Why is M+5 a prereq. for random BGs now?

At 5 pearls per, not like an alt can’t farm them themselves.

I’ve walked straight into Naj with heirlooms because I was too lazy to log off to mail my alt benthic tokens.

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There’s nothing unfair going on here, they put in more work than you did. It has always been if you want to beat a higher geared player you need to do the work to get to where they are.

Just because you don’t want to play as much for whatever reason doesn’t entitle you to get your own safe BG’s for people who also don’t care about progressing their character. This is an MMO, competing character progression is part of the game. If you don’t like it quit and join another game with MMR or something like League of Legends.

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I will humor this kind of answer one time:

There has to be a limit to how far gear can carry you.
Also, “putting in more work” is relative. I’ve put in more work than many in M+ gear, but since the reward system is skewed to that content, I get the shaft.

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I don’t think the complaint is concerning how much work is required to effectively gear their character. I think the complaint is about the type of work that is required to effectively gear their character. In other words, they’d like the old honor system and pvp vendors to return.

I did just this. I did a few Korrak runs, hit 120, decked out in benthics that my main collected, used an inscription trinket from an alt, (Highbourne compendium of storms ilevel 400 and awesome btw) jewel crafted rings, cheap and plentiful on AH, I had one heirloom trinket maxed out to fill that slot. Then I went on to do Nazjatar. Yes the creatures were hard there at first but did the quest for the weapon and then collected some pearls. I shot up to ilevel 410 and started wpvp assaults and low level mythic dungeons. It didn’t take me that much time really. I suppose if there’s an aspect of the game you don’t enjoy, mythics or wpvp then perhaps it isn’t Entirely fun but It doesn’t take long to get caught up a little and go about doing what you do enjoy.

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There is a timewarped vendor up right near the physical entrance to AV in hillsbrad that sells 380 weapons/rings. That along with benthic, mechagon punchcard and highborne compendium is a pretty solid starting point for an alt.

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I’ve presented 3 solutions, and I’m adding a (not very good) fourth one:

  • PvP Vendors - Worked really well for over a decade, got shafted for RNG gearing.
  • PvP Templates - some don’t really like that, because it gravitates towards homogenizing gameplay due to fixed stats, but at least it worked.
  • Item level stratification - split the BG in item level ranges, just like the ranges exist for levels.
  • Item Level Averaging - Match teams with the same average ilvl (or total ilvl sum). This is kind of bad since people tend to quit mid-games or not join at all, and does not curb the dead weights on either side.
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I don’t see why they can’t pull a GW2 and just have templates with stats you can adjust. Everyone given the same pool of stats with the ability to weigh them differently based on what your playstyle is.

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No sense of progression on that system.

There should be some progression here, just not that slow/skewed to not-PvP.

PvP Vendors - I don’t understand why they haven’t returned tbh…
PvP Templates - No thanks. An RPG is all about player agency and player driven character progression. PvP templates seem very counter to that.
iLvL stratification/averaging - Both of these would just increase queue times. You may be fine with that, but I remember alliance players screaming about queue times during WoD. Not a fan. I’d rather we just had a KISS PvP reward structure.

For the longest time they have hid information in tooltips (since 8.2 reversed a bit), and pruned attributes into what we have now. That’s not even going into the granular control the old talent trees provided for certain attributes (more crit, hit, etc). I’d wager that throwing in such control for players is something that would just be “too much” for the average player Blizzard is designing the game around.

It does suck joining as dead weight, but at least one my fire mage im getting to 120 tonight. I’m queing with a group of people who have gear and a greater pyro hurts just as much with or without gear and I have a polymorph button :slight_smile:

Exactly, you can’t have your cake and eat it too in terms of heading towards a goal. You have to experience some points that quite frankly suck. People need to realize that and stop trying to design their lifepath with effectively no potholes.

You can play how you want, if you play exclusively solo. But the moment you jump into a group you surrender a bit of that individuality in order to keep the group alive. Same goes for the higher ilvl players too. They have to give to the whole as well, even if they likely could be the one carrying a large portion of the team.

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I recommend while you are low gear level to stop being dead weight in BGs. It is the best time to learn your class and how to use your utility. Can’t do the damage to kill them, CC the healers, offensive dispel, dispel your team, there are things you can do without gear, even if you do get 2 shot…you have angered them enough to attack you and not someone who can kill them.

The gear will come.

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Personally I think if you are going to have a path from “wow this is awful” to “wow this is fun” you should attempt to keep it short.

I feel like BFA has jumped ahead so much each patch it’s hard to even keep track, can you imagine how frustrating it’d be to ding 120 as a new player and not realize the Nazjatar intro sets your HoA to 35 regardless of it’s level meaning any progress 1-35 is basically wasted? None of that is mentioned anywhere until you actually do that quest.

The onboarding process just seems rough and the fact that random bgs in the context of gearing are laughable means what is the real path here for new and returning players? To go find content they have no idea exists without looking it up beforehand?

Aspirations to improve and receive rewards is human nature.

Running in place for your purist perspective inspires no one.

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Exactly and that is a fault on Blizzard for changing things too frequently; creating situations for people to get pushed to the end/become complacent; not telegraphing important changes if things need to change. And it’s also a fault on the players for being unaware of what is going on (tunnel vision and oblivious gameplay) and to a lesser extent a “spark” to improve themselves independently of what Blizzard shows.

We have a pvp vendor. You cap conquest, click on the npc, and pick gear… We also get eom rewards and a weekly chest that scale with rating. The design is fine, it just needs to be considerably faster.

Changing the conquest cap from once a week to every 2-3 days, a pvp form of residium and buffing/ un-nerfing some of the pvp azerite and trinkets would make pvp gear more competitive.

You are asking for casual bgs to reward bis gear. That is not reasonable. That is welfare gearing. It’s why honor buddy and botting plagued wod.

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I can get better gear for less effort. Just not on BGs.
Also, bots are Blizzard’s issue, not mine.

On that note, I like your suggestions, but I’d rather have vendors.
IMO, at the very least, the RNG gear should be baseline slightly better than current LFR gear.

Instead of focusing on vendors, let’s focus on the issue itself and that is gearing via PvP is in a terrible state. That’s all. You lose a lot of potential support once vendors are pointed at as the solution.