I’m factoring in the current state of the system a crafter can only fulfil 4 or 5 public orders in a 24 hour window, vs unlimited personal orders.
So up the amount they can do. Region wide is huge. Let’s think outside the box.
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Then we go back to the problem that lead to the change where mats aren’t required: people complain that there are no public orders available.
I feel like no one read what I said. So let’s try again.
- Region wide
- Up amount of orders that can be done
- Require all mats
- Allow recrafts public region wide
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And I’m saying that will put public orders back to where they were at the start of the expansion (that the devs evidently weren’t happy about).
Not enough available for the players who want them, as crafting R5 is a pretty high bar (so none at all for the people leveling crafting up), and (unless your proposed limit is to remove it), there will be an opportunity cost to filling an order with a low tip, so they’ll still be more expensive than personal orders.
I have no idea what this means.
How when I can get rank 5 without issue even on my low pop server?
I don’t know what this means.
The players who complained from the crafter side about the lack of public work orders were not the players who could manage R5s. From the crafter side, the complaint was “I need public orders to level, and there are none”.
It means that when you spend a limited resource (in this case public order ‘charges’), you give up the the gain you would have had if you’d spent that resource doing something else.
If it’s region wide there won’t be a lack of orders. And not everyone cares about rank 5 all the time. Ive seen lots of orders telling me it doesn’t matter what rank.
So this doesn’t make sense.
This still doesn’t make sense. If you get like 20 orders a day, what resource? Why does it matter if you’re making more? What am I going to spend my order numbers on otherwise?
If you’re recrafting a prior season item or now adding a Ilvl crest, just buy new mats if you can’t find someone.
It’s worth the money for most items to not fuss with trying to find someone.
It’s a well understood concept in economics. If you spend 3 hours raiding instead of working a minimum wage job in the US, you effectively paid $21.75 to raid.
If you use one of your 20 work orders to do one with a 5g tip, then another one shows up with a 2000g tip, you effectively paid 1995g to do that work order.
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That is probably one of the most nonsensical things I’ve ever read.
You spent less than a minute to fulfill a work order where you provided no mats.
That’s where this ends.
But, even at 20 charges/day, that’s the limited resource you’re spending. In the IRL example, it was time. In the order example: It’s charges. The only way to remove the oppertunity cost aspect is to remove the charge limit.
This applies to any limited resource.
This entire mindset is just disingenuous at best. I’m not even going to entertain this.
This is stupidly easy: make everything region wide, allow public recrafts, up how many can be done and stop trying to read into things with this weird junk.
Applying this to work orders is what’s ridiculous. Again, not entertaining this.
Even by your own admission, under your proposal work order charges are still a limited resource.
It applies unless you remove the limit completely.
To give more people a chance to fulfill orders. Not for whatever real world economic bs you’re trying to apply.
I’m done with this conversation with you.
You have to accept all implications of your idea, even the one’s you don’t like.
‘A feature of my idea is x, and by definition x implies y, but y doesn’t apply here because I don’t like it’ is not an intellectually honest argument.
Unlimited ordering, unlimited order fulfilment, but a limit on total number of orders up at once. I think that is the best balance.
You absolutely can guarantee r5 jewelry with an insight. You’re missing something.