Why It's Time for Blizzard to Build Player Housing in World of Warcraft

World of Warcraft has been a mainstay in the MMORPG genre for nearly two decades, captivating millions with its expansive lore, immersive environments, and robust player interactions. Yet, the world feels empty at times and player interactions seem sparse. I believe this is because one feature has been conspicuously absent: player housing. While some may argue that WoW’s rich world provides ample opportunities for player expression, the addition of player housing, in my opinion, could be a game-changer—not just for us players, but for Blizzard itself. Here’s why I think that.

Financial Incentives: A New Revenue Stream

Let’s talk business first. Blizzard, you’re in a unique position to leverage player housing as a significant new revenue stream. The concept of customizable, personal spaces has proven immensely popular in other MMORPGs like Final Fantasy XIV and Elder Scrolls Online, where players have spent millions on housing-related items. By introducing player housing, you could tap into a well of microtransactions and subscription renewals, allowing players to purchase furniture, decorations, themes, and even expansions for their homes.

Imagine a store filled with cosmetic items like exclusive rugs, artwork inspired by Azeroth’s rich history, or themed furnishings from the game’s many races and factions. Want a Forsaken-style gothic chamber or a serene Pandaren retreat? The possibilities are endless. And with each new expansion or content patch, you could release additional housing items, encouraging ongoing player investment.

End User Incentives: Immersion, Personalization, and Community

From a player perspective, the appeal of housing, I feel, is multifaceted. At its core, player housing could greatly enhance immersion, offering a personal space where players can reflect their character’s journey, achievements, and personality. It’s a blank canvas for creativity, a hub for social interaction, and a tangible manifestation of our time spent in Azeroth.

Imagine logging in and being greeted by your custom-designed home—a space filled with trophies from hard-earned achievements, rare items from epic quests, and spaces for gatherings with friends and guildmates. Player housing isn’t just about decoration; it’s about storytelling. Each home becomes a personal narrative, a unique blend of the player’s experiences, preferences, and adventures.

Moreover, player housing would foster a deeper sense of community. Guilds could create shared spaces or neighborhoods, transforming player hubs into lively social environments. Player-driven events could flourish in these settings, from themed parties to in-game competitions, creating memorable moments that go beyond the usual raid or dungeon run. The introduction of player housing could spark a new wave of player-generated content, keeping the community engaged and connected.

Revitalizing Content Engagement: Long-Term Retention and Exploration

Player housing can also serve as a compelling incentive for content engagement and exploration. By integrating the acquisition of housing items with various in-game activities, Blizzard can encourage us players to revisit older content, engage with new quests, or participate in world events.

Imagine a system where rare items and blueprints are scattered across Azeroth, prompting us to explore the vast world to complete our dream home. Rare paintings could be hidden in dungeons, special crafting recipes could drop from specific world bosses, and unique furniture could be rewards for completing challenging achievements. This integration could breathe new life into the rich existing content and provide an evergreen source of engagement that is less dependent on the traditional raid-patch cycle.

A Nostalgic Pull: Leveraging WoW’s Rich History

World of Warcraft has an unparalleled history, filled with beloved characters, iconic locations, and unforgettable events. Player housing could provide a unique opportunity to tap into this nostalgia. Blizzard, you could offer themed housing items that reflect the game’s storied past—think Murloc-themed chairs, paintings of major lore events, or relics from historic in-game moments.

This would not only deepen our connection to the game world, but it would also allow long-time fans to create a personalized space that reflects our journey through WoW’s evolving landscape. It’s a way to honor the game’s legacy while giving us players a sense of ownership and continuity, making us feel like we are truly part of Azeroth’s history.

Win-Win for Blizzard and Players

Adding player housing to World of Warcraft, to me, is more than just an enhancement; it’s a strategic evolution. For Blizzard, it opens up a new avenue for monetization, engagement, and long-term player retention. For us players, it introduces a deeply personal and creative way to engage with the game, fostering community, nostalgia, and a sense of belonging in a virtual world we love.

