Why Sharding when retail offers a better solution?

And not shareable target like currently retail? Having shareable targets would do the same thing as not competing for resources and lets people be together. I understand shareable targets was not in Classic, but imo it is a better solution that sharding when you maybe be in a shard by yourself :man_shrugging:

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no.
no.
no.
no.
hell no.
for the love of god. no.
what the heck are you thinking. no.

stop trying to add this type of crap to classic.
whats next? multi-tap gathering nodes?

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and what would be done about quest objects?
its a bad idea

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Competition for resources is like one of the hallmarks of vanilla. It would be a completely different game if everything was abundant…

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this is the biggest understatement ever.

imo it’s better than sharding. At least we can play together. I don’t really see a downside to shareable targets.

Just don’t have them despawn?

I never once taught while I was playing back in Vanilla that damn it’s pretty cool how only I can target this mob and no one else.

the problem is the game is meant to be classic. not classic +, not classic light, not classic with insert want list item x here.

Obviously this isn’t happening. Like I said I rather have this than sharding which currently we’re getting. I know they said “Only starter levels” But they never quantified what starter levels is. Isn’t only non contested areas? Is it only starting locations? We don’t know. Also they can easily say at the end that sharding was a massive success that they will keep it in the game.

the problem with mob sharing is - how do you make it zone specific? at least, in theory, according to blizzard (crosses fingers, says a prayer), sharding will only be for starting zones and only for the first few weeks.

I would MUCH rather have sharable targets and have a world that is full of people over sharding that splits the community up into separate chunks.

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Shared tag mobs in retail can drop quest items for everyone who tags them.

You would have to be mob specific and not zone specific most likely. Like I said it would promote people playing together instead of playing in separate shards. To me having more players in a zone playing together sharing targets is better than playing in separate shards trying to find a shard with less people to do quests. You know this is how it’s going to be down with people trying to invite each other on less crowded shards.

objects such as cactus apples, not drops such as plainstrider beaks

I don’t trust Blizzard to keep their word on this. They have broken their word way too many times in the past. Anyone remember when they told us that CRZ would only be in old content and then got caught using CZR in current content? Once sharding is in the game, I fully expect it to stay/be expanded.

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Well to be fair, they are proposing a mob-tap-share instead of sharding rather than in addition to sharding. Just focusing on that aspect, mob-tap-sharing is the lesser of the two evils when compared to sharding.

If they could make it temporary, and only in starting zones, and not let it creep outward into the rest of the world, and not keep it forever and ever but actually turn it off – I’d say that’s maybe 10% better than what they are proposing now with temporary sharding.

I think the whole #nochanges thing is dead and gone, at least in terms of the purism of that idea. Now it’s about managing your compromises.

(I could be wrong – Blizzard could change their minds before launch and we get no sharding and a reasonably good attempt at full-on Vanilla authentic experience.)

Well.

There’s a quest in Teldrassil, where you need to loot a dreamcatcher. I believe it has a respawn timer of about 5 minutes.

It causes night elf players to clog up there and spam-click where the item spawns. It consistantly causes interaction between bored players waiting for the damned quest item to spawn.

Interaction in an MMO is a good thing.

If the item was sharded and everyone would be able to conveniently loot it, we’d get a typical retail situation where everyone ignores one another and you might as well be playing a single player game.

Convenient as it might think shared loot is, I think the shared frustration aspect is more important in an MMO.

_https://i.imgur.com/XGU14UL.jpg

Look. Shared interaction.

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those are subject to a type of phasing where each person gets there own spawns.
so ie, i can click an apple, and it dissapears for me, but not the next person.

You should interact with people because you want to not because you’re bored and using WoW as a glorified chat room because of bad spawn times.

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i understand this, but at least with sharding (in theory) its only for the first few weeks, only in starter zones.
whereas mob tagging would be everywhere.

Like I really want to be swiping away and have some random player drag a bunch of mobs to me then run off so I do the killing and they get the credit like on current retail now.
No thanks and honestly probably wouldn’t play the game if they did this