We are all raid logging and leveling dungeons are dead.
But yea it’s going “strong”.
Majority wanted rdf, hence leveling dungeons being dead, hence raid logging.
We are all raid logging and leveling dungeons are dead.
But yea it’s going “strong”.
Majority wanted rdf, hence leveling dungeons being dead, hence raid logging.
Yep it has so many players blizzard had to merge realms so you even see other people in cities.
Prove that it’s going strong. How many subs are there for classic only players? How many people have unsubbed since blizzard announced rdf would be removed? How many people listed rdf removal as the reason they unsubbed? You’re so mind numbingly stupid that you think simply saying classic is going amazing or going strong somehow proves your feelings true.
Only a moron wouldn’t realize that there can be many problems with a game that diminish players fun that don’t rise to the level of making them unsub. I’m convinced that no one wanted the hunter dead zone in vanilla. Not just a majority but 99% thought the hunter dead zone was a colossally stupid design error. I’ve played the game from day one of wow and I’ve never talked to a single person that wanted the hunter dead zone. Everyone celebrated when it was removed in BC. Yet it didn’t cause anyone to unsub. By using your completely false understanding of the logical process since no one unsubbed the majority of players wanted the dead zone.
I have no idea whether the majority wanted multiboxing removed from the game. But those of us who did complained about it for years. Until finally blizzard banned key repeater software, exactly what we asked for. Whether the majority or not we got what we asked for. This has happened often enough that anyone with an eye to blizzard’s history can see the possibility of success in asking for the changes we want.
You keep thinking stating your opinion over and over and over again makes your opinion a fact. It doesn’t. You’re like the idiots that think typing in all caps makes their opinion stronger. You have zero data to back up your opinion. Prove that lots of players are grouping up to do content. How many dungeons are done a week in each of the expansions? How many 1-60 dungeons are done each week? How many BC regular dungeons are done each week? How many BC heroic dungeons are done each week? How many wrath regular dungeons are done each week? How many wrath heroic dungeons are done each week? You’re completely clueless how many people are doing any dungeon so it’s the height of stupidity to claim there are lots of people doing them.
The level of stupidity and ignorance in your posts is only matched by the absolute confidence you have that your ignorance is proof. You’d simply be laughed out of any gathering of scientists or intellectuals, and everyone educated here is laughing at you now.
Uhm your example just shows how you dont have a firm grasp of understanding what majority means. I think thats also my queue to not waste anymore time on your responses as clearly you are in no mental state to fully understand the meaning of weighing in what the majority wants vs what the vocal minority wants.
Let me define what the word majority mean so you dont embarass yourself again in some future arguments you will be having.
Majority means the bigger part of the population. For example, if WoW has 100k players, majority means 51k of that players or maybe its still too big of number for you, let’s say there are 10 people, you divide that by 2 and you get 2 equal numbers which is 5. Now, to be a majority, that means it has to be more than 5. So 6 is majority in the population of 10.
Hunter dead zone is not what majority of players are not happy about. Not majority of players play hunter during vanilla lol. See how you dont get simple things like that? Hunters are only a small fraction of players so only a small fraction are affected and not majority.
The topic is RDF and you literally went out of topic just to try and give an example that is not even close to what the discussion is all about.
Anyway if you cannot see how strong classic is doing right now and still ask how I know that its going strong, just simply login to the game and see how many people are still playing and is happy without RDF. I log in everyday and talk to different people, even some of my guildies are leveling alts right now and they have no problem at all without rdf.
RDF is a tool that eliminates the need for social interaction which is a huge negative for an MMO. The reason people play and enjoy WoW classic is because of its social aspects and the different interaction you do with other online players. Its a very dumb idea to try and get rid of the reason why most players play the game.
I am glad you are not part of blizzard’s decision making team lol imagine doing the same mistake that you did back then that made the sub count go down. Thats crazy.
Anyway, you can try and justify all you want with your flawed understanding of the concept. But i dont think blizzard will do anything about it at all since blizzard knows and I know that rdf is not something majority of the players need in classic.
