So Peons make $100K a year? Either that’s grossly overpaid or the cost of living in California is even worse than I’ve heard.
Or both.
So Peons make $100K a year? Either that’s grossly overpaid or the cost of living in California is even worse than I’ve heard.
Or both.
All he did was get trolled. He made tons of bad posts as his forum gf followed him around.
They just think they know better and their version lines up with the time played requirements, token sales, profit margins.
For example, the covenant system. It makes perfect sense to lock us into one covenant ability. This also requires players to spend more time in game if they want to swap.
They didn’t care the playerbase didn’t like it. It’s how they wanted it.
They just don’t want to make a game the Way the playerbase wants it.
Take the pvp gearing. A massive amount of players have stated they don’t want ranks to the pvp gear or they want the ilvl inside pvp to only have two ranks at 10 ilvl difference. The dev team doesn’t care. They just shrink the ilvls but keep all the rankings.
So, they don’t care, they want to prey on the players that will push through the garbage designs, and they don’t want players having fun. They want them grinding.
All the passionate people who made Blizzard what it was are gone. What 's left are developers who, while good at their job for the most part and decent at creating the world and content, don’t know how to make it fun. They don’t know how to make it fun because they don’t play or engage in their own product. Legion - > shadowlands has followed an exact formula that they haven’t deviated from that much.
They’ve chosen automation over innovation. it’s cheaper, so you make more profit. It’s a good way to brick your company though. It’s how Xerox died.
Just look at how they refuse to bring back the original artifact appearances for Time walking Mage Tower. Look at how they refused to listen to the player base about Covenants, only for them to have to walk back on their stance not even a year later.
Title made me think of Michael Scott going to Toby and asking him “Why are you the way you are”
Made me chuckle
I don’t understand this sort of complaint because it’s really obvious that Blizzard listened to the player base this time around and took their feedback to heart compared to last expansion.
Correct. Even Blizz doesn’t know even though they should.
You’re joking right? PLEASE tell me you’re joking. The amount of outcry about how bad the covenant system was going to be was LOUD. The PvP complaints were deafeningly loud. And they went on ahead with both, and those are just two of like 50 examples of them not listening the community because “Blizzard knows best”
So let me ask you this:
Aside from balance, what about the covenant system is bad?
Arrogant development that’s exactly why wow is the way it is right now. The last time I linked one of these developers I ended up eating a vacation because it was quote unquote harassment. Never mind it was a publicly available tweet that he himself did.
I think that the people who actually knew how to make games have long been chased away by the Activision takeover. The recent scandal has only sped up the process and I won’t be surprised if more people unrelated to the issue (e.g. key talent, jaded employees) have left either because they realize they deserve better compensation or because they don’t want to be associated with Blizzard anymore.
So what we’re left with is a talent drain, and a team without proper direction after a management nightmare. I don’t think they’re bad at their jobs, nor do they deserve the brunt of the fanbase vitriol though. That should be reserved to the abysmal HR and failed leadership.
I think Blizzard is still salvageable if they can get someone with a strong strategic and creative direction for the game though. But they have to actually learn from their mistakes, and be humble enough to know they don’t have everything figured out.
They should probably also consider hiring from places other than California. Implement some remote work and get talent from other places in the US. Just a suggestion…
In my opinion it’s all of the above.
You’re kidding right? The fact that some classes need to be 2-3 different covenants to function from spec to spec; let alone from type of content. Let’s not even talk about how you might prefer one theme over another and it might not work for your class, or your spec, OR the type of content you prefer.
Don’t even get me started on how some abilities they created are so dreadfully uninspired compared to others. Conduit energy preventing you from cross playing not only specs but types of content.
The whole things a disaster man. It’s the sole reason 85% of my friend list has quit. Including some die hards who’ve been playing 15+ years without a break. Even WOD didn’t break their spirits. Shadowlands sure did.
Did they play during Cataclysm? I’m honestly just curious. For me, the Cata content drought was my least favorite time playing WoW since the beginning.
Cata is the darkest time line, but alas, the two players I am speaking about haven’t taken a break once until shadowlands. This expansion has broken the unbreakable.
So are those balance complaints or not?
That’s definitely understandable. I hope this is more of just a small burnout, and they end up returning at some point. Most of my irl friends have completely quit at this point–not even a raid log.
I haven’t quit a single time since Legion launched. I’m currently playing FF14; I don’t use that as a cudgel like some of the players on this forum. It just is what it is- I think WoW plays better than FF14, but I can’t even logon to wow right now without feeling an impending sense of uhg.
They are so far beyond simple balance complaints. Some of the abilities functionally don’t work super well for some specs. It’s a flawed system down to its bones. A better system would have been a new talent row where you could just pick the ability from any of the 4 covenants to mess around with and swap freely. It was requested a LOT during beta. Nope, Blizzard knows best.
And that’s being implemented, more or less, next patch.
Yeah, Blizzard said they had a ripcord they could pull if necessary. They never said they intended to pull it at launch. I’d be willing to bet that if they’d been able to work out the balance issue, then they simply wouldn’t be implementing it next patch and kept the covenants a little more separate, story-wise.
Honestly, the covenants probably should have given abilities based on your race, not your class, because there are some natural alignments that happen in the racial direction, not class direction.
But backing up a bit…
If Blizzard had added one more talent row and eliminated covenants, don’t you think people would have complained that there was “nothing new in the expansion”?