Why Shaman is bad - Checklist edition

When people ask me why Shaman is bad or why I think it has horrible issues, I usually tell them “Too many things to list” But I want to try compile a list so I can not have to remember them. :stuck_out_tongue: Plan on updating said list with community input:

  1. Stormstrike damage exists but stormstrike doesn’t do it. But Warriors will get it next expansion.
  2. Berserker shout for warriors is better tremor totem that is usuable while feared.
  3. Fel Eruption ignores grounding totem.
  4. Sundering is able to be dodged and parried.
  5. Doomwinds got gutted into irrelevancy.
  6. Too many keybinds that all compete for the GCD.
  7. Affected equally by disarm and silence.
  8. Spirit walk is bugged currently to immediately refresh the slow you just removed.
  9. PvP talents that should be part of the class or spec tree as capstones, or close to them. (Burrow, Grounding, Electrocute, Skyfury, Ride the Lightning, Stormreaver)
  10. Shock still have CDs and we are still target capped.
  11. Ankh is essentially useless, even in content where it is activatable.
  12. Can wield 2h weapons but your character forgets how to attack with it.
  13. Static field totem has a 30-40% chance of not working, or them getting out of it instantly.
  14. Have to refresh weapon imbues every time you zone into an instance or they just don’t work.
  15. A lot of our important totems have 4 or 5 hp.
  16. DPS builds are Lightning vs Fire. With completely different playstyles, damage profiles and gear.
  17. Other classes can purge and Blood lust better than us now-a-days.
  18. Tools to attempt to survive things in high end content: 1
  19. Sundering not being a stun
  20. Lasso being 45 seconds with no CDR or refresh if the target immunes it
  21. Stormstrike damage at an all time low, even with a bunch of supporting talents.
  22. Earthquake being physical damage. Not available to Enhance the spec that has physical damage multipliers.
  23. Hex is the worst CC in the game. Dispellable by many dps classes, break on the smallest damage (used to be able to absorb some) and players can still move their character during. Special edtion: DHs can still double jump and glide while a frog and you can still cap a base in a BG as a frog.
  24. Earthen Wall Totem depends on people to stand in it but has the worst visual to see in the game.
  25. Too many 2 point talents. Or talents that require 2-3 point investment to be good. Looking at you Earthshield, Healing Stream and Lava Lash.
  26. Capstones on General Class tree are weaker than everything in the top half of the tree.
  27. Weapon Imbues (that thing the we are supposed to be master of?) Are just means to an end to generate resources or proc better things. Especially the fire rings.
  28. Windfury totem is better for other classes than us. Only effects party and still costs a talent in our spec tree. While being un-available to Elemental and Resto.
  29. If you are too close to your grounding totem on a Glacial spike. It will still splitting ice you cleaving from the grounded spell.
  30. No defensives while stunned (submitted by Gungarg)
  31. Purge resistance creep (submitted by Bromdynna)
  32. Icyfury often times works against itself (Submitted by Azappycrom)
  33. Earthquake/Elemental Blast is too weak for a spender (submitted by Azappycrom)
  34. Ascendance vs DRE ruins both options (submitted by Azappycrom)
  35. Weapon oils dont play nice with weapon imbues. (submitted by Rahaïth)

Taking all of this into account: Shaman is prolly the best it has ever been. As bad as we are, we used to be worse. Really makes you think huh?

For fun I will put solutions here, and again community feedback to answers I don’t have or better ones:

  1. Stormstrikes does Stormstrike damage.

  2. Tremor usuable while feared.

  3. Fel Eruption is now affected by grounding totem.

  4. Sundering is only affected by magical defensives.

  5. Doomswinds 1 min CD, off GCD.

  6. Totems and shield on their own seperate GCD (shared with each other).

  7. Weapon imbues reduce disarm effects.

  8. Spirit walk gives 2 seconds of freedom.

  9. Move those PvP talents into talent trees. PvP talents that should be Capstones Instead A previous post I made giving new PvP talent suggestions.

  10. Remove CD from shocks and target cap from abilities.

  11. Cheat death mechanic (sumbitted by Azappycrom)

  12. Transmog.

  13. Static field will bounce infinitely while its up. Currently does 1 bounce at a time refreshing when that target touches the totem in the center.

  14. Totem Health scaling. 25% 50% and 100% of shaman health depending on totem.

  15. Electrocute solves the purge issue. Shaman BL gives shorter sated debuff.

  16. Sundering is now a 2 second knock down. Similar to earthquake. (Submitted by Zuzu)

  17. Lasso 30 second CD.

  18. Earthquake nature damage.

  19. If hex was easier to land it would, it’s issues wouldn’t be as felt as badly.

  20. Give EWT taller earthen wall effect.

  21. 1 point nodes.

