Why isn't PvP Scaled?

To be fair, you brought up the premades

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and here we are full circle.
i think we’ve all learned something here this morning.

Ya, we learned that you don’t like taking responsibility for yourself, but I highly doubt you have learned anything whatsoever.

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I learned that premade raiders work hard to get 30+ players into the same bg. Thus, they deserve to gy farm the pugs.

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No other pvp game by and large has some artificial power gap based on how much time you have poured into the game over somebody else.

Instead they allow you to just hop in and play and see how far your talent and ability to play the game well takes you which should be the ultimate goal for pvp in any game.

They give everyone equal footing and who ever can play better wins and rises. Except in most of those games they dont have to worry about class balance and some classes just clowning on others by default but its a good first step.

Anything outside of that is saying “the people who poured the most time into the game will win by default” or in some cases “the people who have poured the most money into the game will win by default” and when thats the case pvp in your game can not be taken seriously.

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look how spoiled everyone is already from the scaling in the brawl you’re all beta testing!
this game has always been about keeping up with one grind or another. just because the player base has become more “gimme it now cuz i want it” doesn’t mean its good for the game.
you seriously want a generic load out for stats so the only customisation for your toon is the racial choice and which armor class tmog looks best?
play the game.

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I would argue most undergeared people are trying to “play the game” especially people who come in mid season and they discover while trying to play the game that they have been handicapped for no other reason than because they have not played since season launch.

And they could be playing the game well and it doesn’t really matter for no other reason than ilvl

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What, just because they didn’t exploit gear?

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the free df trial isn’t exploiting. if youve been paying attention all those greens have been fixed. they are red with a 70 requirement.

does armory checking like a pvp chad make my point any less valid? we’re talking about playing the game at max. grinding the honor and then the same thing with conquest which is capped each week.
if i dont pve i cant run a m10 my first day at 70 and it would be crazy to even ask for the game to change just because i want things faster.

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Yes. That you are either a troll or a clown. :slight_smile:

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Is someone comparing pve gearing to pvp gearing again in this thread and insinuating they should operate under the same principles? Haha. I thought those people were gone.

the comparison is time invested and it works for both pvp and pve.
the whataboutism over new players is laughable. pay your dues or quit.

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The real time investment for pvp is learning your class, learning the other classes and learning how they can counter and interact with other.

You think the time investment is just throwing on a bunch of gear. :stuck_out_tongue:

If anyone is looking for the easy way out, it’s you.

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Im all for a ilvl floor, it should be right below crafted gear.

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Ah, but we didn’t just learn that today.:wink:

maybe fortnight is more your speed

In today’s PvP gearing system though, you don’t need to really pour a lot of time into the game, just effort. If the fastest way to obtain conquest is by doing rated content, but players don’t want to do rated content and would rather rely on daily BG/epic BG wins to get their conquest, that’s just being inefficient and not wanting to put in some effort.

The whole “gear vs scaling” argument is so old. Blizzard knows what works already, they just need to tweak it a bit. Full out scaling was bad in Legion because there was no sense of progression and forced everyone into a stat template they couldn’t control. On the other hand, no scaling at all such as in Shadowlands is also bad because it meant those in fully upgraded conquest could demolish lesser geared players without much effort.

Best iteration of PvP gearing, in my opinion, should be to scale those who have terrible gear to a minimum ilvl ceiling, and those above the minimum ilvl ceiling just have that advantage. I’ll use 10.2 as an example:

Fresh lvl 70 has terrible ilvl, gets scaled to… say, ilvl 450-460 in battlegrounds/rated content.

This just ensures that they won’t get completely demolished in PvP. They can still compete while also giving them something to strive for and obtain, i.e next tier of PvP gear which is honor gear (ilvl 476) . And afterwards, Conquest gear (ilvl 489).

They did this in WoD and it made the experience of gearing up a fresh toon so much better. I don’t get why they can’t just do this again.

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Yeah this summarizes it pretty well.

Exhibit A.

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Best pvp is equal pvp

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When people put on conquest gear, they’re basically putting on a template.

Sure, you can tweak it here and there, but players are usually wearing the same conquest gear.

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