if this was a guild run, then guild loot rules should be in effect.
if you have pugs or no guild loot rules, then you are in the need/greed system.
if this was a guild run, then guild loot rules should be in effect.
if you have pugs or no guild loot rules, then you are in the need/greed system.
That’s not entirely true. Beacon can crit and its chance to crit it based on the crit rating of the user casting beacon.
So players with higher crit will do more dmg overall with beacon during the course of a boss fight/mythic plus. Not to mention that a dwarf or Tauren will do 2% more critical dmg with the beacon if the beacon crits.
Additionally if the tank doesn’t use mastery well for damage, then that tank would do less damage than a class that holds mastery as well.
For example, mastery for guardian Druid is health and increased healing (with a bit of attack power boost). That mastery on beacon does not translate into much dmg for the guardian Druid.
Now, put beacon on an enhance shaman who holds mastery well and that shaman is going to see more of a damage increase overall than the Guardian Druid.
Also, don’t forget that every tank has active mitigation that they must keep up or risk dying. A tank cannot always press beacon on cool-down because they may be forced to press their active mitigation buttons.
For example, if a guardian Druid is actively tanking a group of mobs and beacon comes off cool-down just as their iron fur is about to fall off, the Druid has to press mangle or thrash to get rage to use for iron fur before they can afford to use the beacon’s cast time.
Let’s take a look at healers, shall we? Beacon comes off cool-down for a holy paladin during the part of the boss fight that requires intense healing, the holy paladin must cast heals now and can’t use beacon until they finish healing through this mechanic of the boss.
A dps, on the other hand, has no reason why they can’t just use beacon on cool-down every time it is ready.
Defensive trinkets just aren’t good enough to warrant using.
And if they were good enough, people would complain that they are too OP and get them nerfed.
So tanks typically just run dps trinkets.
additionally - we don’t need them, we have plenty of our own defensives.
maybe if we’re doing bleeding edge content in not so great gear, but the vast majority of us aren’t. even tanking at a mythic almost-but-not-quite-there-yet CE level, I don’t need defensive trinkets for the majority of bosses. I’m using beacon + bomb most of the time.
I really enjoyed reading this thread through from start to finish and watching someone who knows they’re wrong still try to argue with everyone.
I love GD forums.
It’s also Mastery which for most tanks increases their AP and usually also reduces damage taken.
This is not a good comparison, as beacon is a pretty garbage trinket for enhance. A better comparison would be guardian druid vs a WW monk, who gets dmg out of their crit and vers and oftentimes beacon is their highest dmg contribution.
It’s a perfect comparison. Enhance shamans will benefit much more from mastery than a guardian Druid would (in terms of damage output that is - mastery is mainly a defensive stat for guardians).
So a beacon on an enhance shaman equals more damage than a beacon on a guardian Druid.
From the context of you literally just stating “mastery on enhance>mastery on guardian”, sure, but that’s not the entire picture.
The trinket is not a good trinket for enhance, and enhance brings much more damage to the overall equation in general than a guardian druid (obviously). The trinket represents a much more outsized proportion of a tanks damage compared to an enhance shaman though, so knowing that it’s not a good trinket for enhance, it would still be a better overall trinket on the guardian druid (in terms of damage contribution), whether or not an enhance would theoretically get more raw dps out of the trinket.
You could say the same for almost any dps trinket on almost any dps class versus a tank regardless of the stat that a trinket gives, lol.
Exactly. Thank you for proving my point. Dps specs do much more with damage oriented trinkets than tanks do, thus prioritising a dps trinket to a tank spec is not a smart decision
This was a long winded thread for just being upset somebody outrolled someone.
It’s wildly impressive that you understand the game this little and are choosing to die on this hill, lol.
The trinket is bis for tanks and like 16th from bis for enhancement. It’s literally worse than whispering incarnate icon from the previous raid.
Flat damage trinkets are frequently better on healers, tanks, and augs because when you do less overall damage, the contribution of the trinket is significantly more powerful.
As has literally been pointed out by several people in this thread, tank trinkets aren’t necessary in the current meta and damage trinkets bring far more to the group.
There are at least 20 trinkets that are better for enhance than beacon.
Yeah lol, like literally last season has trinkets that are better for enhance than beacon.
This dude either is a d-tier troll or has actually deluded himself into thinking he’s correct even though there is a ton of theorycrafting to the contrary.
But then again, this is darraffe, so his goal is to waste your time and selectively edit and take anything you say out of context to make him seem right and inflate his ego.
Ah, good to know, won’t bother wasting any more time then lol. Thanks.
That doesn’t change the fact that an enhance shaman will do more damage wearing beacon than a guardian Druid would.
That is a verified fact that you are unable to dispute.
as long as they stay alive - how many fights during progression do you have all dps alive . How many times during progression does any single DPS stay alive for every pull ???
Certain bosses in current teir we had dps sacrifice themselves to keep others alive , who it was was randon depending on who got the debuff . All things like this add up , Tank Damage is very important
The argument is about who the trinket is more bis on, but go nuts with your semantics.
You’re not good enough at this to be worth my time; you understand forum trolling more than the game though, I’ll give you that.
That there are still dps that think “dodge/parry = good tanking. Dps/secondaries = bad tanking.” is crazy to me.
I don’t know a single endgame tank that misses gearing up to the point that you hit the avoidance/uncrushable number so the game tanks for you.
Not even classic vanilla had that mindset.
I mean if anything, most of the tanks I do know, if I told them they could swap dmg taken for more dmg dealt would probably chase me down until I told them.