I never said anything about how you should spend time in the game. I said you should make decisions in this game because you want to, not because you feel compelled to or have to.
Maybe you like maximizing your gear acquisition and that’s something you want to do. Good on you. Maybe you play this game in pursuit of only end goals and nothing else. Good on you again.
I don’t really see how it changes my original points in that this game’s content structure often puts its reward structure first and its fun factor second, because the treadmill and how efficiently you obtain your gear is all that appears to matter in this game anymore. So much so that the environment they cultivated has bred a community that’s frustrated by the slightest inconvenience in their never-ending pursuit of obtaining better gear.
My bad. The top 2% makes it less niche and a critical issue for the “average player”.
People who suggest buffing every other spec instead of nerfing overpowered specs should just be banned immediately. It’s such an easy litmus test for if someone has the mental capacity to even comprehend basic design, and if they don’t there’s no reason to allow them to comment.
The wall should happen naturally through the infinite scaling of the keys. The appearance of both fortified and tyrannical at 10’s essentially add a full extra +1.5 key level at that stage. Can pull the math on that for you if you’d like. It’s adding artificial bloat to what would otherwise be a passively scaling system. Tyrannical in particular has been a blemish on keys for multiple expansions now, as it’s evident many bosses were never designed with an arbitrary rotating health/damage boost in mind, thereby creating difficulty outliers.
My own opinion on this is to remove any and all arbitrary % modifiers beyond just the natural escalation keys. Would at least help with the spikey nature of key progression. The hope is they’re finally coming around on the idea, having removed Xal’s Guile altogether at 12’s in favor of slightly increased passive key scaling as of 12’s instead. Guile, Fort and Tyran being present at 12’s made what a normal 12 key should be feel more like a 14.5. Hence the wall.
Because I have to rely on other people to complete content, so when the difficulty outpaces the median player I suffer from lack of LFG options.
The tank/healer changes were unnecessary. They already were roles few people wanted to play, increasing the difficulty of playing them so that a relative minor selection of players can feel ‘challenged’ in an 8 instead of just pushing IO was a short sighted game decision, IMO.
I think the rest of the changes were relatively fine.
M12+ is actually top 3.4626979716587942% exactly of all keys currently timed and M11+ is 8.635764564230804%. And that actually proves my point more than it does your point.
The difficulty increase that happens between 10>12 and then everything over 12 just ramps out of control. Two entire key levels only compared to what we had in the past where you could go 10 keys levels instead before you felt such of a difference in how difficult the game became.
I’ve double timed keys at M10, never timed and M11 yet, and finished one M12 key total. In the past pushed to M26 and felt like I could go further if I could be bothered to min max my character
OP is right, Blizzard have changed the game too much. They have compressed the difficulty too much, removed myth track gear so now players cannot push a little lower in keys to gain some more gear, changed affixes to make it more punishing so players are not even trying to finish some keys, they made it only worth going to M10 and not any higher.
Even the S2 changes where you need 2850 M+ rating before your keys stop degrading is a silly change since it affects such a small number of players shows how much out of touch they are.
All these changes they make, the buffs and nerfs, the difficulty scaling in keys and raids, the gear acquisition, they stuff they are doing to appease the top players is just pushing a lot of players aside and the current participation numbers show.
If you don’t like elitism, why not just stick to the content you can actually do and not worry about pushing to areas of the game that are obviously beyond your skill level?
Because top-end end-game is where you find the elitists, because the content is for the elite.
I must be missing something. What is stopping him from doing M+2, M+3 or M+4 if he can’t do the higher end content? The lower tiers are there for people who cannot manage to go higher.