Why solo Q? An interesting info

So after unsubscribing due to the bad PvP system that is in place right now I went to check Blizzard’s number of monthly active players on their investor relations page and I was not surprised:

It’s been falling at least since the first semester of 2018 from 38 to 29 million players nowadays. It may have been falling even before that, I did not look past 2018.

So perhaps hearing what the players (aka customers) want is not such a bad idea after all.

Players who like to put effort into having a community with which they group up to PvP already have what they want. Players who just want to login and play the game don’t. It’s 2021, we want convenience.

I’m not saying solo queue will bring back millions of players, but rather that listening to what your customers want and trying to implement it is obviously one of the factors that keeps a game company alive, and the solo queue system is a clear example of it.

3 Likes

i don’t know what you read but this game has never had more than 12 million players (12 years ago)
and thats world wide with a MASSIVE % of those being from the east

1 Like

Agreed but the information is about Blizzard as a whole, including all their games (they don’t provide game by game info). WoW is a big chunk of it. Nevertheless I’m talking about their mentality which is why they are losing players every year.

Good find, and you are absolutely right, I hope blizzard will hear our voice.

They won’t. Money speaks louder than words and they profit off WoW tokens more than subscribers which is further fueled by rating locked gear, imo I think boosters are the natural progression path for this type of gear model and I see nothing wrong with it.

Rankoneboots you’re talking about profits, but their profits are DECLINING over the years as the number of players fall. This is a fact and you can check it on their investor relations page.

Plus you have no way of knowing that tokens surpassed subscriptions because they don’t show these numbers.

IMO if they want pvp to increase they need to make something to teach you in game about arena. Macros, targeting, focus, positioning, class comps, and many other things that really gate people from learning to getting a team.

Rankoneboots so your source is a post by a random dude in a forum?

This information is not present on their statement, as I said before they don’t even show numbers for WoW alone, much less for such specifics as gold tokens. Go check it yourself on their investor relations page. This information is not true.

Go read that thread I linked further, there’s proof and you can check quarterly revenue for public companies as well.

AFAIK the investor relations page is not really valid proof of anything either, those numbers massively fluctuate and don’t really provide much information.

I did and there’s nothing there but a link to annual reports that don’t show it.

And man are you insane? The investor relations page is the ONLY safe source for financial statements of public companies. People make decisions worth millions of dollars based on those reports, who are strictly regulated by law. Blizzard is losing players and revenue since 2018 at least. It’s not a guess, it’s not what I think, it’s a fact anyone can check. You’re just being a troll. Don’t talk about what you don’t know just to defend your point.

Like you said before:

Why would anyone take your source seriously if it casts such a big net? How does Overwatch sales affect WoW sales if they’re all going to impact the information you’re receiving? Sorry but you’re gonna have to find a much better source than that imo, especially after you also said:

So we will never know for a true fact if it’s WoW or other Blizzard products affected that’s causing the trend.

Once TBC comes out, i’m sure the numbers will look good again and people will find a new FoTM issue to cry about.

Rankoneboost your logic is right but in the last annual report they say that the revenue from CoD, WoW and Candy Crush accounted for 68% of their profits.

CoD is from Activision and Candy Crush is from King, that makes WoW the biggest revenue stream for Blizzard, so although we don’t have the specific numbers for it, you can be sure that the major part of what Blizzard reports relates to WoW.

Nevertheless, as I said before, there’s no denying that Blizzards mentality in their games is costing them players and money.

100% agree I want to be able to play the game when I want not hours in lfg with toxic players SoloQ would be dope

This you? :rofl:

Yes, those are my quotes that you took out of context lol.