Why on earth do you get a deserter buff for being kicked from a group?

Im in a run and the healer starts crying(who was afk when we started and showed up in time for the wipe) and the content were are pulling we are way over powered for and I get kicked by him and his buddies, but now I have a deserter buff? Whose idiotic braindead idea was this? Isn’t the whole definition of a deserter being you left the group? Geez Blizzard once again, give your heads a shake.

37 Likes

Normal?
Heroic?
Key?
Did they ask you to slow down?
Were you pulling for the tank?
Did you give that good ole “meaa, it’s just a …”
What should you have done?

LFR Level 20 content that I could solo and was the tank lol.

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Who knows. There is bunch of stuff I wonder my self that anyone could work at Blizzard regardless what of experience and education.

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You do understand not everyone wants to run everything like a Zerg fest.

If they asked you to slow down, and you didn’t, why are you here looking like…

14 Likes

It’s to keep people from exploiting by intentionally trying to get kicked to avoid the deserter buff. Unfortunately everyone gets punished because some people are awful.

With AI capable of playing dungeon companions now, hopefully it will be able to spot intentional sabotage and afk’ers, and tell the difference between that and someone who got booted for spurious reasons.

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If it was trained and setup by Blizzard I am not going to put a ton of faith in that possibility.

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Even if they could detect that, I doubt Blizz would change that. Their policy on people getting kicked (by group/raid leaders or VTK) has basically always been “if they thought you deserved it that’s good enough” even when it was for a petty reason.

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que? :taco:

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You can thank drama queen tanks who refused to move if they got the Oculus dungeon when LFD was first introduced. They waited until they were kicked so they could instantly queue for a “better” dungeon.

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opens Ye olde book of History

Ahem, …“back in the day tanks would often sit afk in a dungeon and refuse…”

Yeah, it was tanks. Blame tanks…
:confused:
yeah Lucrend beat me to it :stuck_out_tongue:

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So basically you were too good, too geared, and too knowledgable for the content, and lesser folks got offended by this and abused their only perceived power by banding together and kicking you to make them feel better about their hurt fefes instead of just saying “thank you for the carry”.
Sounds par for the course in modern day gaming where toxic casuals are the target demographic for every AAA corp. They pay the most money / wowtokens as to afford carrys and achievements.

No matter how talented you are, you will always be outnumbered by the mediocre.
I first saw that quote in 2006 and it’s only been galvanized as the years rolled on into “modern times”.

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It is that way because people were using getting vote-kicked to dodge deserter back in Wrath.

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Or maybe they just didn’t want a zerg run? :dracthyr_shrug:

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Exactly this.

See also: Why we don’t get to see what boss we’re about to accept an LFR queue for (Tanks and Healers would literally never join in-progress runs and groups of like 19 or whatever DPS would be forced to disband after waiting an hour with no luck after those roles bailed on them)

See also: Why we don’t get to refill empty party slots in a Mythic+ Run (People would run the whole thing up to the last boss, then kick people and invite their friends to get them easy gear)

People are awful and ruin good things.

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then they can do a follower dungeon and waste bot time, not paying customer time :slight_smile: You’re welcome for the carry.

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You were never able to re-fill M+ spots, the change was to lock loot eligibility when the key goes in, instead of when the dungeon completes (because people were kicking pugs on the last boss to get all the loot for themselves)

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…. But everyone is a paying customer. :dracthyr_shrug:

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Mate it’s an MMORPG, it’s inherently a social game, or at least more of one than most genres.

Some folks like to play with real people and also like to, you know, participate in the dungeon instead of being dragged through it by a rope because you’re about 12x stronger than you need to be for the content. (Yes, this is a Blizzard problem, particularly at low levels, but the result is still you making the experience worse for these types of players).

I don’t feel like it’s unreasonable to adapt to the group.

If you’re the kind of tank to run from one boss’s corpse to the next boss with the intention of AoEing it all down at the boss, you’re likely also the kind of tank who doesn’t really care if some of the mobs random cast on people or if someone hits them before the boss and gets threat.

Which, again, leads to a bad experience for players looking to play instead of just reap the rewards of a carry.

All I’ve done for the last… almost year now is low level twink stuff. You know what I do when it’s clear a group would prefer not to be hard carried? I swap to my 5 ilvl white gear so they have a chance to play.

Let people have fun.

Or at least don’t get mad when they kick you over incompatible playstyles.

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Sometimes I think Forrest Gump said it best: “Stupid is as stupid does, and that’s all I have to say about that.”