I don’t feel that strongly either way, but based on things Blizz has said, I think this is along the lines as to why the hesitation and the damage RDF could cause.
You guys have that one chronically single friend that constantly goes on first dates and tells you how convenient Tinder is? Yes, dating and knocking out dungeons are not the same, but bare with me. You try and point out how they’re never really happy, yet, they tell you how many matches they have and how easy Tinder is to use. And yet, all the people they’ve met, there was always some minor thing wrong with them, so on to the next they went.
RDF is a big part of why I don’t play retail. When I use RDF on retail, it feels soulless. I don’t know these people. I’ll never see these people again. And if someone goes afk for more than 10 seconds or some other offense, they get booted, because, why not, there’s always another to swipe right on and replace. Again, soulless.
If you don’t get how RDF harms the community, that’s fine. You don’t have to agree with me. Lots of people think Tinder is an improvement over actually talking to people in person. But I can tell you, once RDF is added, the LFG tool will be a ghost town, and that won’t necessarily be because RDF is better or makes the game more enjoyable. If you understand gamer psychology, gamers don’t do what’s fun. Gamers do what’s easy.
Except that’s a lame comparison because People on tinder are still making connections, many of which are successful. I met my girlfriend of 5 years on Tinder.
RDF is just a tool to make connections, they do not affect the quality of them.
This is just odd, why tolerate someone who isn’t going to pull their weight or who is AFK?
It feels soulless because of how we as a society have changed. The internet isn’t new or exciting anymore. We have whole generations of people who grew up with it their whole lives. Not everyone wants to be best friends with every rando they meet. A lot of people want to come in, do the thing, and then leave.
Horse drawn carriages were a ghost town once the car was invented. LFG is the horse drawn carriage, RDF is the car.
Strong disagree with you here pal. My experience with RDF is that I run a dungeon for 15 minutes with someone who doesn’t talk, and then when its done I never see them again. That is not a connection, that is an encounter.
Without RDF, I have to go to the effort of organizing a group, and yes that means some waiting. But once the group is together, we actually talk, joke, laugh and have fun. I have had people I met this way add me to their friends list and vice versa. That is a connection.
Maybe you have had a better experience with RDF, and if so bully for you, but I really don’t want it back.
How is this any different from the current system?
Yes, you spend a few more minutes if you’re a tank/healer, or up to about an extra half hour during the current popular part of the game as DPS, to get a group. You run the dungeon, silently, or in awkward silence if you’re trying to talk with people, and then after the final boss everyone splits with barely more than a “GG.” And then you, most likely, never see them again.
In discord, sure. Extremely rare in-game, just as likely to happen in RDF. More likely, in my experience, with RDF, actually.
Obviously, I can’t argue with what you’ve experienced. My experience is the exact opposite.
Also, I play Horde on Mankrik. As a warlock, I wait, at most 10 mins, even at 3am, before getting an invite. Low population servers might have a longer wait. Maybe that’s why I don’t see the big deal over RDF. How much faster can putting together groups be?
I’ve never had anything different outside of light small talk (that happens on retail too). Most times people join the group and say hi and then we just do the dungeon and then we say gg and leave.
I just don’t see how spamming “LFM (X DUNGEON) NEED TANK HEALS” in trade/lfg chat constitutes a social interaction. It’s essentially no different than just sitting in queue, except it’s more tedious and less efficient in every way. It also has the added benefit of having to stop the dungeon to either recruit or just be done when someone has to leave early.
I boosted my undead warrior on a server that literally has 35 (yes, thirty-five) horde players on it. I will literally never be able to do any dungeons on this character without cross realm RDF. That’s why I have this DK on a more balanced realm.
Players on dead realms/factions shouldn’t have to spend money to move to a new server just to be able to play the game.
Yes we are here to “do what’s easy”. UNLIKE 2008, I now have a successful business, a great husband and family. I don’t want to come online to make friends. I have plenty of them irl. But I would like to get some PVE gear and am done grinding honor gear. Even that is almost pointless because I’m at BG’s with a lvl 70 weapon and offhand. There are ppl with lvl 79 and have exp turned off because when they got 80, couldn’t find ppl on their schedule.
Grow up. People have lives outside this MMO. We just want to gear up and play.
With all due respect, it sounds to me like you just want to play a glorified single player game then. I think that defeats the point of ‘massively multiplayer online’. You have your priorities and I respect them, but I think this game is at its best when played with friends.
I don’t know these people. I’ll never see these people again.
I would say in 99% of my dungeon groups without RDF, no one knows each other either, and no one talks other than to confirm roles/summons at the start and say “gg” at the end. I don’t understand how they’re supposed to feel different from RDF groups. I’ve healed ~150 dungeons on US-Skyfury.
RDF is a big part of why I don’t play retail.
But RDF isn’t used in retail dungeon endgame anyway. It’s only used during leveling (which is reasonable given how big the game is) and to do normal/heroics on a fresh max level character, two things which only cover a brief part of a retail character’s journey (we all know how fast retail leveling is).