Why is Convoke not being addressed?

GZ on 1750. It only took you 11 years to get.

If only hunters were OP. :frowning:

Nice meme. Moonkins arent op too then.

Another day of no convoke changes, another day of druids absolutely dominating arena and wiping entire teams in less than a second. Fun!

Convoke has 4 sec channel time that means 4 spells per second, while grounding totem has 3 sec cldw, that means you will get hit by 4 spells . And from these 4 spells 80% one will be starsurge. Again you can see them using defensive but be my guests and defend it.

I know it would be devastating for druids if they would actually balance that spell

Fear. Horrify. Greater Fade. Pain suppress. Be by a team mate that can support you if a druid is still in stealth somewhere (seriously, if you were out of LoS and not near anyone what stops rogue smokebomb from killing you too?)

Hereā€™s how I know you have no understanding of PvP and why you are stuck at 1400. A disc priest does not get horrify or greater fade. I have died through PS countless times to convoke. A fear is all a disc priest has, and when you fight druids who arenā€™t 1400, they do not come out of stealth and convoke right next to a priest who can fear them.

My point about LOS is that a balance druid with brains, will use convoke from range, and you WILL be hit with multiple spells before you can react to it. Period. Those multiple spells can either do 50k and you are dead, or you have time to LOS/cc/etc. That is exactly what the OP is showing. In .5 secs Convoke was interrupted and he died anyway.

The balance druids I play understand how to play the game, and if they want to cheese they will come out with an instaroot/silence, and then convoke from range. In the time it takes to trinket the root and run out of the silence(.5 secs at least) you are now dead. if my teammate is a monk, the time it takes him to kick or roll over there and pummel, he can be already dead. There are a million scenarios you cannot avoid if a druid has two brain cells to rub together.

That is why you donā€™t see most people complaining about convoke on a feral druid. A feral is forced to be in my vicinity to convoke, which opens the door up for much faster kicks,cc,stuns, fears, blinking out of range, etc etc.

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What game are you playing that hunterā€™s are strong? They have been rapidly declining on the ladder and the best hunterā€™s have been posting about serious issues with the class. They had almost no representation in the AWC and MM, the one spec that was performing, was nerfed.

At least play the game if you want to comment.

Well, honestly, the big reason isā€¦ they donā€™t get full moon procs and ferocious bite doesnā€™t hit as hard as star surge. Feral Convoke is definitely good, but you arenā€™t getting gibbed.

I donā€™t know manā€¦ even with some insanely skilled players they sure look pretty helpless.

https://www.youtube.com/watch?v=VCX3ftlQOXw

Sure at around 3:14 you get a decent game where the other team REALLY respects convoke; but unlike combust / ascendance etc. you have deep visual indicators when itā€™s occurring and there is still the requirement to cast spells etc.

Just look at around 4:30, the entire team pre-emps stops everything just to huddle because Chanimal has incarn + convoke and want a reset so they can full-prep try to handle it which moments later shocks the ret paladin to burn their bubble simply because they had to try and put some pressure back on the table.

That combo puts a TON of pressure on the table just for being on the bars.

Itā€™s definitely a cool ability but it needs an adjustment to have better counter-play; I would perhaps slow the roll-out, maybe convoke deals 60% damage growing to 160% damage across the 4 seconds this way if itā€™s not still respected you are punished but doesnā€™t just flat-out gib folks.

  • First wave of 4 spells deal 60% of their normal damage.
  • Second wave of spells deal 100% of their normal damage.
  • Third wave deal 130% of their normal damage.
  • Fourth wave deal 160% of their normal damage.

Let alone the fact itā€™s a covenant ability doing this which is supposed to have some competition with the others; but I really donā€™t see why anyone would pick otherwise.

Yeah, less damage is true too haha. I just meant even if it did as much damage I still think the complaints would be less, even if still broken, simply because there is far more room for counterplay on a melee range only spell.

Sweet so you have 3s to figure out what to do. Thatā€™s a ton of time. Use it to wrap around a corner, windshear, fear, capacitor totem. Itā€™s like you donā€™t even PvP at all. Itā€™s counter play. Itā€™s also not 80% one will be a SS. And even if it was? Congrats, you used to a 30s CD to counter a 2min + 3minCD and turned it into one SS. Thatā€™s a win. What are you complaining about? That druids can cast SS?

That depends on what random spells convoke casts and what class you are Iā€™ve had convoke do nothing and Iā€™ve had it destroy me in less then 2 seconds.

Iā€™m not stuck at 1400 and mostly PvP on my holy paladin. I didnā€™t care enough to lookup your spec. My point still stands. Positioning. If heā€™s so close to you you canā€™t LoS, fear him. If heā€™s so far you canā€™t fear him, LoS. Or throw down PW Barrier, itā€™s CD is the same as his CDs so that.s a fair trade too. You should honestly be able to pain supp and still last long enough for a teammate to help.

Yea, your particular spec has fewer options. Thatā€™s why RPM is a thing. Youā€™ve got 2 other people who are amazing at covering for you and if a druid is sitting in stealth somewhere one of them can afford to play coverage until he pops.

I like that your first post is ā€œHeā€™s right next to youā€ and now its ā€œIf he has brains he will be far away!ā€ though.

Balance has done just fine without a burst in the past. Not saying it canā€™t have one but the whole class would need to be redesigned to incorporate one. Itā€™s much less work to just nerf Convoke.

If, if, and if. None of this changes the fact that Convoke is fundamentally broken. These gimmicky abilities like Chaotic Bolt and Greater Pyro really need to stop; at least those ones are just one spell.

No I donā€™t without list , I have global cldw. So I have to use trinket , to break cc shaman used defensive but he had global cldw that didnā€™t let him cast anything else and in that global he was down.

Yes I play pvp , maybe not in arenas since I changed to US region, but your come up with theory that sounds good on paper but in practice you ignored several factors that canā€™t make this easy doable. Itā€™s still doable , ignoring the facts that ability hits like a truck , and I mean like a truck. Itā€™s a 100% I win button

Warriors used to get by just fine with a single charge, I think they need to give up something for the unreasonable amount of mobility they have now. See, I can make unreasonable demands too.

Warriors lose out on other abilities to gain extra mobility; thereā€™s no such sacrifice for Convoke.

When Charge starts allowing Warriors to kill five players in four seconds then weā€™ll talk.

Youā€™re not wrong, but Iā€™m specifically talking about a clip that was posted here where a shaman and aff lock get wrecked by convoke, without ever dropping grounding totem or using netherward. Which they both had time to do and did not, because they are new/unfamiliar. Itā€™s not something a seasoned arena player wouldnā€™t know to do.

If this were true the brackets would be flooded with NF druids. They arenā€™t. Because although tuned on the higher side, convoke has a large amount of counter play and is a long cooldown. And balance, while having pretty good utility, doesnā€™t bring NEARLY as much as other classes.

Iā€™m not sure what class you are, but windshear isnā€™t on the GCD. I donā€™t know about grounding totem. But in that video, just the way he yoloā€™s out with 2 stealthed druids and no backup from his team or healer tells me he doesnā€™t have much experience yet. Burst metaā€™s PUNISH mistakes. Thatā€™s why they are fun, and make rounds fast. You donā€™t get to do dumb things and not lose.

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You donā€™t get the other covenants. Thatā€™s just as much a sacrifice as picking a talent. Youā€™ve got 3 choices, pick one. You donā€™t get to count the things you didnā€™t get as a ā€œlossā€ for talents, but then say covenants arenā€™t the same.

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Hunters got nerfed. We can no longer do that. If hunters can get their one shot damage reduced by 50%, then so can druids.