bots to make money, it’s about ROI and consistency. They can hit a questing/farming profile and wait few days to level to 58. Paying some $$$ for a boost is not economically effective. Boost is optional and paid
  2. Ppl can play the normal way without paying the extra. Those that don’t want to play nor pay should not be playing at all.
  3. None boosts alt to transmute. Remember you have to invest $$ and monthly $$, and time to level pass level 60. for $15 a month, it’s better to buy gold than to transmute for gold.
  4. Someone buying a level 58 boost makes your life less valuable. WOW
    And speaking of precedent, 10 years from now, we would have BFA classic. What are we going to do with that piece of information? Quit the game now? Let’s enjoy the moment and stop the fear-mongering, please.
    5…
  5. Other players being clueless has no impact on you. WOW is an easy game to learn. Spamming shadow bolt is not hard.
  6. The solution is simple. Let Blizzard do the work, pay them well, and enjoy ourself.
27 Likes

All these things are true, but most players, use guides now for classes. So they at least have a grasp at how the class SHOULD work.

But lets not get ahead of ourselves, retails pacing is faster and has a lot more procs compared to classic, TBC, WOTLK, and CATA.

I think boosting is bad because of how it’s easier for botting and boosting, but other then that, it’s still a “net positive” regarding everything else. But even that is short sighted imo.

I don’t even have a max level in classic yet but I honestly dislike the boost just from a feeling point of view. I’ll use it because I dislike leveling and aside from my current toon there is no way I would get another one max level so itll be nice to just have an alt ready to go, but it does make me struggling through leveling now feel a bit more meaningless.

Seems like a lot of the objections to boosts are how it makes people feel about themselves. They get bent out of shape that someone “boosted” to 58 while they had to do it the hard way.

Folks, play your own game. Don’t worry about what other people are doing.

+1 for a single level 58 boost per account.

18 Likes

I love these posts. DOWN With The BOOSTS! Up with 2 NEW Servers for each NA and EU

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Correct.

The other thing the “boosts helps bots” people seem to forget is the botters already have lvl 60 farmers.

3 Likes

Until the ones that do get banned need new characters. The few that do get banned.

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The outcry against boosting is coming (mostly) from the perspective of an existing playerbase who feel it provides the boosted player some kind of massive advantage. Here are my arguments why it is still a reasonable addition:

  1. It allows new players to join their friends to enjoy TBC content. This is Blizzard’s explanation as to why it is permitted and I do believe it is valid as a one-time per account boost. The levelling experience COULD be done today/pre-patch in a regular way, but those friends already at lvl 60 may not be currently playing and not interested in levelling yet another new toon as they are more excited about getting to 70 to do the new content, thus leaving those friends way behind.

  2. It reduces the amount of in-game boosting requests. LFG is currently full of boosting requests/promotions and it can be annoying for people legit trying to find a group to do dungeons with to see the majority of boosting adverts. Making it the only way to rapidly catch up to your lvl 60 friends via in-game boosting is inaccessible to new accounts with no money of their own (unless they have generous friends/guildies).

  3. In-game boosting could lead to more real money gold buying. Those with nobody to bankroll them in-game may find it necessary to get gold by buying it to get boosted and buy gear, which creates more demand for botting. When you get to 58 immediately, you have the opportunity to world/dungeon farm for your gold more easily from lower lvl areas/dungeons and join fellow friends/guildies in 60-70 content.

  4. Blizzard SHOULD make money from TBC. I know, I know… big bad Activision is evil and greedy, but guess what? They didn’t have to deliver Classic or TBC. They are a for-profit company, not a charity. I do believe that the game company that is providing you their game should make money by making TBC more accessible to new players, so they can grow subs and justify continued support for the Classic series of WoW. Without a character boost, the gold farmers will get a slice of this business instead of Blizzard.

Getting Classic and TBC basically for free with a sub is incredible value. They could have charged for TBC and I bet enough people would have paid for it to have had a bigger net bottom line, but they didn’t do that because they likely knew it would be an unpopular move to charge for a game that was “already made”, yet has been improved to modern day code. Instead, they are offering an optional transaction for those who wish to pay to save time IRL. They understand their demographic is mature, busy and not necessarily interested in starting fresh. The boosted characters are not overgeared, nor rich and still need to level professions. Truly, these boosted toons are not going to compromise the game experience. I would rather see the game thrive and be more accessible, so we don’t have dead servers.

9 Likes

I WOULD Pay for a new classic TBC Game myself to help pay. I do not know why blizzard hasnt done this. If you need money for the work done then why not charge us for the remake?