Im done talking to a brick wall who cant even understand the concept of what majority is. I guess selfish people who only think of themselves are different and think what they want is what everybody wants.
My guy, you’re not playing the game if you think the majority of the players are actually enjoying it outside of raids.
Don’t make me laugh. Everyone raid logs and all content/zones before Wrath is dead.
I can queue for a dungeon and out level it before we have enough people to run it.
RDF has no negative consequences for anything before Heroic+
Do you have proof of these numbers that WOTLK is strong and thriving?
Anyway, I will try to break it down and make it as simple as I can so you can maybe understand it.
Classic right now without Bugfix of the hundreds of known bugs is still going strong. Lots of players, lots of people to make friends with, lots of players to group up with and do content with. Theres absolutely no reason for blizzard to fix something that is not broken. Fixing Bugs will not fix anything, since nothing is broken in the first place.
Everyone knows what a majority is. We’re just asking for proof of your claim that the majority doesn’t want rdf and the game is going strong without it. A simple link to the sub numbers for classic only players by month over the life of classic and a link to the number of 1-60 dungeon runs done on each server per week would be sufficient proof. Other wise you’re just pulling your opinions out of you az which means they are worth
I wonder if there is any way to check how populated a game is? I am too busy crying about rdf in the forums that I cannot be bothered to log in the game and see how many players are in there enjoying wrath WITHOUT Rdf.
I guess I’ll let you know when I log on again on Tuesday.
Raid log game
The more important number would be how much the population has declined since they removed rdf and how many pre-heroic+ dungeons are done.
Why do you and every other pro rdf player ask the same question, repeatedly when Blizzard already explained from day one why RDF is not in the game. The horse died a long, long, long, very long time ago.
The dev who was super anti RDF(apparently only because someone once asked who the tank was in WC) no longer works for blizzard and even he openly admitted that RDF was something that internally was wanted.
That is sadly server based. I see the faerlina tag. Your lfg is better than others, maybe. For horde ofc. I have not seen it to be honest.
I see that as I leave OB settle for the night to make it a whitemane horde playtime. Its a different world.
One issue I see here. Its not a consistent issue. One server is fine, the other is not. Some of the fine servers are locked to transfer as well.
I paid for that 1 move to whitemane as I wanted the BE paladin. So the faction change then server move was a planned expense. I won’t do that for the 4 80’s that remain.
And I was on atiesh before. While larger in size…they raid log hard there based on time there in TBCC. I am not paying to find out if it magically stopped raid logging lol.
Because RDF ruined the game for majority of the original playerbase.
[citation needed]
Classic was literally made because they have huge OG playerbase who wanted none of the RDF casual crap.
[citation needed]
Classic is made to try and undo RDF which OG player hated and the main reason why people quit.
[citation needed]
Blizzard might not be the best when it comes to decision making but I think they are smart enough to know that implementing RDF would basically kill they classic population.
[citation needed]
Because their explanations were that the devs pulled out of their .
Why do you and every other pro rdf player ask the same question, repeatedly
Because sometimes persistence has paid off and blizzard has changed their mind. Anyone who doesn’t know that hasn’t been paying attention to what blizzard has done over the years.
See ret paladin. Both wrath and retail. It was a ret balance day for both versions lol.
want to kill the games population? How about add a “mythic” dungeon difficulty but dont name it mythic but have it bound to the same “group finder” listing as heroic dungeon and then lock listing notes behind a pointless, and in some case impossible, hoop jump-fest at the same time as they turn off the leveling xp boost.
What new players and people leveling alts are left then slog their way to 80 only to find they’re stuck trying to find “normal” heroics from the already miniscule player pool left actually running those dungeons, of which most are just raiders wanting a quickie +3 badges from the quest bag at the end…
So yeah lets say how a random dungeon finder - that existed in wotlk retail- will somehow kill the game more than the blatant act of strangling new players out of the game entirely