I don’t want Resto Shamans nerfed, and anyone calling for nerfs is an idiot.
M+ is toxic for healers. Its not fun, the only people who are doing it are Dedicated Teams who are pusing keys for clout and people who are doing it for the gear – I don’t know a single healer, personally, that enjoys them at the moment. – If they do, they are in stacked pre-mades that are well oiled machines.
I’m not complaining about this weeks affix. I think once DPS finally drag their own removal to their hotbars for the first time in 6-years, complaints will smooth out.
The issue is the Dungeon Pool, and the heavy damage that’s going out from DoTs. All healers should have the same “Basic” toolkit to remove DoTs. Shaman’s should still have the advantage this season because of AoE Poison removal from Totem, then eventually Priest will get their time with Mass Dispel, but EVERY healer should have the ability to remove any type of DoT with single target removal. – Then the philosophy of “Bring the Player, not the Class” would stand true.
Right, but I also think that is the reason why Blizzard hasn’t given other healing specs better kits to line up with resto shamans. Because on paper the game is balanced if you assume all DPS are also using their kits and don’t just have the attitude that “everything is a healer mechanic”. But unfortunately that is not the reality of what playing this game is like, and I’d rather Blizzard give other healing specs better kits to line up with resto shamans, rather than forever spending my time finger wagging at DPS on various WoW forums to do better.
Oh, I agree ENTIRELY. The limitation on healers is an outdated concept. Frankly, dispel shouldn’t have a CD either. Let mana cost be its deterrent from just spamming it every 2 seconds.
I wish they’d make these affixes personal. I.e., I can’t get rid of yours for you, YOU have to do it. I can only get rid of mine. Then the accountability goes to where it belongs. Imo, at least.
It’s an interesting idea to try certainly. But I don’t know about other healers, but I’ve just kind of accepted that everything is a healer mechanic mentality. But at the same time I don’t mind it if I actually have the kit to deal with everything as a healer if I am the one to deal with it, because then I only have to rely on myself to get it right.
At this point I don’t know if I trust 3 DPS to get it right every time lol. All you gotta do is just do like 1 key and watch their defensive CD usage and be like “nah I def don’t trust these guys to deal with personal affixes” lol
I feel like the only class adjustments for any class they are doing is based on Raid Performance - they’ve just flat out given up Mythic+ balance because Delves exist.
I want to be a Healer/Support - My job is to correct mistakes and make things easier and keep people alive, but I don’t have the tools to do so at the moment. lol
Currently, I can only keep people alive long enough for the hamster in their brain to finally realize… In Patrick’s Voice “I’m taking a lot of damage, maybe I shouldn’t stand here… or oh, its time to dispel myself”
Mass Dispel is nice, but due to its CD its only good every once in awhile.
Yeah this is exactly how I feel as a healer as well. We have the mentality to want to keep people alive whenever we get into a key, so it would be nice if we had the toolkit to do so, instead of just relying on DPS to have the same mentality while also caring about doing maximum DPS and interrupting and stuff.
To me they just seem like slower, less fun versions of diablo rifts. Likewise, the timed aspect is what I dont like at all. Leave the timer for the leaderboards, and give me the lewt. Or maybe give INCREASED rewards for hitting the timer. Maybe this is how it works now idk, i have only ran 1 mythic this season and after that it was a big ol “NOPE” for me. I ran plenty in DF and liked them better, as i think many people did.
I disagree in the sense that I think the timer is a nice failure metric, it sets a clear goal to time the key. The problem for me is when you stack additional failure mechanics on top of it. If bosses have 1-shot abilities, if mob packs do bursty damage to the entire group and everyone is constantly stressed about dying, it sucks the fun out. I feel like it would be more fun if it was a straight dps race, with damage events during boss fights to keep players on their toes, but the ultimate goal is to beat the timer.
Getting 1-shot out of nowhere on trash mobs is what I think is the worst part of mythic+, especially with the new +7s having a more punishing death penalty. I don’t think trash mobs should ever be threatening from a damage perspective, they should have abilities that stun, fear, root, or heal themselves that slows players down. Boss fights are where death should come into play. It’s just bizarre to be the mighty champion of Azeroth and random trash mob throws a bleed on you, another throws a puddle under you, and you insta-die.
That’s my point, in its current state. The Timer makes it Toxic.
If M+ was just a Timer Race, with no Affixes except maybe linear scaling Health and Damage, with no dramatic increases, like Fortify/Tyrannical. It would be more fun.
Shadow had been in such a sad state for a while and seeing how Blizzard couldn’t even acknowledge their own oversight and instead just nerfed a class that already has terrible utility was the last straw. Priest is dead to me