want to stay authentic? leave drums as they were in 2.4.3, don’t add boosts or cash shop mounts
Just remove the leather working requirement???
Players wouldn’t feel forced into it… It keeps Leather Working a viable profession… AND!! It eases any tensions that guilds feel while progressing because they’ll have the option to just buy drums from the AH.
Also, the comment about remaining authentic isn’t true. You’ve added boosts, you’ve added both seals for paladins, a new mount and set bosses to their pre-nerf states. This won’t be an AUTHENTIC experience that you so claim it to be. Just change the drums, it doesn’t hurt anyone and it makes the community happy if you’d just remove the LWing requirement,
This whole greater drums debate is just stupid. Wouldn’t it be vastly easier and better for the playerbase to tune raids around having the buff?
Or, an even better idea imo, keep raids as they were and not add anything knowing that the majority of the playerbase is going to play into the meta for raiding so said raids will topple like they all did in WoW Classic?
You have, Has the dev team been doing so? Because explaining how they worked is irrelevant to the stated goal they made publically at blizzconline.
We’ve had unconfirmed reports that drums are now raid wide, Can you confirm this at this current point in time. Because it would literally fix the entire issue of 20/25+ raiders needing to be leatherworkers with no further tweaks or adjustments.
If this is intended it literally solves the issue with no further tweaks needed. Expecting 3-5 leatherworkers in a guild is a realistic and easily achieveable goal with very little to no extra effort on the dev teams part.
Have warcraft logs invalidate submissions if “x” player receives too many drums of war buffs within the duration of a boss kill. We saw them do this during BWL phase when guilds would log out after boss kills to refresh timers on deathwish/reck and other various buffs for inflated overall dps.
Let’s be honest it comes down to the small majority who want to pump for logs. In todays day and age TBC content will get steamrolled and even more so with a good amount of the population being naxx geared so the need for drums isn’t geared towards raid difficulty, but rather min/maxing.
Or you can make drums raid wide and end with this stupid LW meta once and for all like everyone here is asking for. Nobody cares about the authentic experience when in 2021 everyone is a metaslave, I would much rather have the more fun experience instead please.
Then please remove the lesser drums from the game and let’s just not have drums until ZA patch. Why frustrate us into other professions, with a mechanic that’s unfun but situationally is still far better than any other profession?
Also beta raid testing will tell us absolutely nothing about what extent these drums will be used to in the first 3 phases of TBC.
So you guys come into TBC Classic with a #somechanges mindset, and a lot of the community actually agrees with you. Then we bring up one of the biggest changes that will make something like raiding more enjoyable and you immediately revert back to a #nochanges mentality. Make up your mind Blizzard.
Also, who the hell cares if making a change to the drums makes Sunwell slightly harder? That’s actually a good thing. You literally said at Blizzcon that you know today’s players are going to be able to do the content quicker than they did back in the day, so what’s the issue here? Do you seriously think a change to drums all of a sudden makes Sunwell impossible? You know that isn’t even remotely close to being true.
make drums not require LW to use, only to craft.
cheers
Blizzard. I don’t know how to break this to you, but Sunwell, even unnerfed, could be beaten today without the use of drums. That is a stupid excuse and so is the “authenticity” angle you cling to while simultaneously giving alliance seal of blood, offering paid character boosts, and allowing us to level blood elves and draenei in pre-patch. There’s a time to be “authentic” and then there’s a time where you need to shift stuff around a bit.
At the very least, remove the LW requirement. LWs can make gold selling drums and I can actually have two professions I actually want. At least give me that.
Sounds good. So you’ll be removing the paid boosts, reverting the Paladin Seals change, not adding layering, giving us 2.0 itemization and class balancing, the 2.0 Weapon Skill stat instead of Expertise, and…
… oh wait, no, you won’t be doing that, will you?
Stop lying.
Bro imagine that you are talking to people on the forums that also want the same devs make classic+… people that come up new drums, they want them to create classic +
AHAHAHHAHAHAHAHHA
So let’s walk through the various statements Blizzard have made about drums at Blizzcon and in Kaivax’s post.
Blizzcon: “We don’t want raids feel they have to bring along 20 leatherworkers.”
Today: “We want to keep the original tuning for raids, and Sunwell was designed around 100% uptime for drums.” That takes a Tinnitus buff off the table.
“We want leatherworking to feel meaningful as a profession, which it didn’t until drums came out.” Reasonable goal, although I think the player base doesn’t want to feel obligated to take leatherworking ONLY for drums when they gain no other benefits from it. This might lean against making Drums an item that can be made by leatherworkers, but used by anybody.
This points to two potential solutions that would allow drums to be kept up 100% of the time, retain the importance of leatherworking versus other professions, but only require 5 leatherworkers in a raid instead of 20 or more:
- Make the effect of drums raid-wide, so that 5 leatherworkers could maintain a rotation on the raid. This allows the most flexibility in party composition.
- Keep the effect limited to the leatherworker’s party, but remove the cooldown, so one leatherworker can maintain the buff for their party continuously.
While the clarifications and feedback are great, nothing that’s been said this week addresses the core issue raised at Blizzcon: 20 or more players being forced to choose one specific profession whether it offers them any other benefit or not. The proposed solutions would only require 5 leatherworkers per raid, which is a much more manageable number.
Please listen to the community! This isn’t the answer!
I’m going to try to be nice here. You’re missing the mark, I know you guys are smart enough to know how private servers work and how the “meta’s” get adopted into the game. If this is truly what you guys think is the change then I’m asking you revert the “change” to make the early drums 8yrds and just make it 40yrds from the start and say you would rather not touch anything.
Dumb comparison
At least there is a reasonable class fantasy about a warrior being a blacksmith, or that a spell caster would be a tailor to make powerful garments for themselves. There is nothing to suggest that priest would be a leatherworker so they can stand around banging on a set of tom-toms during a boss fight.
You can keep the drum meta in without having the profession tied to it. Just remove the LW requirement. LW already gets exclusive crafted gear, they don’t need exclusive drums too
Is this an out of season April Fools Joke?
Thats like doing a stupid decision based on another stupid decision
It bears repeating that #NoChanges came about because the community didn’t trust the current development team to not introduce modern conveniences and design philosophies into the vanilla wow experience; not that the players had some religious adherence to retaining obvious game bugs or instances of bad 15 year-old design that are so egregious that they are well known to create incentives that compel certain player behavior in a way that we all recognize is toxic or undesirable. And based on this comment about not wanting to retune Sunwell Plateau (as if you actually tested and tuned the instance to have 20 people rotating drums, give me a break) it also seems that despite the millions you are bringing in from players who subscribe only to play wow classic, the devs really want to do the least amount of development work as possible and just milk this thing until the nostalgia runs dry.
You (Blizzard) don’t have a clue about your player-base it seems, as evidenced by how the min-max pserver mindset has driven the worst of player behavior in classic to this point that you’ve done nothing to curb, despite statements of caring about the “authentic” vanilla experience [of rampant dungeon boosting and “mandatory” world buffs].