Why Resilience will not be any good in TBC

ill be enjoying it thoroughly also, TBC Arena was really good, and its very probable that Blizzard will give us 2.4 classes and stat balancing, meaning that the meta will be similar to 2.4, and that’s a good thing.

They specifically nerfed demo because it was the best lock spec in BRF, and they were about to take alot of abilities away from demo and give them to demon hunters, so they didn’t want locks playing a spec at the end of WoD when they planned on cratering it for their new class.

Correct, but that highlights how terrible blizzard class design really is. The fact that they needed to prune locks in order to make room for Demon hunters is just terrible design OR massive lack of foresight.

Also its a perfect example of the fact that Blizzard picks the winners 100%, in a very obvious effort to force re-rolls in turn driving the numbers aspect for corporate.

In essence it proves they dont care about balance at all in retail, and that classes are at the top of bottom by design.

In vanilla i don’t think this was the practice, and that they really did try to make the game as fun as possible even if the efforts were flawed at best. You can tell in vanilla that they really did care and try, and that’s what I feel is missing in retail.

You don’t know what you’re talking about OP and from the sounds of it you never played TBC pvp.

For the most part resilience is very good in pvp in TBC. Mitigating critical strikes is huge as that’s where most of the burst damage comes from to begin with. Rogues were great at pvp even before haste gear.

We were great in arena even with resilience.

However think of this, the typical healer runs 450 resilience minimum, and a geared season 1rogue has 22 to 23 base crit.

Dagger sub isn’t what it once was and hemo is better overall…

450 resilience reduces crit chance by 11.5% and crit damage by 23%.

You’re basically not landing any real critical strikes.

Yes, I indeed did play TBC arena, and what you remember was dunking on under geared players, not arena geared players.

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nah keep it as is

Most likely what will happen, I was mostly pointing out why games will not be pitifully slow like a vast number of healers would prefer.

The probability of 2.4 classes is extremely high because it’s what Blizzard did with classic vanilla, and really it’s not a big deal in TBC as bad because the classes didn’t get massive talent and ability power gains. Oddly enough rogues got buffed then nerfed, so overall I expect S4 performance levels, just that I will not have season 4 stats on gear, but there is enough to get me by happily.

2s will still be slow but 3s and 5s will be a kekfest

Depends on the comp, heavily on the comp

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I would rather see Classic + but if we go TBC I think this would be great to change to pvp. I hated Resil.

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I didn’t care much for it either, and on paper its not a bad idea, all that really needed to be done in TBC was for resilience to reduce the amount of damage from a critical strike and DoT, by the % value rather than punish the ability to land a critical strike reducing massively the value of crit on gear.

I don’t think stacking tons of haste and ap is even possible until black temple.

Armor pen is actually not a problem, Badge of the Swarm Guard takes care of that, its a trinket on demand, and the CD is short. Haste is abundant, and gem’s and certain PVE fill-ins do this quite effectively. Couple this with Sunder armor, or Expose armor and cloth classes are basically at zero no matter the buffs they have up.

Lol there is virtually no chance that Blizz will release that version of TBC.

The only reason Vanilla was released in its final form is that it was nerfed with various patches and changes to abilities and bug fixes throughout the game with each patch. It would have been waaayyy too much work for them to try to figure out how to code the game mechanics and balance everything before and after each patch. They would probably have needed a team twice the size that they have, and it would have blown their (probably very limited) budget and made classic infeasible. I don’t think there was any lack of clarity regarding what players might have liked. If resources and dev time were not a problem, they might have gone through the patches and treated buffs/nerfs differently.

The final TBC nerf, on the other hand, was a single patch that mostly just changed the tuning of boss encounters. It’s of trivial difficulty to release all encounters pre-nerf and them nerf them with 2.4.3 just before WotLK (and possibly not apply the nerf for perma-TBC servers).

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Also a key difference between classic and TBC is how much power was gained in class changes and spell updates in Vanilla. In tbc on the other hand the content got nerfed directly while the classes actually got nerfs and more neutral changes.

For example the strongest stat in game, haste got nerfed in 2.2? I’d have to go back and look to be sure but it was mid expansion.

I’m doing arena just for the gear so I can target pve’ers in open world. Iv always played daggers and I 100% agree that the resistance in tbc just makes 99% of rogues go hemo which shouldn’t be the case. I’ll still be playing daggers my way.

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Legit I have been strongly considering mutilate or just staying sub daggers with step, but man it hard to pick because mutilate is so strong, but so is step. Choices choices!

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Going to play around with few dagger specs myself. Curious how well a backstab build is in tbc pvp

If you are interested in some archaic yet very useful rogue gear data but also remember this data is scaled in a vacuum so not directly a BiS list. https://shadowpanther.net/tbc/

Well as I remember it (Daggers), it was really damn good in early patches but Hemo beat it out around 2.3 / 2.4 due to gear scaling and how hemo is just flat out insane because its not normalized in TBC / Vanilla.

On a positive note, I crit a R14 mage the other day for 3196 and I don’t yet have the damn eviscerate book… That was following the 1930 backstab crit. I have terrible luck with weapons so still have my Perds but also use Drake Fang and weapon swaps for poisons. If you still have 2.5 you may consider giving it a go in BG’s, I really like it, IMO its slightly better than 5PC T1 and head and shoulders better than T3 for PVP use.

Since I do enchanting I am gonna give it a try with the +2/+2 weapon damage (rings) enchant with +7 weapon damage on TBC Arena dagger in addition there is a +7 damage trinket from faction… Did the math and even though it +7 damage trinket works out to ~54 attack power, that’s not for backstab, you gotta add like X1.86 or something… so its actually slightly better, and the on use is 216AP for 10 sec, and considering daggers 10 sec is enough because of energy constraints. The CD is 1 min, so its actually really good in that way.

As for what build to play, Step daggers sure looks strong, but so does mutilate, tho I have kinda wondered about doing a build similar to what I am playing now with imp sprint and imp kick, because the casters think they have a chance when you let them slip out of the cheap shot for a second only to find out that they cant do anything. The number of ice blocks I have gotten is kinda crazy, they panic and then you got em.

Also a nice feature of TBC is that since daggers, and sub, we can use shiv with fast weapons @ ~33 energy on a 1.3 weapon and its no CD, and cannot be dodged, blocked, parried. Also Deadly throw, if I remember correctly it also scales based on attack power OR +weapon damage, so nice slow weapon and+ weapon damage enchants with that trinket may actually be rather savage, but only time will tell because Blizzard’s TBC remake is not likely to be 100% accurate, and I am ok with that, but hey we shall see!

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Cool looks like I’m taking my human rogue to TBC

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