Why RDF hurts the game

Show them.

If you think the nerfs if 2.5 made the game easy… let me tell you about BT/Hyjal.

That sounds horrible.

So yeha we all know MH is awful… but idk everyone tells me although BT is incredibly easy it is incredibly fun.

I have massive doubts but it must be really fun because the population figures are holding pretty steady.

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Yeah, it legit broke my brain… im okay progging hard content or w.e

but insanely easy content that is moving at a snails pace killing every mob / boss for SRs and such is sooooo bad.

I enjoy both raids. Even though Hyjal’s loot table just runs out quick thus faster burnout from it, imo.

Yeah, i also really love fury warrior, but was forced to go enh start of the expansion which i found incredibly boring and its a bit late to join the game now as a fury warrior.

Also earthfury died… and im not about to pay IRL funds just to play the game…

Hopefully WOTLK can fix my particular scenario a bit.

There is no “problem”. It’s a good thing.

We need to be able to get groups somehow. Spamming chat for tanks is miserable. If they would connect realms then we would not need RDF. Need one or the other though. Classic done got connected. They’ll probably connect crusade as well but it won’t be until after we all leave for northrend, basically too little too late. On realms like mine, dungeons are mostly dead content.

I’m not even really talking about server-wide black lists. I’m talking about normal human fear of embarrassment, within the server, within a guild, or among friends. Players talk. It has an effect.

In my experience there’s just a different social dynamic in organically formed same-server groups than there is in cross server LFD and LFR groups. In the latter, players know very well that they will most likely never see those other players again after the run. So some feel emboldened to behave like monsters because they know that there is no downside to doing so.

I think it’s just something that comes with anonymity, and it doesn’t just apply to MMO’s, but social media in general.

This has no bite if there isn’t some kind of spotlight that the “offender” is aware of, otherwise it is just nonsense rumor and said rumor may not even circle back to them for weeks (or longer) and their behavior continues unabated.

Pre-Classic I would have agreed with you a lot more. Then we got the huge servers that we did in Classic and I witnessed countless monstrous PuGs act like complete idiots and at worst they got banned from participating in the GDKP or something similar… but nothing else. Servers are so big that the average player barely pays attention to Trade or General chat, hell most of them just LEAVE those channels because even legitimate usage zips by like spam.

My tiny server of Ysondre was a lot more capable of handling the monsters than these servers have ever managed. And like I said, Atiesh has a pretty robust crew that enjoys harping on all the bad things and keeping everyone in check… and they’re less than 1% of the population that give a crap or pay attention.

Anonymity is a huge factor, but I think that anonymity has already arrived given how big everything is. People are major jerks in huge congested cities despite literally looking at people face-to-face in subways and on sidewalks. It just ceases to matter when the consequences have no bite because you melt into the background the moment you step away, unlikely to ever be seen or heard from again.

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I’ve never played on a mega server (and wouldn’t want to), so you may be right. My server has like maybe 500 people Horde-side. But it makes sense that huge populations would dilute the effects of community, as you point out in your big city analogy.

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Community has always been about what you make out of it it’s about putting yourself out there and building a community on the server.

It’s definitely not about how big your server is. Mega servers have just as good a community as other servers.

You can avoid the community in a mega-server more easily since there are so many more people just… around… who aren’t on the forums or discords or guild websites or what-have-you…

That’s my point.

LFR doesn’t really increase that beyond what we already have.

Go spend five minutes looking through your own post history, and then do some self-reflection.

Anonymity is one factor, and LFD does decrease consequences somewhat even if that’s minor, the thing it does do is provide a captive audience. For example if you think it’s fun to troll groups by wiping them? Great LFD provides you a one button option to do so(no forming a group, travelling to the dungeon etc…) with no chance for the group to know, even on a mega server there would be some chance that the group would know before hand(not to mention that person would blow through the available groups to troll at some point).

It’s really not, It’s perfectly functional, and a good replacement for the basically useless LFG tool we currently have in TBC.

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My GM in classic paid for 17 accounts to have summoners everywhere imaginable. The travelling is a negative to many. Take that out and you will find people who enjoy Dungos themselves.
RDF is nice, Brack wasn’t wrong when he mentioned how spamming needing a tank was an annoyance,

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That’s a lot of work on someone’s end to enable that. Not everyone has that luxury.

And that’s besides the point. I had summons in classic for raids, but no one was summoning me to every instance on every alt.

Rdf will so you’re in luck!