We’re all bad. Muahahaha
Wow.
That’s quite the remark. Generalizing and hating on a group of people because they exist.
I lose most pvp encounters, always have, but I still love pvp servers for the above reason. My hands start to shake, my heart beats faster, and If I manage to evade that Horde on the hunt its so fun! Thats why I love Night Elves.
I dont kill lowbees though, it makes me feel like a jerk. When they see my run past them, knowing they are relieved is a good feeling.
charges into battle
“Wait guys! Wait! We have to make sure it’s fair for our enemy first before we attack!”
runs away
lol what? No, it isn’t.
Why play a PvP server?
Why do you keep hitting your hand with a hammer?
Because it feels so good when you stop…
I wish I hadn’t lmao’d irl just then.
Aren’t you the OP? Clearly you’re not curious and have some sort of strong opinion. Why does this thread exist lol.
For at least some of us, what made vanilla wow great was the little details that made the fantasy world nearly believable - ammo, food, small buffs, reagents, meaningful professions, need to travel long distance to BGs and dungeons, the long road to eventual level cap, and the risk to the adventurer when out in the world.
A PVP server reinforced this feeling of ‘realness.’ We had enemies. They were always out there and always a threat. Some behaved honorably, some cowardly, sometimes we reached a kind of detente when farming near someone of the other faction, sometimes we were ganked - and sometimes we ganked. It added to WoW’s beauty and danger. I wouldn’t have it any other way.
Actually, it’s more like.
Umm, guys, I don’t think I will be fighting the big fight. I’mma go over here with the little ones and play there.
It’s like being a MLB team and playing high school games. Or, a NBA team playing a barbershop quartet.
For me, ganking is a faction esprit de corps. You gank to keep the other faction less powerful and to hinder progress whenever possible. Its also fun.
At launch and through 1st phase this will be a non issue as clashes will essentially happen around the same level. Also, theres no incentive to do so as it is a complete waste of time other than to get them out of your way.
Later it will only mean less avoidance when youre caught, pants down, in the wild; naked and afraid. Your awareness will need to go up and I believe would make everyone a better player just for that fact. Also by getting into random fights with people of the same level your inspiration may kick in as you learn new methods to dispatch enemies.
I have played PvE and PvP servers and by far had more fun on the latter. As a rogue i dont think dinner, i think one shot kills, and laugh at the walkback that is about to occur for my victim.
Its so fun making the opposing faction have a bad day.
For me the Horde / Alliance conflict is central to the game. It’s like if the NFL suddenly changed to flag football. It’s just not how the game should be played IMO.
I wouldn’t play WoW if there were no PvP servers. I remember when I first heard about wow one of the main selling points to me was the idea of world PvP. I heard several years after the release of wow that blizzard wasn’t even going to have PvP servers at first and was flabbergasted. One of my biggest gripes with blizzard is they went too far in the carebear direction of centering the game around PvE and making sure PvE people would never encounter a minor inconvenience for the sake of world PvP. I would have liked blizzard to give more incentive to attacking major cities or even some small towns.
They are not too carebear for my liking in just wow but had gradually became that way in their other games as well. For example in Diablo 1 you could flag for PvP at any time and then be able to target players and only 1 person needed to be flagged then he could attack anyone whether they were flagged or not. AoE attacks could hurt allies even if no one was flagged.
In Diablo 2 you could only declare PvP when you were in town, and your portals were deleted so you couldn’t abuse portals to quickly gank people and they would have a chance to escape. In Diablo 3 PvP was only for battleground type stuff, you couldn’t flag people who didn’t agree to it. Diablo 3 was a huge let down for me for this reason, among others, even though i enjoyed the talent system about as much if not more than Diablo 2s.
One of the main appeals to playing Diablo multiplayer for me was the prospect of the drama from being killed by other players or killing other players, sometimes against their will. 99% of the time I spent playing those games was spent doing PvE stuff but that 1% prospect of PvP kept me interested. The prospect of getting potentially ganked gave the game rare exciting moments that were more memorable than anything else to me. Figuring out character mechanics and the best possible way of defeating other sentient beings has always been more interesting to me than mindless NPCs that don’t even have 1/4 the abilities my character has. The same was true for me for wow. I enjoyed the PvE aspect a lot but i was always thinking about how doing that PvE content would make myself stronger for the rare times I would be involved in PvP.
I always laugh at this statement because I also see the BG que time threads and any other “lack of PvP participation” rolling around.
STV Part 2: The Revenge is the true endgame
There are no rules, I kill lowbies all day. World of Warcraft, sometimes in war innocents are slaughtered.
Then the new player retention issue sets in. No one leveling alt either. Buh bye endgame.
lol wow…I did not realize that because I want to experience an even deeper, more engaging system, that I was literal garbage.
I initially rolled a PvE server. After a lot of frustrating experiences with Ally trolls being annoying while not flagged, I realized that I have hate in my heart that needed to come out.
Rolling on a PvP server means you need to level with your head on a swivel, stay off the roads, group together for protection, and do unto others before they can do unto you.
My buddy was a hunter, and we’d laugh when we let a solo player live, and then they’d double back to go for a gank. It only took seeing that a couple times before I bought into red is dead.
PvP makes the world super dangerous, and that makes the game more fun.
And to tie in to other discussions, RPPvP is the best server ever. There’s a lot of good bloodthirst there.
Or you know create…multiple toons.