Try-harding, meta slaving, monetization, community toxicity and grown *** men trying to outplay everyone will kill TBC. This ruined classic for me and it’s also what’s ruining retail, we’re no longer at a point in time where people played the game to have fun.
If you can’t play for the sake of having fun in an online video game and think you have to be the very best, I suggest you stop playing MMO’s and move onto something else. I can’t tell the try-hards what to do for the same reason they can’t and SHOULDN’T be telling us how to play but it is what it is.
Tldr; Video games are suppose to be played for fun.
Those people are a minority and always end up ruining it for everyone else. There’s a reason why the player count drops significantly after the first few months/year. In classic, you couldn’t run dungeons anymore… Everyone was too busy selling them instead.
Whew, so nothing that affects me as someone who raids in a guild where we give a damn about each other as people rather than numbers on a wannabe top 1% spreadsheet.
People’s identity didn’t always revolve around their online profile. Sadly, that’s what it’s come to. Add a casual MMO that has a competitive environment with a low barrier to entry where your DPS is a generally accepted measure of actual genital size and you get Min/Max.
Mate, im neither of these types of players in classic and retail, and im having plenty of fun and finding ppl who play the game the same way. Having said that, being a classic ret did expose a really nasty side of the classic community especially when puging in bgs during my journey to r10. But still didnt come close to ruining classic, just extended my ignore list.
Maybe you should take your own advice and hang it up rather than trying to tell everyone else to do so. We’re enjoying the game just fine. Elitists are not ruining it for us. You seem to be the one with an issue. Maybe you should stick to singleplayer games where other players cannot influence your experience what so ever. There’s no shortage of them in today’s world.
Thats not to say there isnt a wrong way of playing. In fact there would be more than 1 imo. Breaking ToS with cheating, or being an abusive GM towards ur guildies, or just losing ur mind so badly that u hurt urself irl by punching the wall or similar… those are 3 that i can think of that would fall in the category of just wrong way to go about a game.
the only person who can ruin the game experience for you…is you.
the attitude you bring with you will go a long way to how others will interact with you.
stop worrying about how others play and just make sure you do the things you need to in the real world in order to enjoy your gaming when you log in.
The only way TBC ends up sucking is if they accelerate the phase pacing so they can get wotlk released sooner rather than later.
One important fact to keep in mind that the developers used to talk about all the time. They specifically stated they wanted to have yearly expansions, and only thing that prevented them from doing this was development time. It’s very likely they could make raid tiers last 3-4 months and get through the expansion too quickly if they decided they wanted to release more stuff frequently.
Some people would like this of course. But for most of the average player base it would be a big blow to the game experience.
This is an increasingly popular opinion. but it’s not just a WoW problem. This is a trend in gaming as a whole. Sid Meier once warned that “Players will optimize the fun out of anything if you let them”. There’s an emphasis on Min/Maxing in almost every multiplayer game today - people stretching out whatever performance or efficiency they can to gain even a minor advantage. Mathil, a popular Path of Exile streamer, opined earlier that “If the most efficient currency-per-hour was running down an empty hallway over and over, that’s what everyone would do. 12 hours a day, 7 days a week, their gameplay would be running down an empty hallway.”
Ultimately, since the Classic iterations of the game are so community based, you can’t really avoid this. PvP is obviously the worst offender - it sucks to solo queue into sweaty, consumable-spamming premades all day. But even the economy is tough. You can’t win anything in a gDKP run without buying gold (I’ve seen a Drakefang Talisman sell for 44,000g in a gDKP run on Herod), black lotus and flasks are probably out of your reach, your parses a green because super try-hard people stack every world buff and consumable for raid bosses on farm, every instance run is essentially a speed-run and even the leveling process is affected because half of your possible quest buddies and dungeon groupmates are AFK at an instance portal while a mage boosts them.
This would actually be my suggestion to you, not the try-hards. There are more of them than you and they aren’t going anywhere. It’s a battle you’re not going to win and it’s bigger than WoW.
MMORPG’s aren’t what they use to be. Information is wide-spread, you’ll always find out what’s most optimal relatively quickly and min-maxers and people that just want to play what they want to play will argue endlessly.
Just like these kinds of forum posts, you’ll always see someone complain about min-maxers or complain about people that are purposefully not playing the top class because they prefer what they like and know is fun to them (like seriously, in any positive thread about either side there will be hate, like people raging at Prot Paladins for getting Thunderfury or people raging at DPS Warriors rerolling to Warlock).