Why I was wrong

Mostly agree.

At the time though it did take a big step forward with class design, and Ulduar was pretty remarkable.

But otherwise ya there’s really nothing remarkable about it.

The most hilarious thing about this thread, and the entire RDF topic in totality, is the absurd number of people whose schooling failed to teach them that difficulty and tedium are not synonyms.

Some people in here actually claiming that BC is more DIFFICULT than cata, for example… Are you insane?

There is no objective way to argue that any part of vanilla, or tbc, was more difficult than any content that came after it - and that includes BC heroics. They were absurdly easy, as long as you don’t conflate the tedium of people management with difficulty. Even wotlk, where they actually started adding complexity to the harder heroic raiding bosses, doesn’t hold a candle to the hardest raiding content today. The hardest raids in vanilla are nearly LFR worthy in terms of difficulty.

The problem that RDF solves is tedium, not difficulty. It has nothing to do with making things “easy” in the context of applying your skill in the videogame and receiving loot in return. Making and joining groups for content that is inherently high volume and easy is tedious, and thus the increases the propensity for a bad experience for everyone that does not have the type of personality that enjoys being outgoing with strangers. That is most people.

4 Likes

Managing people is difficult.

Your premise is bad brah.

Managing people is sometimes difficult… for the exceptionally few people to whom it applies in any given context. In a group of 5, people self-manage the majority of the time. In a group of 40, perhaps 5 of them are doing more than spamming their buttons and listening to instructions from DBM or those 5 people.

1 Like

Most of the work in managing people happens outside of the work that you’re doing.

In this case, the vast majority of managing a guild happens outside of a raid session.

Sure - to your point, retail WoW has moved away from the difficulty being in the player management and into the game play.

Is this a good thing? Probably - but pretending like old school WoW is easy despite the insane amount of work managing a team requires is hilariously wrong and out of touch.

No, it isn’t.

Old school wow IS easy. The majority of that busiwork is, again, TEDIOUS, not difficult. You said it yourself; it’s an “insane amount of work”. So is cleaning toilets for 12 hours a day to make ends meet.

3 Likes

Managing a guild in classic is difficult brah. I’d imagine retail isn’t completely hands off, but I can’t speak to that.

It is in no way comparable to braindead manual labor.

This is hilariously wrong and out of touch.

No, it isn’t. You’re flatly incorrect.

2 Likes

You’ve clearly never managed a guild.

No person who has ever managed one (an actual good one) would make that claim.

I was guild leader for realm first firefighter and one light on my guild in WotLK.

Your ego is misleading you. Running a guild is not difficult. It is tedious, and boring, and painful, but not difficult.

2 Likes

I don’t believe you brah.

1 Like

I don’t care, “brah”.

2 Likes

I agree with you 100% that RDF should be in the game.

WotLK is WotLK. The expansion was very different from Vanilla, and from TBC. Pretty much all of the QoL changes that WoW experienced between 2006 and 2010 were made based on player demand, or by player behavior (Retail does exist for a reason…)

And this is evidence why further changes were made to Classic, causing it to deviate from how the game was.

1 Like

Dealing with people can be quite difficult.

1 Like

This fella is a clown and has never managed people.

you really haven’t read any of my posts have you, lol, I merely pointed out that millions disagreed with the other guy, apart from that yeah check my history lol.

Thats ok we all get humiliated every now and then I am sure you will be ok, just remember if its too bad ask for help!

If you are doing it correctly sure is.
Difficult, frustrating, but also can be rewarding.
But it’s far from boring, and painful really is by extension a part of difficult

1 Like

Your belief is not necessary for reality to be reality. Managing people can be difficult, but not in a videogame where the stakes are beating an amalgamation of pixels. The vast, vast majority of times when a guild fails due to people management, it has nothing to do with skill or the lack thereof, but due to a lack of perseverance, precisely because it is a woefully tedious task. The vast, vast majority of people, given continued effort, could successfully manage a guild. They simply don’t want to.

1 Like

You’re the only person who thinks like this.

You’re wrong brah.

The vast majority of people could be rich if they just put in the work.

The hard part is the work clown.