PvP vendors wonât exist until PvE vendors exist. And for whatever reason, Blizzard doesnât want to reintroduce them.
It is what it is.
PvP vendors wonât exist until PvE vendors exist. And for whatever reason, Blizzard doesnât want to reintroduce them.
It is what it is.
What do you consider the Benthic Tokens for a starter set of gear, or the Titan Residuum vendor for an upgraded set?
A dice-roll.
Theyâre not even close to the old badges and Valor/Justice currency from BC and Wrath respectively. In those systems you knew exactly what you were getting â and that is whatâs being asked for with PvP vendors, yes?
âŠand approximately none of them allow you to accumulate character power long-term that you can use to start a match at an advantage, because that is terrible design for a PVP-focused game. You might conclude that WoW isnât and never has been PVP-focused, and youâd be right.
âIf you want Overwatch you know where to find itâ is actually not a troll response to people looking for better PVP â the core design of RPGs conflicts badly with PVPâs need for a level playing field. PVP games with some RPG-ish elements, like MOBAs, require you to build up from a fixed starting point WITHIN EACH MATCH because it would be broken otherwise.
The whole RPG concept of ânow weâre powerful enough to breeze through this contentâ doesnât work when the content is OTHER PLAYERS â how much fun are they having in that scenario?
PvP having any progression system at all (in the character power sense, not the ladder/rating sense) is terrible. Thatâs why real PvP games donât. Thatâs why lots of people are suggesting you might enjoy one of those better.
A game about having better gear than you had last week canât also be a game with good PVP. You know which one WoW is.
Valor/justice tokens were nice. Blizz likes the game being a f****** slot machine rather than deterministic gearing to fluff up the MAU metric though. M+ dungeons are still S tier for gearing up. Whereas, PvP falls into D tier.
The power creep in BFA has gotten ridiculous though. For example a fresh 120 is 350 ilvl, geared 120s are upwards of 450+ ilvl. The strength disparity of a 100 ilvls is f****** insane.
You are missing the fact that when we had vendors there was an endpoint where you had your set and were done. And everyone else reached that point too. There was a sense of progression for your character, but the playing field in rated content was even because everyone had the same gear.
Yep for the most part it was balanced gear wise. Having a completion status for a character is a good thing. By design though Blizz wants people to stay on the gearing treadmill for longer and longer. First was TF/WF and that was not enough ⊠oh no, oleâ Bobby Kotick wants a bigger bonus. So they introduce essences and corruption mechanics to prolong it even more.
In all fairness, I think Corruption would have been fine if it were not introduced at the end of an expansion that already had players mad with additional layers of RNG.
If Essences were account wide, and TF/WF wasnât such a pain previously, I think corruption would have been received more as a âinteresting yet kind of irritatingâ experience of Blizzard trying something different. Iâm just casual trash but I think it is kind of cool. Definitely not balanced with infinite starts and Echoing Void being way ahead of everything else in parses, but still kind of cool.
No it didnât. Having to slowly obtain another set of gear while getting easily killed until that set is obtained makes no sense at all. One set for both does.
Whining? The OP said âImagine having players needing to do PvP content to acquire gear for Raiding in BFAâŠâ I was just pointing out that imagination isnât required as itâs happened before.
The cloak was a PvE item that was essential for raiding, yet required PvP to obtain it. It had its power negated in PvP, so it definitely wasnât a PvP item.
All that is factual. If it becomes whining after being filtered through your brain, then the problem lies there.
Other things youâre completely wrong about is it wasnât â'one random battlegroundâ, they were specific battlegrounds, and because of that, those battlegrounds were hard to win at all as the PvE equiped players were no match for PvP equiped players.
There was no chance of afking for a win. You obviously donât know what youâre talking about, so you really should stop talking.
Is that why classic has 13 pvp servers and only 5 pve?
What does that have to do with anything? Classic isnât current wow. Pvp hasnât been relevant for MANY years. Even in the past when pvp was more popular pve content still took up the majority of dev time/cost.
OK this needs to be said because it comes up over and over:
Doing yolo 2s for conflict and strife takes about 30 mins for a couple of weeks, thatâs it after that you are done.
Farming m+ or raids nonstop every season for basically every piece of gear so you are not hopelessly behind means every damn season over and over.
If at this point you still insist in comparing these 2 you are an idiot.
(should note that thereâs obviously nothing wrong about doing m+ or raiding but when they are the only way to remain competitve in an entirely different aspect of the game you know something is off)
Hopefully Blizzard will see this problem that I apparently did not.
Malkimi my only point Iâm putting forward is that ultimately doing both benefits the player more than just doing one. Such is the direction the game has been heading in since PvP/PvE servers stopped being a thing.
So I would say what youâve mentioned largely supports my statement.
Youâre right, my point I was putting across was that itâs a greater benefit to have done those PvP activities that will benefit PvE too (especially given that gear can corrupt now). There are other PvP benefits Iâm reaping right now ~ e.g using all the manapearls Iâve collected from spamming battle for Nazjatar to level naz rep for my alts, doing against overwhelming odds on my Paladin, etc.
Ultimately the game rewards players better who do both rather than just one - which as a concept I find fair.
I mean itâs the same on the PvE side (which is horrible IMO). If you want to raid you have to do action RGP/E-Sports like content (mythic+ and now visions). I wish Blizzard would put PvP/PvE vendors back in the game and let players play the content they enjoy. Theyâd be more players playing WoW and Blizzard would make more money. It would be a win win for everyone!
Conflict N Strife, 1k in arena and continue playing PvP for the week
Blood of the enemy, 30k Honor
Ignorance is Bliss I guess I donât know if weâre playing the same BFA but Iâd like to play yours where I donât need to gear up through PvE content so I donât have a disadvantage in PvP, Iâd love to where to make my character better I need to go do uldum and nazjatar dailies (Lucid Dreams, Reaping Flames) I wish PvE players canât just go in and outplay me with their Mythic 15 Cut Of Death, Mechagnome Trinket, and Mechagnome Bracers? Remember Season 2-3 where you would be almost unkillable for running sporepods on anything?
I miss Legion pvp templates. It was way more accessible and alt friendly.
And 3/4 or even 90% cry about faction imbalance. If anything, Classic is a good reason devs wonât focus on pvp.