Why Resilience will not be any good in TBC

Many people are going to falsely assume that Resilience will be good and slow PVP in TBC, but these people are wrong.

Resilience is only good vs critical strike attacks, and what we discovered as rogues in late TBC is that you can almost entirely side step resilience with Haste in PVP.

When you also factor in mid and late expansion PVE / PVP items with Armor penetration, the resilience stat is no longer an issue and no longer slows the PVP pace any longer.

What can be done?

Use Wrath of the Litch King Resilience in place of TBC resilience. Haste stacking is literally why Resilience got changed in Wrath.

In before “No changes”

It is actually something to consider, since TBC is a ways out and this would open up the meta to some far more interesting play and builds for a number of classes.

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Yes, this would be a positive change for PVP in TBC. The WotLK version of Resilience is a superior format. In addition, this make PVP gear much less effective for PVE tanking for heroics and Tier4 raids (RIP Feral Druids).

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TBC resilience in classic would be amazing for the current level of burst.
If was really good in TBC.
It had to get changed in wotlk because blizzard effed up the stat reset and everyone was starting the expansion with too much damage output, then they added heroic ilevels on top to exacerbate the situation.

The anti critical resilience was great to normalize damage. The burst with crits is what makes PvP terrible

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Pvp doesnt work that way… Yea haste is better if you’re on a “target dummy” with resilience… In the real world what makes crit so dangerous is its ability to burst, which makes it hard to react to/heal through. Resilience mitigates this as was intended.
Resilience was buffed in late Wotlk, but that was more a reaction to damage scaling to a point that it needed to be adjusted.

And depending on what patch we get, and when, haste could be even worse. It wasnt until well into Tbc that it even affected gcd vs just spells with a cast time

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Nah, it would only ruin crit specs entirely, and that’s not fun to bottle neck everyone into a single method of play, because that’s what TBC resilience does.

We want big damage, and we will HAVE big damage, and this is why we went haste and armor pen in TBC to entirely negate resilience, and allow us super fast kill times regardless of the fact that we dont crit as frequently if at all.

We really did stack haste and armor pen in late TBC and it worked beautifully. Critical strike was nerfed hard by warlocks and healers who stacked up 500+ resilience making it very difficult to do damage to them.

So you are aware 500 resilience is -12.5% crit chance and ~25% crit damage reduction. Critical strike value on gear was also less prevalent in TBC compared to Classic, with overall crit chance being lower to start.

Haste and armor pen allow you to basically ignore the targets defensive stats and just plow them down with well timed CC. The pace of PVP is not impacted by resilience at all when you avoid the problem.

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You’re still missing the point… This isn’t Pve. You may be able to achieve the same dps through armor pen and haste. That’s still inferior to that dps at a high crit rate because of the reduced burst…

These are REALLY basic pvp concepts my dude

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You didn’t negate resilience, you found ways to increase DPS on a target without using crits. Huge difference, and totally ok. The damage was still normalized and not bursty.

Globaling people in classic is real, and only possible due to crits. Remove crits you remove getting globaled, thus PvP skill become more important. This would also ruin ele shamans, and as I play a shaman I’m 100% ok with this.

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Avoiding the stat is effectively going around it, or negating the fact that it exists int he first place.

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Stick to 2’s like 95% of us did during TBC anyway.

With 2v2 being a Gladiator eligible bracket that also nets you access to all pieces of PvP gear, runaway burst is just not a real issue for TBC balancing of Arenas, which weren’t balanced anyway. Sure you can run your RMP 3’s comp or you can do zerg matches in 5’s, but the vast majority of players will be in 2’s where even with double DPS in amazing gear, you’ll still have Healer/DPS comps dominating the top slots.

Absolutely not. I don’t need them monkeying with any ratios, ratings, or damage compensations when Druids relied upon Resilience in TBC to hit Critical Strike immunity in PvE. Stats need to work as they did in TBC and, warts and all, we’ll see just how extreme everyone can push the limits with the JC customization options.

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Lol, I feel like we keep saying the exact same thing in back to back posts… and he still doesnt get it somehow

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This isn’t strictly true. A lot of classes directly benefit from Critical Strike, so taking a direct hit to that kind of scaling is hardly negating the stat. Plus, the more Haste heavy you run, the smoother your DPS output, which means Healers can Heal more consistently without needing to worry about a sudden big Critical Hit chain nearly as often.

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2’s is fine, but 3’s is way more fun.

Sensible motivation, likely why the bearhands is so offended here and just does not want to come out and say it.

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You did not negate the fact it exists. You had to find other ways to increase dmg with out crits.

Is it a hard concept to understand, crits create globalling burst. Which is terrible! You were not increasing your burst. You increased sustained DPS which was still predictable to your opponent. The unpredictability of crits is where the problem lies, and resilience did it’s job

Not at all… If I stack fire resistance so now you’re reduced to frostbolt because you cant Pom pyro reliably… you didnt “negate” my FR. You were forced into a less effective playstyle as a result, so mission accomplished

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No.

What we need to do is have a “reddit knows best” TBC and a seperate ZERO CHANGES TBC. You morons will come running back to the real thing after you ruin your “version”. The ultimate irony is if this ever happened you would start trying to ruin the real thing as well with your “amazing” ideas.

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Crit was never a problem, proper peeling of the healer was always the issue, it was not that players died to fast in Classic, because they dont. Bad players QQ because they did not get a peel and believe wrongly that they should be able to survive 2+ DPS on them. Its usually Healers crying, and the real truth is that they should have had help from their friends.

Correct, we did not negate the fact that it exists, we negated the problem for US to deal damage effectively vs high resilience targets.

When you try and deal damage to a high resilience target as a class that is normally setup to crit your ability to deal damage is drastically reduced, making your overall pressure lower and the pace of PVP much slower.

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What are you even talking about at this point? Do you even play classic??

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Yeah, I play classic and getting exploded in a global is not a problem, its part of the game.

There is absolutely nothing wrong with high speed game play where players get flat deleted in a global.

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Resilience? Good? You make my muscles laugh!

I really think resilience was a mistake. Blizzard should have just used the item budget for stamina, it would have been a way better move because it achieves the goal of slowing PVP without punishing crit builds.

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