Why TBC is bad for classic

You are wrong

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That’s why people formed guilds and continually invited strangers. That’s how I made several friends that I have since played with in WoW, SWTOR, ESO, NWO and STO. We have played together for over a decade, since meeting in WoW.

Have you seen the undead population?

WPVP shouldn’t be enough reason to disable flight completely. It wouldn’t hurt my feelings if Blizzard implemented some sort of debuff while PVP flagged where you couldn’t fly for a few minutes or on retail just disable it while you have warmode on.

thats cool go back to retail, bye

Still doesn’t change the fact the fact that I had to play on a pvp server to play with current friends, these aren’t random friends they’re irl ones, I’d rather just deal with having to play something else for a bit

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And here I thought this thread was about BC servers.

Exactly.

I’m really starting to hate the classic kids. Just a bunch of entitled brats who want to dictate anything and everything about the game.

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Ill take day 1 tbc experience. I want all dungeons and raids to not be a faceroll. Although the power creep and flying were the worst. It completely invalidated previous content.

Flight is wonderful. You always have a choice to not fly if you didn’t want to. That’s what being an adult and making choices is about.

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Have to enjoy the hypocrisy of the Classic No Changes crowd, some (not all) of whom don’t want anything added to Classic because it would ruin their “authentic vanilla experience,” but who suddenly don’t care about anyone’s else’s potential “authentic TBC experience.” They’re perfectly ok with changing stuff in TBC to suit themselves. To anyone like that, please go commiserate with the GD “wall of no.”

How do they put it? TBC won’t be for everyone :rofl:

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100% this.

I’ll be perfectly honest: WoW without flight = no thanks. This is why both me and my wife have been disappointed and bored with retail for years now. It’s insulting and obnoxious that, after years of highly successful expansions, and after a successful protest in the form of unsubscribing (which prompted the 180 on flight), they still refuse to actually add flight in a non-trivial way.

The only reason I came to Classic is the near-certitude that the servers will evolve and add Classic TBC and Wrath, and bring flight back with them. The fact is that, for me (and thousands like me who participated in the great WoD walkout after the stupid statements about no flight anymore ever), WoW is inextricably linked with individual flight while the content is still relevant.

So if TBC launches, and they make the stupid statement (again!) that they will do so without flight as it was in TBC, I’m gonna nope right out of WoW again.

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IMO. Flying, Resilience and Haste rating destroyed WoW. I’d def play BC if those 3 were removed. (which mean we can gear up doing PVP AND PVE, not exclusively one or the other)

If you quit WoW over flight, you probably don’t like WoW.

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You’re wrong.

But thanks for playing.

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IMO the only good thing about TBC was the refined Class Design. Definitely better than Classic’s.

Everything else, as you cited, was awful… including giving Paladins to Horde and Shamans to Alliance.

The raids and difficult dungeons were great, but the lore behind the raids which made Kael’thas and Illidans villains for no good reason was awful. It was only done to bring high-profile names to get people excited/hyped… gutted the established lore and some of it even ended up getting retconned.

Really? Reliable methods to acquire gold? Various ways to obtain raid-viable gear outside raids in late game? Classes having more than one viable raid spec? Dungeon maps? More manageable raid sizes? Arenas? These are all awful?

There were hundreds of improvements made to the game from Vanilla -> Burning Crusade, this is but a small list.

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So, Cataclysm?

No I am definitionally correct.

Travel, of any sort in WoW, is an incidental feature to the game itself. It’s like saying you won’t watch baseball because you hate the jerseys. It’s not really part of the actual game.

@Fulgrim:
So, because it is an incidental feature to the part of the game that you value, then necessarily it must be incidental to the game that everyone else values.

Do you even recognize how arrogant you are in that assertion?

Sorry, but the game, for I daresay the majority of players (look at raiding %s) is NOT raiding. It’s NOT dungeons. The game, for the majority of players, is overworld activities, from leveling to gathering to, yes, daily quests.

Stop assuming that the player lifecycle YOU experience on a daily/weekly/monthly basis has anything to do with the player lifecycle that every player experiences.

And even putting all of that aside, if what you assert is true, explain, then, why a) it matters in the least whether flight is included (or not) in the game - if it’s incidental and irrelevant, then how could it possibly affect the game and b) why so many people unsubbed when the developers said no flight anymore, ever (in current content), so much so that they had to reverse themselves almost immediately.

The fact is that you’re incredibly short-sighted and arrogant about YOUR expectations of the game, and that short-sighted arrogance blinds you to how most people experience the game.

TL;DR: stop being such an arrogant ___.

Edit: Don’t bother replying. I have nothing more to say to you, since you have no interest in a productive dialogue, only in an ad hominem, unproductive attack on anyone who has a different viewpoint (hence my ahem less-than-kind response).

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