2 Likes

I don’t get it, the post says botting is all about offsetting the cost of starting and maximizing profits before getting banned, but the very next point is that the boost has a dollar price.

1) It further aids bots

The price of the boost needs to be factored in to the equation for cost effectiveness of bots, why pay for a boost that needs to be offset when they have Azeroth mostly to themselves?

2) Due to it’s cost, it actually makes the game less accessible to many new players

The boost is OPTIONAL. You don’t HAVE to buy it if you want to get into TBC. If it’s too expensive to you then level up like a normal person.

You can’t afford the boost but also don’t have enough time to level up a character traditionally? What are you doing with your time?

3) It creates a new meta for how to be the most time efficient and competitive player

Don’t even start on the meta slave crap, you get what you sign up for there. If your guild requires you to reroll or level multiple profession alts against your will then you need to get out of that environment and find a different guild that aligns with how you want to play the game.

Did you know that some guilds require you to have at least a second account for summoning alts and world boss spotters?

I really want to rag on those types of guilds because it’s baffling to go along with but some people actually enjoy that type of environment.

4) It de-legitimises what others have earned and sets a terrible precedent

Did you play Classic for 13 months? Did you enjoy the time you spent playing the game? Killing MC week 1/2, killing Nefarian on launch week, getting Thunderfury, getting DFT, getting Atiesh? Does it really cheapen your personal accomplishments?

I don’t see how someone skipping the content you thoroughly enjoyed de-legitimizes the time you spent playing the game.

5) It’s cliche but, it isn’t the ‘classic experience’

We’ve proven with Classic that the Classic Experience is a pipedream. There’s no way to turn back the clock on 15 years of theorycrafting and player mentality evolution. We’ve experienced so many different ways a game can play, we’re not the same gamers we were back then.

Back when WoW launched the only way an MMO existed was with the tab targeting system, 15 years later we’ve seen the progession to skill based Action Combat.

6) Player-driven dungeon boosts are more acceptable than blizzard provided level boosts

Again both paid boost and mage boost is an OPTION. If you value your gold/$ less than your time then you can largely skip content. If you don’t care about the time you can level regularly.

If Blizzard played an unskippable 1 hour timelapse of someone getting mage boosted from 1-58 when you bought the boost would that make you feel better?

7) It pollutes the 58-70 player population (especially at launch) with clueless players

Let’s be real, there’s going to be more than enough of those getting mage boosted and there’s plenty of them that have been at 60 for months in the word making no effort to learn their class.

If you want to gatekeep on player skill then you should be a raid leader and conduct interviews before inviting anyone to your dungeons.

5 Likes

And then it takes them two days to level a toon to 70.

If you want an authentic tbc experience… you aren’t gonna get it. When they announce 2.4.3 as the starting patch that ended that. Boosts will make thing easier for bots but they cost money. Botters will probably… just bot their bot characters up to level and save the probably 60 dollar per bot character. The big exploit of boost is gonna be from normal players boosting multiple characters on multiple accounts to take advantage of alchemy and tailoring cooldowns.

Because most of us have already purchased Vanilla, TBC, Wrath, etc.

The CDs are still in my library.

3 Likes

Gold selling companies buy hundreds of accounts. Pay $15 sub for each, pay $60 boost for each. Now they have hundreds of lv 58’s that they turn into tailoring/alchemy bots for CD’s. Economy is now ruined, game is now ruined.

This is 100% what will happen with boosts. I don’t care what kind of convenience factor people use as an excuse. This will 100% happen and the game will be ruined.

1 Like

I’m looking at my Vanilla, Burning Crusade, and Wrath of the Lich King boxes right now.

As well as a Battle Chest (Vanilla+TBC install media) from when I wanted to swap factions on my server without deleting all my original characters.

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Hard to take you seriously when you put your worth on the leveling process

As a person who leveled in classic I don’t care if they skip it. I don’t put my value in that. Get them in the world, because more people in the world makes this game better

If you find value in the grind do it. Don’t expect others to do it just so they can gain your approval.

(Also funny that most of these “I hate others for not playing my way” posts are some 1 post alt. It’s cool just goes further if you own your opinion instead of hiding)

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Yes but all remakes in the past have cost money. FF7 Remake wasnt free one of the most recent. The Diablo II remake wont be free. It costs money to remake things.

Technically they said they could have released the game exactly as it was but they didn’t want to so re-releasing the game would have cost them just the cost servers. But we’d also get a terribly optimized and running game.

Doesn’t matter to me. I’m gonna boost the hell out of a Warrior since level one to 60 is torture. And it will be Tank.

Which is a positive for the community as with all MMOs, Tanks are of the more difficult roles to fill in a group.

1 Like