Why is World of Warcraft the way it is?

just play warcraft orcs and humans thats what i do when i dont know to have fun with the current iteration of wow ( i do have fun though but only in random bgs)

Too little, too late for many players. My friends aren’t coming back to the game and have made that clear. Know what happens when people’s friends quit? They end up not playing after time passes. It is, after all, a social game. MMO’s are funny like that.

my 2c is because they put out content which im just going to label “mediocre” and due to their reputation from before they get arrogant and assume people will come regardless and thus profit. then you got things like people boosting, buying boosts, buying tokens, etc… kinda no different then it because p2w in the sense a lot of p2w games get funneled money via cash shop items ( korean games are known for this ) despite this game is pay to play via a sub the option to buy boosts legally via gold and the option to obtain gold with real money via tokens is what i consider driving the market. eventually it will fall flat though if the content doesn’t get any better.

tldr ; imho i think it’s because blizz is arrogant and puts out mediocre content and assumes people will sub/keep playing thus why we have to “fight” them.

obviously this is all based on my personal opinion people will of course disagree with me which is fine. i personally wouldn’t consider the game at it’s current state “good” to me the content they put out is inconsistent seems like it goes from bad to good to bad.

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the pandas that is all

You’re not wrong with this one. I mean, the other option is to make new friends, and that’s what I’ve done. None of the people I play with now are the people who got me into the game, but I’d rather not have to make new friends all the time.

But let’s make a distinction here: listening to your players “too little too late” isn’t the same as ignoring them and engaging in a tug of war, which was the original poster’s complaint. There’s a lot that Blizzard did this expansion that shows they do listen to player feedback, but they’re also going to try new things.

Sadness

Poor Tseric. He fed the trolls too much and got eaten.

And then the alts need to be mains.

Why I like when people go…are you making alts or another main.

YOu tell me buddy. To get gear to work with current scaling we need gear. so they basically are at main level with basic raid and dungeon work ups.

as a slow night night and not many on in korthia needs decent gear. Unless one enjoys being in a kill 100% quest 10 minutes longer than they need to be.

No one that works there was there from the start sobits not really “their game” so the passion isn’t there. It’s a job. That plus a heavy sprinkling of corporate greed of course

Because Blizzard knows better.

Truly.

They’ve been doing this a LONG time.

They’ve heard all about the “fun” things. They’ve even done some of them. And a lot of them backfire.

Simple case in point, world events.

Events like zombie invasion of the capital cities. Sounded like lots of fun. For many players it was a lot of fun. But know what? For a lot of other players, it wasn’t. A lot of people hated the event.

The gate opening. Great idea! Farm all these mats, race to the finish. But in the end, it was up to individual guilds and players to pull it off. In the end, when the gates opened, the servers died under the load in the zones. But in the end, while everyone got to contribute, really, only the top guilds able to farm the content and do the raid quest mobs got to really engage the content.

I found the end of BfA pretty fun. Being in Icecrown, bonking bosses, getting some cheap gear, maybe a mount, chatting up in chat. A, what, 6 week event? Something like that? That was fun, that was recent.

But most people think “fun” means free xp and/or free gear. I leveled my DK during the broken TW event a couple of months ago. 7 runs from 50 to 60, and he was a tank, so you know it went fast. Less than 4 hours. They fixed it the next day.

Fun? Sure.

Scalable? Sustainable? No.

Blizzard wants a sustainable game. The PLAYERS wants a sustainable game. The cry from the player base is they want to keep playing! The grinds, the farms, etc. is “fun” for a lot of people. Collecting stuff is a Big Deal. Getting a rare drop is a \o/ moment. It’s fun when it just happens. It’s more fun when you’re hunting for it.

But pacing is everything. Mechagon was more fun than Nazjatar. The terrain helped. Those crazy Gnomes helped too. But at 10,000 feet, the zones are the same. “Do WQs, kill rares, get currency, buy gear, etc.”.

Korthia was fun early on, but it’s been too long now. 20 weeks. The fun ship has sailed, and the Tier 5 gap just sucker punched most players, and flushed “fun” right down the drain.

The problem now is that Blizzard is VERY distracted. Too busy being on zoom calls with lawyers than to work on the game. But that too will pass. And, ideally, the fun ship will sail back in to port.

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Stare into the abyss…

That and Blizzard is drinking the woke kool-aid.