That is why I feel it’s time for Blizzard to recognize that player housing is not just a potential feature—it would be a central foundation. A foundation for endless creativity, community building, and new adventures in Azeroth. We the players are ready, Blizzard. Let’s build together.

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Garrisons are widely considered a failure, made the world empty and incentivized daily, mobile-game like systems.

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I completely understand and agree. However, I feel player housing could be fundamentally different. Unlike Garrisons, which isolated players and turned WoW into a solo experience, well-designed player housing could enhance community interaction and creativity without removing players from the open world. Instead of being a mandatory part of progression with mobile-game mechanics, player housing could be an optional, purely cosmetic feature that encourages exploration, crafting, and socializing. I feel the key is for Blizzard to learn from the past and design housing that enriches the game, rather than detracting from it.

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Reasonable reply.

I disagree but respect your opinion. I would be willing to entertain the idea of GUILD housing. Some huge manor instanced inside major cities that could be expanded with guild rep and player gold contributions which could include crafting areas, training dummies, portals and decorated based on guild achievements.

But personal player housing inherently isolates people. Class Halls were great. Garrisons were awful. Foundationally , they were similar, the difference being class fantasy and socialization.

We need class halls or guild halls. Not player housing.

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It doesn’t if they keep out progression from it. Other games don’t suffer from housing being in them.

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I’m #TeamPH but just fyi this threads always end up badly lol

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Honestly, any sort of player housing would have to not give any sort of benefit to players. It would have to be bragging rights but at that point we are talking unfeasible levels if we all wanted to display guild housing or player housing. Maybe Sharded instances that are randomly rotated when you visit Stormwind or Ogrimmar? I feel doing anything like garrisons again would be a terrible mistake.

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I wouldn’t. I don’t play with a guild, and I don’t want to. This would mean they spend resources on a feature that’s entirely DoA to me and others like. Player housing may not appeal to everyone, but it would be accessible to everyone without forcing them into a prerequisite they’re not interested in.

Class halls were cool but completely lacked any customization that made it feel like anything other than just a faux-capital city with class specific flair.

This is beautiful, breathtaking and perfect in every way.

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I can’t believe you wrote all this about a lame would be feature. You need to touch grass

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Who the hell would read that wall of text on player housing when there is already player housing. Right click your garrison hearthstone and stop wasting bandwidth.

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It’s a social game. Guilds should be far more incentivized than they currently are. Skyrim is a solo RPG that is quite well made.

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Whether you’re like it or not, a significant portion of the player base plays mostly solo and enjoys it that way, and Blizzard understands that, and is adding content for those players specifically. You can incentivize guilds in other ways.

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I seem to remember a saying about a pot and kettle… I think at the end I am supposed to say “touch grass”

The game CAN be approached solo but development should not be tailored to the antisocial.

Looking For Raid
Solo Shuffle
Follower Dungeons

The worst three things introduced to the game and steadily waking us down a path of instanced, isolated, solo-RPG.

Granted, I’m sure you folks disagree heartily.

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Luckily for you, those are all optional features for you. Just don’t play them.

I can see them having a place as bite sized “dungeons” so to say, but I feel they are sort of stepping on the feet of scenarios…

Sorry, writing style is out of habit from work. I could have added a TLDR, to your point. I would love to touch some Azertothi grass in a PH XD.

It would be another thing to keep people playing during content slow-downs. They could add a new profession, carpentry, and also add new furnishings to make to every other profession. They could add patterns to get in old content to help the old world be more alive. Lots of possibilities. Really all they need to do is look how other games handle it and copy them.

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It affects me, though. Fewer rated arena teams, fewer raiding guilds, longer dungeon queues. Depending on the approachability of delves, Mythic+ participation might be substantially impacted.

Your crusade to play an MMO with zero interaction is damaging the fabric of the game. Dismissing these concerns with “we’ll just don’t do it” is myopic.

To use an analogy, it would be like harassing a vegan restaurant to serve steaks and then telling the disgusted customers beside you “just don’t order it then”. Like, do you know where you are?

There are plethora solo RPGs.

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we’d lose a season for it though.