Did the whole guild take a break? Because they should have been able to finish without you and then just carry you through Naxx.
My guild has been 15/15 for quite a while, and they only really ask for ZG/Ony. Of course, consumables are absolutely requested (especially resist potions), but SF/DMT are really only for the sweatiest.
I’m not a part of the core raid right now - had to stop raiding due to work schedules - but my guild is absolutely great community and raid-wise.
But why do guilds make DMT mandatory? It’s less dps than 5% haste but does give you extra health so probably about equal overall. Guilds make all buffs mandatory. If all WB were stripped away except DMT, those same guilds would still require DMT buffs. Just because the aggregate benefit is less doesn’t mean people will stop requiring it.
Still wasn’t mandatory. As a Warlock, the HP was nice, the spell crit was nice(ish), but obviously the AP wasn’t. And it didn’t work for Hunters until a change in P6.
Again, these are my experiences. I haven’t seen any guild that I’ve played with require DMT.
Lmao. I transferred from a PvP to PvE server because of toxic players like yourself. Now I’m with a progression guild and making solid progress in the month I’ve been here, and it’s chill AF. I don’t know why people think Naxx is supremely difficult.
To be honest,
by the looks of the beta the content is going to be easy enough anyway even without this drum meta.
Why then people are going to go to the extra effort to make the content even more easy and boring just for numbers is utterly beyond me.
This didn’t make a difference in Classic where we melted through everything up until specific AQ40 bosses and Naxx, we still tended to chug consumables and hunt for WBs.
Because many people enjoy that, and also the more prep you do the easier it is overall - and generally cheaper.
Mythic in retail is a niche of what is largely a niche. It doesn’t have to be difficult for people to want to min/max, and many players (myself included) don’t really care about numbers but feel obligated to in order to alleviate some burden on your guild.
This just makes it WORSE than the original.
LW is still m̶a̶n̶d̶a̶t̶o̶r̶y̶ ‘heavily incentivized’.
Now you need to stack every 30 seconds to drum.
and later in ZA the materials cost goes up.
This is the same level of m̶a̶n̶d̶a̶t̶o̶r̶y̶ ‘heavily incentivized’ but just more annoying.
none says it’s extreme difficult. it’s more than the previous tiers.
But claiming WBs are not needed for NAxx is simply ignorant. 99% of warcraftlogs ppl have WBs in Naxx.
IT’s either you didn’t “progress” it to the end, or you get carried by WB’d people.
It is not.
If you think LW is mandatory, then you know nothing about the game.
Mr.GM interview on twitch at min 31 and 27 sec
Was this interview a lie??
LW is a greater boost to raid DPS than Engineering, and many argue that it’s “mandatory”. Warlocks also had to run Tailoring for the spell hit on Bloodvine, and the increased pDPS from BV is lower than the raid DPS increase from another drums.
If WBs were mandatory, drums will largely be too. It may not be as powerful as WBs, but as I said, you maintain the buff the entire raid and deaths don’t matter.
You don’t get it. Your argument is in the theoretical. Yes you are right, they are not mandatory to clear the content. 100% agree. They become mandatory when most guilds require their dps to have LW. So if you want to find a good guild, you better be a LW. So it becomes not-optional. 5% permanent haste is a significant enough bonus to become a requirement for most guilds.
And forming your own guild is not really an option for most players.
I could argue you knowing nothing about the game.
It is a boost, but it is not required to complete the content.
Tailoring is more mandatory to mages, warlocks, priests and shadow priests than LW is.
BS is more mandatory to warriors, rogues and enhancement shamans than LW is.
We have to be honest with ourselves first. LW is not an issue, nor is drums.
Have you ever raided Naxx? Because “99% of warcraft logs ppl have WBs” isn’t an argument.
You don’t pack up shop in progression when you die and everyone loses their WBs on trash. You can still kill bosses…
Therefore, they aren’t really required. But of course they are really, REALLY nice to have.
Comparing the WB meta to 5% haste is silly though. One is easier to ditch than the other.
You know everyone plays the game differently right. Your version and how you play is clearly different than his.
Neither are WBs, and yet they were mandatory for many guilds.
Higher pDPS, but the rDPS from drums is more of a factor.
Again, see above.
So says you. The rest of the community, including people who actually know about the game and are far more experienced, say otherwise.
Are you seriously comparing:
- 18% spell crit
- 10% physical crit
- 400 attack power
- 300hp
- 15% melee haste
- 15% all stats
- +15 all stats
- +25% stamina
with 80 haste rating with 100% uptime?
I just want to understand it.
Oh snap. I think you are speaking on behalf of those that want to min-max but don’t want to min-max.
In other words: you want it both ways.
cringe.
Anyone that’s going to compare 2007 TBC to Classic TBC didn’t play Classic WoW.
The modern player ruined Classic WoW, what makes you think it won’t ruin Classic TBC?
This is the definition of Pigeon Holing