I’ve never seen anyone get especially upset over pulling extras in a leveling dungeon. I have seen people speed-running them because they’re usually trying to see how many they can squeeze into whatever game time they have for that day.
and I’m out here wondering why people go out of their way to avoid doing exactly that.
like, for M0 and M+, I get it.
M+, every second counts, so cutting 2 seconds off by avoiding a mob pack actually makes a difference.
M0, good place to practice without real consequences.
those are both fair
but for anything below M0, why bother?
that is the part I don’t get
XP per hour optimization goes by the xp reward for completing the dungeon. That’s all it is. The faster you complete the dungeon, the quicker you get to your goal, which is to level up.
Agreed, which, IMO, is a major societal problem
If someone has typed in chat after 1 “unnecessary” pull after dragging the tank around as a DPS, then they’re upset
they don’t need to be cursing up a storm in all caps to be clearly mad
Like I said, I’ve never seen it happen and can’t imagine it’s an altogether common occurrence.
see, if you are the tank, and therefore the leader, that is one thing.
I still think you’re making it unnecessarily harder on newer players, but it’s whatever.
but in the instance that made me make this post, it was a DPS player.
if you’re not tanking, you’re not leading. so that didn’t apply here.
there are instances where avoiding stuff is harder than killing it.
obviously, don’t turn left when you should be turning right.
but if you need to thread the needle to avoid mobs, just kill them instead on normal difficulty (and even heroic I’d argue)
Anyone who gets mad over how a leveling dungeon is going… Most likely has anger issues that extend beyond the game. Some people just have poor social skills, and if they weren’t getting mad about this, they’d be mad about something else. There’s no point in discussing their rationale; they’re just being them.
Personally, I don’t do a lot of leveling dungeons. When I decide to level a new character, I’m usually looking for a break from current content, and nostalgic to explore some old zones I haven’t seen in a while. I’d rather wait and solo an old dungeon than do a zerg-fest, even though I love M+ and spend most of my time running keys with my friends.
When I do decide to use LFD in an old dungeon, I fully expect it to be a Remix-style silly run where we race through erasing mobs as fast as we can run by them. I don’t take it seriously, or expect the group to. I don’t find it very engaging - I know many players loved Remix but I don’t - I just do it and move on. I don’t expect much so I don’t fuss over how it turns out.
Faster rewards so why not
I’ve seen these dungeons an unknown amount of times, so I don’t care about tickling every mob to death
I speed cleared dungeons as a tank back in WotLK. However I would also pull extra stuff along the way if people needed XP and didn’t “freak out” when other people pulled that stuff before me. I was too busy picking it up and tanking it.
Happy middle ground people.
Probably, the tank is practicing on being efficient. As a tank if you go over 100% trash kills it’s considered bad.
It’s true
I was annoyed I went 102% in a mythic once
I tend to agree. Some people attempt some wild maneuvers in order to get around just a few mobs. And it often doesn’t even work and they end up pulling way more than if they had just killed a pack or two. Or, it does work except for the one player who doesn’t know about the skip maneuver, so they end up lost and trailing way behind the group. That’s always fun.
Every time I run TW Zul’Farrak, people try to skip some trash by jumping up and running on a wall. Nine times out of ten, at least one player can’t make the jump. They get stuck there trying to make the jump, or they say screw it and run through the mobs, pulling them all.
I run things how I’m used to doing them, sometimes it did involve a skip but other times nah. Depends on how hard it is to do usually. It’s not like I’m going to ask to skip packs at the end of a normal mechagon run lol. But if it was like azure vaults was where you could jump down and skip a long part of the entire dungeon then I did try to do that!
I was new in M+10s. I joined a group with 3 Druids and 1 other class i forgot. We were skipping some trash. Then one skip, the Tank transformed to Cat and start prowling followed by another Druid prowling too. I dont have a point on Camouflage but i have Invisible potions as an Alchemist. When i was trying to find my pot, the Druid behind me crossed not in Cat form and got aggro. RoFL.
Then later, there is a heavy Melee mob that M+ groups avoid to aggro, and the Tank messed it up.
RoFL. What’s the point with all these skips? We still timed it regardless.
I don’t think you get more rewards. But the faster you for an LFG dungeon, the faster you can re-queue for another one. I’m assuming that’s what you meant. So there’s definitely an incentive to do trivial content that much faster.
That being said, it is somewhat disingenuous to say that things like m+ haven’t exacerbated the issue. M+ certainly isn’t the source of the problem. But I suspect it didn’t help matters. E.g. butt-pulling additional mobs in norm or heroics is really a non-issue. But in m+ it’s a very real issue. So some people get accostomed to freaking out if it happens even if it makes no tangible difference in a norm or heroic dungeon.
Leveling speed is all the reason, players are already irritated it takes so long. Someone bumbling around wasting time fighting stuff that gives zero progress toward leveling gets exasperating when it happens too often.
Difficulty of the maneuver does matter, when all someone has to do is follow the person who knows where they are going. That’s it. Follow. Crab packs in front of the Eye of Azshara cave IS something that requires rather precise positioning and also knowing that packs are just far enough apart to run directly between them. Pulling them isn’t overly surprising, and doesn’t need immediate response, just keep riding and they’ll catch up while fighting murlocs in the cave.
That isn’t even a skip it’s just walking around a trash pack…
In a LFD setting attempting to skip usually just translates to taking the time to navigate around certain packs, then having to kill the packs anyway when one or more people fail to understand the assignment.
Nine times out of ten simply killing the mobs is the most efficient way.
Skips can be useful to avoid inefficient pulls, but I always make sure the group knows the plan before we even put the key in. I mostly use skips when everyone is in discord so it’s easy to coordinate. If I do a skip with a pug, I make sure the pug knows what to expect.