True but history also tells us that Blizzard doesnāt and hadnāt made good decisions either. Look at WoD, retail, and various design decisions that caused players to leave like trying to remove flying and adding pathfinder. Not having enough content. Artificial time gating. Removing pvp gear vendors for multiple xpacs and having to bring them back due to player demand.
Players come up with great ideas. Look at other games with voting systems and how they improved for the betterment and health of the game.
Nah, just simply copy paste it from my other threads. Same question, same answer.
You didnāt do your homework well chasing my posts though. I have a few more longer posts explaining my viewpoints in details, but this one is the conclusion. So you can go back and read more instead of nagging.
At least my copy-past post is talking about the topic, unlike your response to it, which provides 0 value related to topic.
Sure you could. Personally, I canāt think of any offhand, though.
IMO, TBC - as it was - was as close as WoW ever got to the perfect MMORPG. It built upon the genius design of vanilla WoW and fixed some glaring flaws, like broken hybrid specs, etc., but it still kept most of the vanilla design and blueprint intact.
Thereās never been a better MMORPG before or since, and it has been pretty much all downhill since then, IMO. Which is why Iāll probably be jumping off the sinking ship when WotLK releases. I donāt want to relive that tragic decline again.
Of course there will be more tanks and healersā¦how foolish to think otherwise.
Will every capable person spec tank or heal? Will there ever be enough to fill the need? Of course not. But it will 100% cause MORE people to spec tank or heal than would without dual spec.
Except thatās making the assumption that everything that has been added is bad, which is not the case. Dual spec being a perfect example of a positive change.
I dislike it for RP reasons. The idea that someone can press a button and unlearn knowledge and become specialized in something else, on a whim, is silly to me.
I also like the identity commiting to one spec gives each character. Heās truly specialized and feels more unique because of it. With dual spec, players feel less unique and more just like everyone else, which makes the game feel less flavorful, IMO. Instead of 27 variants of characters running around, there are now only 9.
I donāt mind the respeccing process as it currently is, as a corrective measure for someone who mistakenly allocated points or for someone who needs/wants to permanently change roles. But it was never intended that players regularly swap back and forth. The fee was put in place specifically to discourage this. It was a vanilla design decision, that they didnāt feel the need to change in TBC, because it was presumably working as intended.
This is nonsensical. Blizzard entertainment owns all of the warcraft universe and the various games, books, and other media as part of their intellectual property. That is not contingent at all with them releasing WoW classic.
Media companies still own copyright to their products even if they stop publishing them.
Well from an RP stand point I donāt see it as any different than say someone who has trained in multiple martial arts switching styles based on the situation.
As for spec identity? The vast majority of people are running around with a cookie cutter spec they pulled off a website. Nor does dual spec remove the ability to do a weird spec if you want, in fact it encourages it as you have can have a āplay aroundā spec and a real spec.
I just did a GDKP run in Molten Coreā¦ where we had 4 full groups of fury warriorsā¦ we killed some bosses in under 20 secondsā¦ they all looked the exact sameā¦
And over 4K gold was spent on items.
So i wouldnāt say anything about the current system makes people unique and flavorful.
What did you just call them? āFury warriors?ā There is a reason why you called them that. Because it means something. It says something about those characters. They are specialized in pwnage.
If we had dual spec, you would have just said āwarriors,ā because all warriors are the same.
No we would still say fury warriors because A) thatās the capacity they were in during the raid B) not everyone will actually use dual spec some people only want to play their one spec.
Itās different to me. An MMA fighter that has trained in multiple styles can jump back and forth between styles mid-combat and even combine styles. All the tools are always at his disposal. He never forgets them. He knows them all. So itās really all just one big hybrid spec.
When a WoW character re-specs, he literally forgets everything the old talents taught him how to do, spells, moves, etc. He canāt do them anymore, because he no longer knows how. An enhancement shaman who respecs to resto can no longer even pick up 2h axe/mace, because he suddenly forgot how.
So what youāre saying isā¦ with Dual specā¦ people will just be āwarriorsā instead of āfury warriorsāā¦ so when you look at retail damage meters you just see āwarriorā on the list? Even though they have access to all 3 specializationsā¦ you see just āohā¦ Warrior is goodā not āFury warrior is better than Arms warrior because X Y and Zāā¦
so your point doesnāt hold because in an environment where MORE than dual spec exists, this isnāt the caseā¦
Edit: Also to elaborate you see āfury warriorā as the same as a āwarrior doing damageāā¦ you donāt see people saying ācombat roguesāā¦ they just say āroguesā and itās assumed they are combat.