Yes, tons of people rolled hunters before AND after legion… but we’re not in the past anymore, this is the present.
From your PoV… obviously not Blizzard’s. When hunter was created, it had melee in it and I’m pretty sure they had Rexxar’s melee style in mind at that time too. Like many ideas in vanilla, resources and time, it wasn’t put in back then.
Again, that’s your personal take on it. The change makes perfect sense to me, to many others as well. The old SV lacked things, wasn’t a complete spec, was too similar to MM. Plenty of class changes were going around for Legion, it was the perfect time to revamp SV. It created a new style that some old hunters wouldn’t like, they knew that, but that some old and new players would love… which is the case.
In your mind or in your case. Again, Arena ISN’T the only pvp section of the game. That part is very limited. Class synergy, team comps is really important and hunters aren’t the only ones not being popular in it.
Look at BG, WPvP, etc all 3 specs are played. MM and BM are perfectly viable in those, sometimes better. SV is played because it is fun, because people love it. This is PvP, not PvE.
You dont pvp as surv, so you wouldn’t know. You dont even play the spec.
Yes and? This doesn’t make it that they have no utility… I guess you didn’t read the conversation. Yes DH has “DIFFERENT” utilities. They all do… some are similar. And guess what, SV has utilities that DH don’t have…
This new survival is the least-played hunter spec, by FAR. It’s also the 2nd least played spec out of all specs in the game. It’s not as popular as you think.
Go to warcraftlogs and look at the number of survival parses vs. others. For all forms of content, it’s low. People just aren’t playing the spec. It isn’t liked. This isn’t handpicked data; it’s a sample size of millions.
What is this “most accurate / close data” you’re looking at?
So you’ve hand picked data that covers only a portion of the “PvE content” there is. Where said “data needs to be uploaded”, so even more incomplete.
The closest as I’ve said is those at max level. Yes it has its flaws… but its the closest because it covers all type of content there is. The game isn’t only based on Raiding and Rated PvP… a lot of the community does other things.
Last time I played Surv was in Cata, (took a break from MoP to end of WoD.) And I remember the class being a cool DOT focused ranged hunter that reminded me of a more mobile Affliction Lock. It was really cool. Then it was shoehorned into a melee spec with a clunky rotation because back in the deadzone days it had a melee ability the others didn’t. Tbh I don’t feel like spamming mongoose bite until the inevitable carpal tunnel and arthritis take me.
Then we were promised that the old surv playstyle would exist in the talent tree of MM, but that never really existed either. I’m not holding hope that it ever does exist in this way either as they can’t seem to get MM right in any capacity, let alone create old surv within that talent tree.
Most of the hate just comes from the fact that they took away a cool alternate hunter spec and made the worst feeling melee spec in the game. If they had just made the poopooass melee spec sure no one would play it still but at least no one would hate it.
M+ wise sv has decent utility on paper but not if u consider which classes sv has to compete with as a melee. Rogue does everything sv does but better on top of bringing shroud. There is no reason to actually bring a sv hunter if u can bring a rogue except for maybe binding shot but the other 2 specs also pretty much have the exact same utility as sv on top of having the inherent advantage of being ranged.
For raids 90% of the abilities u listed are either useless or extremely situational. Turtle immunity is the only valuable utility here and other classes like DH bring an immunity and other useful utility. On top of that Survivals dmg profile (not their dps) is abyssmal because they are a spec with 0 burst. And u have to decide if u want to have good singletarget, good cleave or mediocre aoe but u cant have all of them at the same time.
All of those flaws wouldn’t really matter if it was ranged and it didnt have to compete for the few melee spots in raids.
SV has shorter cd , SV can feign death every 30ish seconds. Feign death can cheese mechanics. SV has a pet with growl for more cheese. SV has pet utility which can be a dispel. SV has a better immunity.
No Rogue doesnt do it better, rogue has a different toolkit. Yes shroud a big thing, something they trying to fix with certain special affix. (The current one almost remove that shroud is needed). Reason why there’s more rogue? Because their numbers are higher in DPS.
Which affects all classes… so not exclusive to SV. The rest is just number tweaking needed… not the spec’s fault. There will always be a spec doing less and a spec doing more… perfect balance is impossible.
Melee is a preferred style in the game. Thats why ranged is more in demands for raids. Adding more ranged spec to the game wouldn’t change that. And IF those factor did matter in melee, it would as a range as well… like said, the one reason why it wouldnt matter is because most raids are in dire need to ranged dps.
Fd having a shorter cd doesent matter exept on the second boss in workshop and sometimes rezan. Pet taunting is also pretty useless exept for the beserkers in kingsrest and the one awakend enemy in extremly high keys.
Rogues also have an actual useful missdirect because sv generates 0 aoe treat.
And then again Both MM and BM bring the same utility as sv while also being ranged therefore nobody will ever play sv seriously if they dont deal like 50% more dmg than any other spec. I also dont see blizzard ever giving sv any unique utility because that could potentially force people to play sv. Which means sv will always be a terrible spec.
Except that other classes bring additional utility which are actually useful on pretty much all bosses. A dh bringing a 5% magic debuff will always be great on any boss. Same with Warriors bringing Rallying.
It’s like you’re trying so hard to say SV has no utility…
YES, MM and BM have same utility… they are HUNTER CLASS just like SV.
NO because they have same utility by being in the same CLASS doesn’t exclude them.
YES DH and Warrior have DIFFERENT unique utilities… I mean all class are different.
YES SV as a HUNTER brings unique utilities that other class dont have.
WTF Where are you going with that random they need to do 50% more dmg nonsense. What ever the spec, the one that does highest dps on DMG meter gets to be the popular thing yes… because thats how mythic raiders goes.
WTF SV already have unique utilities as a HUNTER, so you’re point is out.
NO SV is a great spec, you can all emotionally hate it as much as you want, but facts remains they are a good spec and only need numbers balance.
My favorite things about surv synergy with traps was the slow to the frost trap, glyphing black ice so I received increased speed, and there was another glyph that gave increased crit chance against those affected by frost trap.
Could kite for days, maintain enough dps to kill/kite, effectively. Hell, some older raid fights were hunters all the way for kiting ability. Those days are gone unless ranged survival returns.
SV numbers are fine, they’re mid tier in pve. People don’t play it cause it’s melee, and melee is generally over saturated. Most people also play hunter because they want to use a ranged weapon and be a non-magical ranged class, which is unique amongst the classes.
This guy has about 70 posts in this thread. Every single one of them is disagreeing with somebody over something. Most of the things he says is contradictory to his previous posts. He’s either a master troll or something else…