  22. Solved with solution #9

  23. WF damage no longer % Attack power, but 3 extra auto attacks. FW procs = 1/2 a baseline flame shock tick.

  24. General tree option, raid wide effect. Increases shamans WF proc chance off auto attacks

  25. Grounding not able to be cleaved off of.

  26. Thunderstorm giving an absorb shield. (Prolly a PvP talent)

  27. Solved by solution #17

  28. Icyfury talent becoming a frost shock passive effect (submitted by Azappycrom)

  29. Attach to mob or apply a DoT effect to targets struck (submitted by Azappycrom)

  30. DRE baked into ascendance via a talent.

  31. Weapon oils stack with weapon imbues.

29 Likes

Such a fantastic list.

We added pings to earthen walls and /y notices in macros and people still walk out of it. Terrible to see. Should just affect players within 40 yards. Same thing with link. Biggest CD, AoE that shrinks to being inside of each other and dies in 1 global.

I feel like we’ve gotten all these nice and niche things over the years and now everyone is too married to them to let them go.

Great list. Small adjustments to everything on this list would go a very very verrrryyy long way.

8 Likes

I’m not a picky person. I just want my Earthquake animation back.

I feel the same about windfury. Remind me what Earthquake used to look like? I’m drawing a blank.

2 Likes

Earthquake used to be the cracking of the ground beneath your enemies’ feet. Like, you know, an earthquake.

Now it’s just a dust cloud that wouldn’t even tickle.

6 Likes

OH RIGHT! I forgot about this. You wouldn’t be able to see anything else on the ground though. :c But it does look sick.

1 Like

I used to call that the chocolate chip cookie lol

3 Likes

This list could get long lol

2 Likes

So is this pvp or pve.

All of the above.

So I agree with most of your list the 2H thing is the same that happened with Frost DK From Legion until they returned 2H to Frost dk. I was pro 2h return but looking at how frost is a hot mess no. I do not want 2h returned since Blizzard can not balance between 2H and DW.

This has been an issue since they returned the imbues to clickable from passives.

So this is my thought Shamans have issues with Defensives in pvp and pve…How to fix attach a flat damage reduction % to our shields for just us. Return Shamanistic Rage and have it be useable in stun like it had been.

Tweak the numbers for WF which is what Enhancement is known for. Removed Forceful Winds and Unruly winds bake them into WF.

The rest I do agree with what we need is a good stun that isn’t a charge up like cap totem is. GW would be good for this they used to stun and then heal us for a % up to the damage done to a target like they used to. That would fix us needing a stun and help with survivability.

Took me solid 5 mins to figure out you saying GW = Feral Spirits. And the original ones too. I know I personally would like those but I don’t think it would be good for the class. But I do remember parking them outside howl of terror range. I would get howled and have them run in and stun the next cast. Also learned that they both do a stun, so if they were were stagged somehow like one was rooted, they would stun one after the other. But I do think they should have the heal on attack again. But the pet control is too far for most players.

Sorry if I wasn’t clear just woke up like 5 mins before I started posting. If anyone remembers the old FS they stunned and had a heal. I think that stun would be huge win for Shamans. A stun that can hit after we are stunned.

Happened with me and the old FS was stunned by a rogue and was able to pop FS before the rogue stunned me again so when he stunned me and started attacking me they leaped on him stunned him and I was able to kill the rogue thanks to the stun and healing from FS.

I’d rather not them bring back their single target 2 second stun. Again because pet control is a mistake for us. And Lasso/ Capacitor/cudgel do that way better. You can use your sunder incap effect to protect the cap totem from being killed during its wind up. But passive healing from their attacks is nice. Before them getting CC’d was felt. Now it doesnt matter because you still get their buff and their auto attacks aren’t relevant most of the time.

To be fair I hate Cap totem. I and I just hate the totem system. It needs to be revamped

Flame Shock should be instant without a cool down. Would make sense if you are attacking multiple targets instead of the one and would make world content playing easier to tag things before another player kills it.

3 Likes

Already covered in #10. Would you like to submit another? :slight_smile:

Too many long casts for elemental, I suppose. I recently started a new elemental shaman for MoP Remix and it feels pretty bad, other classes are zooming by killing stuff while I idle cast barley tagging or not able to tag while other players kill it.

I guess I’ll switch back to enhancement, I’m also leveling a enhancement shaman and it feels clunky.

Seeing a shaman is a rare sight now a days, because the class feels bad.

I honestly thought elemental would feel better than enhancement, it feels worse.

I already started another character for remix and just going to leave my new elemental shaman alone until I can bring myself to level it again.

There are also too many buttons and feels bloaty.

This is a rarely played character because I didn’t want to pay for a transfer fee to a bigger server.

what elemental play all in instant cast the problem of elemental is the cap and the damage but elemental its free cast all the time in procs you are doing bad…

But then it’d conflict with evokers earthquake! :roll_eyes:

Seriously I didn’t even know about this animation … and why shamans don’t get it …