Why greater drums? just add tinnitus

You are SO ignorant. People are more upset about the fact that Blizzard said they would make a change to drums (a significant one that wouldn’t make someone feel “obligated” to go LW) rather than the “lack of a change” itself. It’s about precedent and setting an example. Obviously we disagree on this topic, however, can we agree that Blizzard messed up? Their response to fixing drums was to keep the original version available at launch, then providing a “better one” in Phase 4 from a drop in ZA. They defended their reasoning with saying that this “led to the fond memories we all have of drum rotations as one of the added layers of teamwork in later Burning Crusade encounters.” Is that not tone deaf? What fond memories are they talking about?

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Perhaps, but more importantly it gives everyone fantastic practice for a variety of TBC and future expansion fights where the only real check on your raid team is how fast they can spread/stack.

I’m morbidly curious how this turns out.

You don’t tell the community, “Hey, we hear you, and we’re going to change drums to make them better”, then NOT do it. People were so excited after Blizzcon from hearing these changes, but after yesterday, they just feel betrayed.

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completely out of touch and just further increasing frustrations with the players who have been here for a long time. It was such a simple fix yet they went the complete opposite way and made it worse.

Still going to be 25/25 just like it was progging muru back in TBC. We wanted speed drums as well and if someone died you took their spot in the rotation. Now it’s just about pushing from 99s to 100s on those characters.

Simple solution.

Make drums usable by non leatherworkers.

Make it so if a leatherworker uses drums it makes it raid wide.

Drums are now up to 5 times more effective for a leatherworker to use due to effective the entire raid, but it doesn’t require LW to have in Your raid, it’s just more expensive as you have to use the consumable in 5 groups per drum rotation instead of 1 (assuming 25 man raid)

This means raids will want 5ish leather workers to keep the drums effect on the raid but not 25 leather workers. And if you are lacking in leather workers, you can still get the effects, it’s just more expensive as it will use more drums to cover the raid per drum rotation.

Make the LW only drums a bit more expensive to make, 2-3 times the mat cost but it has 5X the efficiency (assuming 25 man raid) more than making up for the cost increase.

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To be fair, I doubt that crying had anything to do with that decision. I’m guessing (and its only a guess) that Blizzard didn’t want a mass faction-change for purposes of min-maxing and/or fun. I would think that more subscribers tend to cancel over time - or sooner - if there was that overall feeling of necessity for changing faction.

Why do you think they added all the faction change-oriented questions to the surveys? You can look at any change to the game, and develop a metric about how much money Blizzard will keep vs. lose if and when a change is made. It isn’t paranoid to do so - it is just business.

Again, just a guess.

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Blizzard doesn’t care about the end user here. They just want to save themselves work down the line by not having to make changes to one item anymore.

I don’t hate this. 8 yard range likely make LW worse than ring enchants up to p4 for most fights. When sunwell plateau hits it’ll be amazing to chain drum buffs again just like real tbc. Something has to occupy the “best” profession slot. For the majority of the game, leatherworking will be quite underwhelming compared to tailor/BS, and then the best in sunwell plateau.

The community mentality from 2008 vs now is completely different. There was no real meta mentality then. Back then it was just about trying to clear content. Nowadays it’s about parses.
If they took away to LW requirement to use drums, your rogue can still go brrrrr, and so can your shadow priest, but now they can still have other professions that are more useful to them outside of one single item. Also, now your rogue has an avenue to make a boatload of gold selling drums. To me that’s a win-win.

It is nice to know there are those out there that can take common sense and throw it out the window. You appear to be the poster child.

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Are you serious with these changes ? This is complete idiocy. Not only will LW still be mandatory, you make drums more annoying to use and more expensive with the rare drums. This fixes nothing.
WTF.

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You’re comparing things that affect the one player vs an item that buff an entire party. /facepalm

I’m convinced you’re trolling at this point. Trying to rustle some jimmies.

You’re discussing your experience in the 2007 meta of raiding.
I don’t give a sh*t what you think you know or what you experienced in 2007, the current state of drums will lead to LW being utilized by the majority of raiders due to current min/max mindset, as can be seen with literally any aspect of modern gaming as well as on private servers that used pre 2.3 drums. And if classic taught us anything its that minmaxing, speedrunning and parsing became more common than it was on recent private servers.

You keep crying in every post “b-bb-but world buffs were way more powerful!!”
That’s largely irrelevant, world buffs likely won’t exist in any capacity and this is one of the only ways to increase player power beyond basic consumables. No one is comparing their power to that of all of world buffs combined, but as others have pointed out, 100% uptime 5% haste that can be utilized after dying is more valuable than DMT buffs, yet most guilds required DMT buffs for most of classic. DMT required a bit of time and effort and forced you to play smart to avoid purges and you lost it upon dying. While the stacking is annoying, drums are still literally a press of a button. You don’t know what you’re talking about, it’s pathetic.

“b-bbut jus’t don’t get LW if you don’t want to!”
That’s not how it works when it becomes widespread among the community and you are also looking to play with decent players. The level I want to play at and the people I want to play with will force me to adhere to the meta, as with many people.

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The only viable solution is to take the lw requirement away so lw can sell them and people can still have their 2 other profs. LW keeps its value and can make some gold and the others are happy.

There’s really no need to facepalm, if you’re only now getting it. If you haven’t done an AQ40 with 28-30 guys that have engineering, then you just don’t understand. And maybe now that you know, you’re facepalming in shame.

LW (as the blue stated) is far and away the least popular profession. So it has a cool thing that makes it more popular. And it achieves the desired effect.

But yea we could change a ton of things. Of course it won’t be TBC anymore-- it would be Bobby’s cash grab with TBC on the name.

Why not make ring enchants effect the whole party? Or raidwide even?

This is a stupid take. LW isn’t “popular” because of drums, it’s “required” because of drums.

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Can we put a 3day 20hr cd on making a set of drums? Like the tailoring and/or transmutes?

How does it keep its value if it’s a dps loss to be the one picking up LW instead of JC/ench?

If it came with 50 charges then I’d say yes. That way it’d be more valuable to the lw