Why optimize a dungeon finder run?

don’t get me wrong, for M+, I get it.
mobs take time, and time is precious. the fewer mobs you gotta deal with, the better the odds of timing the key.

but for a dungeon finder run, especially if it’s a normal (below even heroic) from a previous expansion that you use for leveling, why do people insist on taking the hyperoptimized routes then get upset when you pull one extra mob?
especially the DPS who is also leveling.

just blitz it. don’t try and wiggle your way around every mob, you spend more time doing that than it would take to actually kill the mobs on a normal difficulty run.
seriously, why do people insist on doing this?

and I’m not saying go out of your way to pull every mob
but going out of your way to avoid as many mobs as possible is less efficient than just pulling them on normal difficulty. probably heroic too. especially when you have to thread the needle between two mobs after going out of your way to avoid 3 others.
it’s a bigger pain than it is worth, especially if you have new players in there who don’t know these routes. you’re just BEGGING for a headache at that point.
and if you’re a DPS, you have no right to push people to run these routes. play tank if you want to be hyperoptimized like that

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I’ve been saying the same thing since people started using M+ routes in leveling dungeons. Just kill the damn things and be done with it.

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Those future MDI heroes are practicing for their inevitable stardom when devs fill Midnight seasonal rotations with old dungeons.

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On the other side of the coin, why do other people insist on butt-pulling as much extra trash as possible?

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As a healer I get bored and often tell people to pull as much as possible to give a slight challenge, if even that.

If I’m doing the normal or heroic weekly dungeon for the 1,500 reputation, there’s a very high chance no one is in any real danger in there lol.

And so, I get bored.

Wouldn’t do it on M+ because the queue isn’t instant, gotta wait around. Nah.

Its been stated that for some lower difficulty dungeons (LFD-Timewalking) you get more reward if you complete them as fast as possible. More reward/time spent. So they try to rush.
They really donʻt want to do the dungeon at all they just want the rewards.
If there were a way to sit in a city and spam a key to get the reward you bet they would go that way

esports ruined WoW, that’s why.

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I too wonder how people play with their monitor turned off.

It’s also less gold, less drops, less fun (for me), & less crafting materials

Need context of exactly which dungeon & ‘skip’.

Anything where you need to squeeze out of bounds or do PITA jumps like oldschool Everbloom should not be attempted in a leveling dungeon, that’s dumb. Hate all the fiddly runaround in Motherlode, the Peacekeepers should have been nerfed or had their % value increased so it isn’t strictly a dumb design decision.

If it’s a matter of simply not walking RIGHT INTO a pack that’s easily ignored, then that’s not a skip, it’s just watching where tf you are going. The pack at the bottom of the Rookery drop does not require ‘trying and wiggling’, just walk right past them.

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because why hyperoptimize on something so low stakes?

just kill the things and be done with it
not going out of your way to avoid as many trash mobs as possible isn’t butt-pulling
butt pulling is going out of your way to pull mobs that not even taking the straightest path would cause you to pull.
full on turning left to pull mobs when the way to dungeon completion is turning right.

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Which people do, right?

Why?

The usual answer is “I do what I want.”

Which is fine. And so will the people trying to optimize.

That’s the thing about pugging - none of you people give a damn about anybody else, because they’re disposable and you’ll never see them again.

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I’m sorry, my butt is just that attractive. It’s not my fault. Don’t hate.

Why pull things that are unnecessary?
Ive run the dungeon 5 thousand times. Just follow the leader.

Also some people seem like they either play on first person or the fov is turned all the way down.

Its not hard to avoid stuff.

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Eye of Azshara

someone accidentally aggroed the murlocs along the wall when going to the 2nd to last boss.
trying and wiggling in this instance is trying to run to the cliff face to avoid them by doing a minor jumping puzzle instead.
if you need to thread the needle, just kill one of the mobs on normal difficulty

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Nope, pulling those is a fail. You’re mounted up, it takes zero time to swing wide around them, and no jumping puzzle whatsoever. If that pack contains casters it’s even worse since you can’t just move on and ignore them until they catch up.

bet.
I’ve done pugs and run into the same person on 3 different runs
it’s rare, but it happens

as far as “I do what I want” that goes until you make the experience more of a pain for others.
if 4/5 people just want to pull the mob because it’s right there and not worth threading the needle, you need to be the one to adjust, not everyone else.
especially if you’re not the tank

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I feel like this isn’t very common behavior in TW or leveling dungeons. Most people I’ve seen just run through and pull anything in their path as fast as they can.

yeah…no.
you’re not mounted up right away because you’re coming out of a cave that you cannot be mounted in
and the quickest path is going right by them, because that is where the ramp is vs the cliff face where you have to figure out the right place to jump up and get up just to avoid them

it’s easier to just kill those things and be done with it.
and it’s especially not worth typing into group chat to complain about it when you’ve been trying to drag the tank around who clearly doesn’t want to do this the entire run

there is no fail state in a normal run.
the fact that you think in normal difficulty there is is a massive self tell

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