Can confirm. As one of these people, I’ll do pretty much whatever I can to have the perfect set of gear. This includes enduring content I vehemently despise. Do I like being forced to do content other than my preferred? No, but it is what it is. I don’t expect Blizzard will just let each form of content stand on its own, no matter how smart of a move it would be.
Used to! Lady Ashvane was the final straw for the stress my guild had.
I play content to about 610ish. I only raid and do M+ when friends ask me to heal now. So yeah, don’t really care about number bigger, getting Nerubian mounts and mogs were my only reward drive this xpac.
So this actually can’t be true in an infinitely scaling system. Creating a hypothetical situation sounds nice, but it isn’t our reality.
So you do not care, so why would it matter if my raid gear can go higher because I’m doing a harder difficulty? Not caring for me is the same as not having an opinion on this.
Why do people say that you care about their gear if they get access to better, but when it’s a raider then oh you can’t have that.
I just find the whole thing ironic.
Why do you care if raiders get better rewards? Or even better rewards that would only work in raids?
There is no difference between you doing 9% less damage and having 9% less HP, and mobs having 10% more HP and damage.
So going up 1 key level is just you dropping your ilvl by 9.
Speaking of, do we know what the mathematical limit is yet? In an infinitely scaling system where players are beholden to stats, there has to be a point at which the content becomes impossible to complete.
The only issue I take with that statement is the word harder. There isn’t a raid difficulty harder than mythic+ at some point. We can obviously debate where exactly that point is, but the point existing is a fact
5 man content will never require as much coordination as 20m, that’s simply how the game is made.
I feel like you went heavily off the track on this post and did a lot of strawmanning
True in some ways, but with the scaling working as it is presently, what it can do is reach a point where it becomes a Dark Souls simulator. I.e. everything just deletes you.
I don’t think you care about this subject, I don’t see why it would matter if I can get better gear if you don’t care.
A big difference is that in term of mechanics m+ simply doesn’t add more past a certain point, if anything with current season +12 remove mechanics. So the amount of reflexes is the same. At some point everything kills you, you simply push more dps.
And, M0 is mechanically on the same level as the 1st half of the raid on normal mode.
Some m+ bosses barely have 2 mechanics.
There is a threshold where it becomes impossible for players to push enough DPS to proceed. I don’t know what key level that would be at, but it’s there. All this being being said, I do agree with you in terms of mechanical intensity. M+ bosses are quite simple in this regard.
It’s not about where it comes from…its about having to do content you’d rather not, to get the gear in the first place.
I may have mistook what you meant, because I don’t know what you’re saying right now either. I don’t understand the point you’re making. Maybe restate the question?
Of cours, it’s not even close. Just having 20 people makes it so. But that doesn’t necessarily equal more difficulty just because it’s more difficult in one area. Raid encounters don’t really require much other than just throughput abilities, for instance.
Its all about epeen. If their gear is better then in their minds they are better and win.
Sure and I agree it can be really hard but it’s not the same type of hard as raids do. Perfect execution of M+ is a much higher standard on a content with less mechanics. While mythic is a higher level of coordination with a bit more of room for mistakes, at least the more the season carry on.
If we want to compare the top of mythic raiding like the top of M+ then we take the race for world first. Which I think is still a higher level than the top level of M+.
This is what it is for me personally as well