I personally don’t want to deal with all that waiting for quest items spawning etc either. And because of that, I don’t plan on playing day 1 or even month 1.
The question to ask is, what is more in the spirit of Vanilla. Not what YOU (in general not you personally) want.
What would be in spirit with vanilla would be servers routinely crashing and being down for days and a glut of new servers resulting in dead servers. I don’t want that and I don’t think that that aspect of classic is anything we should strive for.
Your posting history shows you apparently want nothing even resembling vanilla. You apparently want Classic to be as far from vanilla as possible, possibly because you are bitter that you lost your battle to prevent classic from even being made.
People who haven’t ever played on PvE servers visualize it as a place where theres no world PVP at all. Trying to explain to them that its not true, and that we enjoyed countless hours of TM vs SS, and epic fights in BRM as raids arrived to zone in nightly and fought skirmishes in Goblin towns that were brought to swift ends by overzealous guards with nets is very difficult. They seem to equate playing on a PvE server with “Hating PvP”…
It’s really odd. The truth however we know is that World PvP definitely still happens, its just the ganking is gone. You can’t roll up on the Duskwood graveyard and grief lowbies that can’t fight you back. /shrug
As I understand it they’ve already said they are using the whole cloud-based server infrastructure (because of cost) that they use in BfA and that some level of sharding will be implemented, it’s just a matter of how much and how it differs from zone to zone. I don’t think they will be able to turn it down enough to support those huge 200 v 200 TM PvP events without serious stability issues.
Given that they will start with sharding in starting areas, I’m wondering how much they’ll use at first. Conceivably they could have enough people in starting zones (however large the definition of “starting zone” creeps to by launch day) that they could shard and still have lots of competition and waiting for mobs and most of the frustration and chaos that comes from too many people in a zone in spite of the sharding. This will lead to calls for Blizzard to shard even more.
“Oh, come on. Since you’re sharding already at least make it more playable.” You know how it goes…
And then the fact that you shard the starting zones, and maybe overshard them because of the “well if you’re going to do it anyway” impulse, then a bunch of people are leveling up in parallel in one zone and they all arrive in the next zone together rather than in a long, slowly-moving line that got sorted out by chance/luck/haxx0rz and you have a huge mess there that needs to do the frustrating sorting work that should have been done in the starting zone. “Oh look, how did all these people get here at the same time? Mystery wrapped in an enigma, it is. Please shard this zone for now and you can turn it off later.” So it goes…
Question: am I right and is it actually set in stone that Blizzard will definitely not try to recreate the single-server-per-machine capability they had in Vanilla? Or is there a chance yet that they could build a completely unsharded Classic server structure that could handle something like a 200 v 200 TM fight without even blinking?
If it’s a matter of cost, I wonder how many people would pay extra for an unsharded, single-server-per-machine experience?
I wonder if they could do the whole shared-account (one sub for both BfA and Classic) for sharded Classic servers and then sell a second separate service, maybe a second account, with its own box cost and own sub cost that worked with a single-server-per-machine capability.
I know there would be several people who would sub only for the second type of Classic and would probably drop BfA (if they even have it) in a heartbeat. I just wonder how many would get a second account to play on these unsharded server options when they have a sharded option they’re already paying for (assuming they’re going to stick with BfA).
Might be a neat experiment, but I think they don’t want to know the answer to another question: “How many people will drop their BfA sub like a hot potato if this unsharded Classic option is made available?”
I’m guessing if it happens, the true die-hards might need to pony up money and buy two accounts and maintain two subscriptions, as unfair as that might feel.
I think you nailed the mission creep that many of us are very wary of. Competing for mobs and item spawns is going to happen regardless of sharding unless they shard it to a comically low number per shard. “Starter zones” can mean anything blizzard wants to define it as and change it at will.
Once tourists start leaving classic in droves, who can say what blizzard will do to keep them happy?