I dont play epics so idk whats going on with them but over my last 215+ 10/15man random bgs the greatest healer disparity is 1 and overall alliance has had 4 more healers over all those games.
Ilvl is not that important azerite gear is what matters.
Anyone can say something is false dilemma if they don’t agree with it. That’s the risk of forums full of opinions. But someone’s opinions on a subject are one thing, going off on a tangent in a desperate attempt NOT to actually answer their question is another and I see it a lot.
I recall seeing a thread where someone did some experimentation and and found the most OP way to run BG’s/Arena was with the BiS Azerite Traits (ilevel was irrelevant), and every non-Azerite piece of gear was the lowest possible piece of gear cherry picked to be socketed and the best substats for your spec.
iLevel scaling (although invisible) was in effect and they were essentially “max level twinks” as the end result was they were at a comparable level just with completely idealized stats (and they were likely ballooned out even more due to the low level items).
I’d be hard pressed to find it now, as I didn’t bookmark it. Just mentioning it’s out there somewhere.
what if there was a participation trophy system in random bgs? like you could get points just for playing, get enough of them and you could get a reward, like a mount or title or some toy or something. that’d be pretty cool i think.
But yeah Conquest should be reserved for Conquerors.
Maybe adding some additional sources would be fun and help break up the monotony, such as a Halaa like WPVP thing. Or the Legion “PVP” towers (but with the modification that defenders get rewards so they’d be mini-Halaa’s).
Cumulative stuff like that is good. It gave incentive for everyone to play. For the “good” players, it was a boon to them because it gave them more fodder to play with.
Bazongas, I enjoyed our conversation (not sarcasm). I hope you have a happy holiday.
True, but in that case you can rely on things such as the “law of averages”. If “all horde are better geared and better players”, certainly a lot of those “mercs” are as well since they’re the horde. Exceptions exist of course, with everything, but that’s why I say to fall back on the law of averages. The numbers must be at the very least similar.
To ignore that would be cherry picking and confirmation bias.
Listen, if it were me and and 9 Horde mercs then I wouldn’t feel this way, but it’s not. The Alliance is so horrible and undergeared on average more than the horde, a few geared, skilled horde mercs are not going to carry us like what happened in the Warsong Gulch bg that I linked above. While going through who I was playing with, the majority every time was Alliance. A few horde mercs joined in one BG, but that was the only exception and we still lost that one. Overall Blizzard is taking players with low winrates (bad players) and pitting them against players with high winrates. In the past, the resident forum gatekeepers would claim “We don’t actually know the numbers, Blizzard doesn’t reveal them to us!”
That isn’t the case in BfA anymore. I can now look up anyone’s armory and see how much they win. My sample size should be bigger, but what I’ve collected supports my theory. Even if I had data on 500 bgs, people would still creative a narrative claiming the Horde and Alliance are on equal footing and that it’s a git gud situation (which I don’t think applies to me because I win more than I lose).
I can admit that I do have a horrible attitude regarding PVP, but that surfaced in BfA with the removal of templates and I’m not going to put myself through the ringer anymore.
So if I was to say I’ve been on Horde teams where the majority was undergeared, not objectively aware, and particularly bad at their class roles (or what they picked to do such as watching a base) I would be a liar?
I never claimed those Horde teams don’t exist. Everybody has a horrible game every once and a while. But according to win rates which Blizzard now publishes, it occurs much less often for the horde than it does for the Alliance.
Yes, someone who was bad at game design would say things like that. Why would you want BGs to be rewarding or fun?
I just spent almost 3 hours in BGs, no wins. No progress. And this is at what is supposed to be the casual level of BGs.
That’s bad game design, and it sure as hell isn’t fun.
In the past you still made progress toward gear even on a loss as long as you got some objectives or got some HKs. Until they go back to a system like that, BGs are a waste of time for progression.
And for me, that means WoW goes back on the shelf.
[quote=“Helena, post:156, topic:41135, full:true”]
I never claimed those Horde teams don’t exist. Everybody has a horrible game every once and a while. But according to win rates which Blizzard now publishes, it occurs much less often for the horde than it does for the Alliance.
[/quote]I beg your pardon? That’s not published, hence why people are always demanding screenshots of addons.
And even if it was published, it’d be misleading because if I merc’ed and won as Alliance, it’d count as a Horde win in the metadata because wins/losses are counted on character stat sheets (the “stats” tab of the Achievement window") and I’m a Horde player.
A team of two mercs and 8 actual alliance would count to be “2 horde wins, 8 alliance wins, and 10 horde losses” for one battleground which would make no sense.
Good for you then ,theres still plenty if people that enjoy it . Quit then for all i care . You can either make the best if it or you can quit playing something that makes you unhappy?