Naxx buffs, ulduar ilvl buffs, guild bank early… the cherry picking is strong with the no changes crowd
You’re right. It’s not it’s hypocritical that’s why I #rfd
Before Classic was announced there were a few arguments against it
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patches have added balance or fixed bugs and going back to an earlier version as it was would remove most those changes/fixes, which is bad
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RDF was a glorified “bug fix” for finding dungeons, and going back to the game “as it was” in earlier expacs before its introduction would mean removing RDF
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therefore, going back at all is pointless because we already improved the game at a base level; therefore you have no reason to want to go back besides nostalgia goggles and instead of wasting resources we’re just going to continue retail progression
Now, since the backlash and since Classic’s release, there’s been compromises since its original launch. The main one being “some changes” instead of “no changes”
That means as time went on, you were never going to see ALL the changes that went into effect while at the same time, you should expect that there might be some changes from vanilla as time goes on, the same way there was when the game was first released.
The some changes philosophy was always going to apply like balance changes etc, and not “major” changes from back then such as the inclusion of RDF. Even the addition of the not-so-random dungeon finder can fall under the “some” changes category, as it’s not so different from how you form groups normally while at the same time not as drastic of a change as random-grouping crossrealm etc.
Basically the argument from Bliz from the beginning is that although it might have seemed like a lot of changes weren’t “necessary” a lot of them might actually have been or were, which is why “you think you want classic/to go back, but you don’t”
This whole thing is essentially just a big experiment to see how long we can last before slipping back into what was considered Modern WoW as opposed to “classic” wow. It’s not simply a matter of what expansion you’re in or what timeline you’re following, but rather design philosophy as a whole
That is why so far you might continue to see some of these changes, basically early design changes that are akin to how retail was originally developed, without seeing -all of them-. And RDF was considered one of the most hot button ones that had a drastic effect on the game as a whole
That’s why it’s probably the last thing you’ll see in classic, that is, if it ever is added. What that would mean is that the original lead was right; you THOUGHT you wanted to play through all the old stuff again and live without the new stuff, but as time went on, you realized how inherently “necessary” those changes were
You are not supposed to be proving him right here as far as his original statement goes. You are supposed to be proving him wrong by not asking for all these early class overhauls or design changes, or overhauls to the dungeon system that already took place in the past in retail
As far as I’m concerned, these changes are completely unnecessary… but the community is goofy, and so is blizzard on how they’ve handled the game so far, so of course they’re going to try to find ways to keep people playing while we’re on a later expansion and the idea of “classic” is slowly fading away anyway which was inevitable from the very beginning, cause there’s only so much you “can’t change” when technically all you’re really doing is regurgitating old content and modifying it.
TLDR you’re a retail clown and you suck, but blizzard doesn’t care cause it means you’ll pay them and play their games regardless
this interview would say this is an incorrect take:
""To be completely honest, [the Looking For Group tool] is a feature I wanted in the game when we launched the game. I was really unhappy when we didn’t have it when we first shipped, so it’s been 5 years coming. Maybe it wasn’t the number one thing I wanted in, but it’s definitely one of the top 5 things that I wanted in the game. It’s actually our third try at a proper LFG tool, and this one gets it right. With the Meeting Stones, we didn’t put enough attention into it, we just tried to jam it in, and people didn’t use it. The second tool, it ended up being compromised feature – we tried to cater to too many different audiences.
As for the community question, I used to … I think that 5 years ago, I would have answered this question differently than I would today. I was all about preserving the small realm communities, but already… Well, look at Battlegrounds, it’s a good case in point, because it doesn’t diminish social relationships that matter on a realm. Sure, everyone can bring up “that one guy” that they know, the ninja looter who stole his stuff. But I think your real community isn’t the whole realm, but it’s your guild and the friends you group with, and the cross-server LFG won’t undermine that at all. The Dungeon Finder – by the way, I think we just renamed it the Dungeon Finder last night – We designed it in such a way that it serves the need for guilds and groups and friends. You don’t have to always [join a Pick-Up Group]. If there are four guildies in a group who just need a fifth, they can do that. You can also use it if even you have a full five-person party.
Or, you can do it if you’re on your own and just want to run something, so I don’t think it diminishes it at all" - Rob Pardo
Was it used as a stop gap for a content drought? yeah, that argument can be made and have some weight. However the insight we can glean from the above interview is that a matchmaking tool was always in the cards to happen regardless of a lack of content.
You had good points until this bit, kind of invalidates your premise by being an insult.
Sorry, I usually see the same names and faces making these posts and throwing insults or derogatory comments of their own so it’s easy for me to say things like it
Fair point, definitely understand that.
Because the new developers are delusional. Simple as that.
The Naxx buffs were/are trivial. None of them really mattered during the tier.
The Ulduar buffs were needed sadly, else no one would run the place. The risk vs. reward wasn’t there with the old setup.
RDF needed to be in at launch for the normal mode dungeons 1-80. I can understand removing heroic queuing. That makes sense, the rest doesn’t and stinks of Hubris.
Sadly at the end of the day #nochanges is a meme. But the reason for it’s original existence was to keep Blizzard from doing things that would change what the private server community was used to. Not some ethical stance of purity, or integrity of the game.
Vanilla was a mess after BWL/ZG patches, TBC was a glorified beta test until the BT patch, and Wrath was an unfinished product with LOTS of content and a couple of systems left on the cutting room floor. The end, it was always going to be like this if they didn’t stray too far from the OG.
The sad thing, is that there are some simple systems fixes that Blizzard could implement to stretch the phases out to longer than 8-10 weeks before all the servers become ghost towns, but in their typical obtuse level of hubris… Yea, none of that is going to happen.
They already established a long time ago they are a pile of hypocrites that do whatever they want.
I just don’t understand what goes on over at blizzard HQ everyday. I’m assuming no ones there, and they are all still sitting at home scared of the covid or something.
That’s my theory - they cbf - too hard, don’t have the requisite skills. We’re playing the B game with the B team. And the A team are kinda ordinary. I don’t actually care for an RDF (or not) - but the Bliz interventions so far have been a bit of a joke. I just don’t think they have the chops.
its not even wotlk classic anymore, this is retail
They didn’t have the manpower to code it before Wrath, and I highly doubt Blizzard’s been immune to the tech industry layoffs.
I just want RDF for non current expansion content, finding a group for classic/tbc content is absolutely miserable and needs to be addressed.
Because doing dungeons is evil.
Go do those same quests for the 88th time.
I’m leveling a Horde paladin. At least some of the Horde quests are different. That’s one of the reasons I boosted a Horde instead of Alliance.
people need to seriously stop parroting this statement around. do you know that dual spec came out in Ulduar, but i bet you never complained when it showed up during the prepatch. same with random BGs and BG remote queue, they came out with Ulduar and TOGC originally but in classic came with the prepatch.
oh and please do tell me which patch had the Heroic Titan Rune (H+) dungeons, and crossrealm arena teams? cause i seem to be having a blank on that patch
Whenever someone uses this excuse for RDF not being in game, I just reply with
Because RDF ruined the game for majority of the original playerbase. The OG players who classic is catered to. Classic was literally made because they have huge OG playerbase who wanted none of the RDF casual crap.
Classic is made to try and undo RDF which OG player hated and the main reason why people quit.
Blizzard might not be the best when it comes to decision making but I think they are smart enough to know that implementing RDF would basically kill they classic population.
I’m an OG WotLK player and loved RDF.