Why greater drums? just add tinnitus

That doesn’t change that “your” opinions (i.e. meta) are toxic, cancerous and destructive. At some point there has to be a stand taken against destructive behavior, because if you don’t then it will continue to grow like weeds.

YES. THIS! Do this thing, please

nice logical argument there, because this type of meta goes beyond one guild, it impacts the whole server, every server, every continent. back to my point: world buffs.

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Can you explain how adding a greater version of an issue resolves the original issue ?

it kinda feels like to cure someone’s broken finger, you break their arm so the broken finger feels less of an issue …

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We take people every week with little that have just an ony or even nothing and 1 day clear every week ON Whitemane hell we were missing 4 melee on Tuesday killed Gothik Fourhorses Sapp and KT with zero world buffs in our slotted raid time and like I said we are on Whitemane there are plenty of 15/15 guilds that dont require full WBs

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The reason people want change is to not feel pigeon holed into needing to be leatherworking.

This change doesn’t solve that problem at all. If you want to make an impactful change that doesn’t remove the min/max element to this raid wide coordination, then just remove the leatherworking requirement on drums. You might have to adjust the leather material source due to population concerns with very limited supply but over all is a better approach for change. I’d rather see profession requirements lifted here rather than a raid wide debuff but literally either of those are better changes to this current iteration.

Side note but while you’re at it in the same vein, add enchanting and jewelcrafting requirements to actually have the professions to maintain the buffs from them (unique gems and ring enchants). The competitive requirement feeling of needing to drop and relevel professions every upgrade is not very fun gameplay.

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Lmao modern blizzard.

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So basically nothing will change and everything will stay the same only with a higher cost to mats to even further profit those bots? This is an awful decision that will just punish the player base even more and profit nothing since leatherworking will still be mandatory for raids.

My take on that, find a way to only require one leatherworker per group and no more permanent buff to the group(or with somewhat of a cd/debuff to make the player choose the right time to use it), this whole drum rotation is not needed.

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People managed to deal with it just fine in 2007. But of course players these days obsess over everything.

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Just echoing what everyone else has stated. This is a terrible decision and does nothing to address the issue that you said you wanted to address. In other words, same ole Blizz.

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Probably because Blizzard came to their senses and realized that LW isn’t actually an “issue”, and it didn’t need addressing. Drum rotations are an integral part of the hardcore tbc raiding experience. If you don’t like it, pick different professions, or play a different game.

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Just give players affected by drums Tinnitus debuff. This “fix” shows that blizzard doesnt actually know what the problem is.

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Worst part is that in a hardcore raid environment you would ideally want all 25 to be LW. 4/5 party members for 100% uptime on haste drums and the 5th for drumming SP/AP/Mp5 during burst/heavy healing windows or as backup haste drummer if someone dies.

All this while stacking within 8 yards of all party members every time a new drum is going on while trying to play your character and avoid mechanics.

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No, no it is not you. Helen Keller could have read the community better than blizzard did.

Yes, which is the root cause but one you can’t fix because people won’t change how they feel.

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Oh and if they’re a raid drop there’s also a fun RNG component about who will get them. Which will make people who have the recipe that much more in demand until it becomes common and that should make recruiting fun, so depending on drop rate.

No, it isn’t forcing anyone into that but players who tend to play for peak performance or parsing on warcraft logs will be required to do this. Many of the top-end guilds will have their players do this for world-first attempts. Just because it doesn’t affect you doesn’t mean it doesn’t have an effect on others.

This wasn’t a thing in 2007. The drum rotation strategy wasn’t used until the end of TBC and was then promptly stomped into dust when wrath was released as it wasn’t an intended use of the mechanic and was un-fun. The problem is that instead of being a short term thing, it will be meta from day 1 of tbc.

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Yeah. Terrible movie. Get used to it, though. You’re gonna be in a percussion section next two years, might as well learn what it’s about.

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It really isn’t lol Blizzard even stated that drums were weak for the majority of BC and nobody used them. Drums were only “integral” during late BT and Sunwell. You don’t even have your facts straight for the argument you’re trying to make.

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