I don’t think that they really care, they can reliably milk classic players infinitely at this point. They pay for a sub either way.
He says as he uses ancedotes
Blizz is reading metrics and designing a game for 3rd party exploiters who sell services for real money. players in taiwan in bott farms are guiding the development of this game and many others…
I’m saying this in all online games for years please stop nerfing and start buffing…
These people don’t know how frustrating is to invest in your class, master it and all of sudden all of your investments were in vain.
Even if by empowering other classes you class become useless the feeling is different because you’re doing what you’re used to do but when some piece of **** of a programmer removes you from the existence we feel it quite hard.
I don’t understand why pvp matters in terms of nerfing classes and this is a 2007 opinion of mine, so many games had changes in classes due to pvp while the pvm was messed up.
Everyone? Well everyone does not includes me! Oooooh! I am a rebel! I do not follow the herd! An original! Stubborn one! Take THAT! haha!
Seriously, I did not vote for you so…
who said it was too easy? who said that this alleged difficulty was the reasoning for “putting up walls” (whatever the hell that even means)
broodtwister suffers from being a WA boss the same way that nelth did. Its unbelievably easy now. Kyveza was never much of a wall at all.
The tank/healer changes are terrible but we both know that high engagement as a suggested reasoning for these changes is completely false.
nerfing and buffing outliers is always the healthy way of tuning. Continuously buffing up just leads to content being trampled over, which would likely cause a larger loss of players than most think
where did they ask this or is this just something else made up (it is)
Imagine the list of buffs that would be needed to bring Brewmasters up to Prot Paladin levels.
To get an understanding of where I’m coming from, you have to drop the notion that “BiS” means anything to me. It may to you, but I don’t care for gear beyond it having a fun effect (useless as they are due to being old & outdated, I still like Thunderfury and Shadowmourne for their swirly effects), allowing me to clear content without too much frustration, and how good they are for transmog (I also like to mix & match pieces rather than strictly using whole sets).
I believe challenging content should be its own reward, for those that want that sort of thing. When they’re doing it to get a reward, players tend to make everyone miserable as they whine and groan over every misstep as others are “holding them back” and other such things. While I generally don’t care for harder content myself, if others find it fun and would continue doing it despite there being no reward? Let 'em have at it.
That really is WoW in a nutshell right now… honestly, that may be the most accurate summation of how the game’s design affects player behaviour.
As people have been saying since Classic launched, there’s a very different feel between Vanilla & Classic. Mostly because most Vanilla players didn’t bother with optimizing the gameplay, there wasn’t tools upon tools and endless analyses going on.
But here’s what I remember from Vanilla… level 30-39 bracket for PvP (sadly, 10-19 was riddled with twinked-out rogues). Not really making any progress up the honour ladder (and this is before BGs awarded any XP), but just doing battlegrounds for the fun of it. Chatting with your likely teammates between matches beside the Battlemaster NPC (well before cross-realm and “queue up anywhere” interface), and so on. I’ve never even been that big into PvP, but it was a fun atmosphere where you could just fool around.
Other things I enjoyed included scouring every corner of the map, finding secret paths (and places you shouldn’t be able to get into). Why? Just to see it. And maybe the joy of overcoming the challenge involved in climbing up that mountain, one glitched wall-hop at a time; it didn’t matter if there was a tangible reward, just the satisfaction that I’d done it myself.
I still seek out things like that in other games, even other MMORPGs. I didn’t level up every class/job to 70 in FFXIV for the titles or cosmetic crowns, it was to see every job’s storyline. Chipping away at the last few to level 80 to see the end of their story arcs. Hell, no one is doing the beloved Hildibrand questlines for their rewards, it’s for the funny story that intentionally makes little sense.
WoW made the decision to design their game around players doing content to get rewards, and has heavily manipulated the rewards to get the players to do the content they deem to be important – and do it repeatedly, no less.
I’m trying to break down that precept, to draw attention to it so people realize that Blizz is doing more to manipulate their actions & behaviour than actually provide entertaining content that can stand on its own.
The game should be about doing the content because it’s fun.
If you need rewards to get people to do said content, there’s a problem.
Sounds like every single MMORPG I have ever seen
You can blame that all on pvp players. They are the main cause of classes being nerfed. All this whining crying over classes they can not beat in pvp. Make the rest of pve players miserable
Myself, i am done with hunters being nerfed to the ground in every expansion. It is time for Blizzard to get rid of pvp. I am done listing to players who are crying in pvp all the time.
Pvp had a good run, but too many pvp players have ruin the game for their own ego narcissistic personalities.
Occasionally I find a needle in the haystack that is WoW.
Oh I get it. If you find good natured folks in +10s or higher then somehow the terrible, rude, condescending folks no longer exist both in the present. Or the past!
That’s some good math right there except…
I’ll be sure to avoid you
Not sure what you think is going on other than just your wild opinions but i play every day and my engagement is very strong and have zero desire to play classic .
I’m glad you enjoy yourself on retail. There’s an outspoken sentiment from the community and in wow media circles with regards to the issues I’ve addressed.
“if we can’t get the best possible gear just for logging in and killing some rats, the game is unplayable”
on the forums only I’m afraid. millions of players worldwide and only hear about this from a few accounts on wow forums very very typical.
I don’t think that’s what OP was saying at all.
People who state this very obviously don’t understand how sample sizes work.
Again, never mentioned loot and certainly not addressing it as a focus in the slightest.
Through dragonflight I regularly ran keys and recleared the raids at all levels and difficulties just for fun and to help players struggling with the content. This season sticks out as the first time in a long time there is a noticeable wall. 10’s are hard for a majority of players. To the point where many have given up even trying them. Heroic raid basically requires carries currently as the mechanical precision required isnt intuitive. If punishments were individual, it wouldn’t be as big an issue. Eat your mistake, watch the rest of the raid do the fight and figure out where you went wrong. Instead we still have mechanical punishments that take out multiple people if not the entire raid. It’s do or don’t content. Not learnable content.