I thought the whole point in skill trees was diversity of builds. But it comes off lazy on the devs part when they tie certain talents to tier, so they can more easily balance the DPS.
Yet you have ww as dumpster tier for a whole xpac. Contradictory.
I struggle to find the intent and logic in your decisions blizz. Maybe it’s just me and I expect too much.
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There’s more diversity of builds.
They never said that they would be all competitive.
You think going from rows with only 3 choices that they couldn’t balance to a tree with multiple variations would fix balance?
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Agreed.
Blizz: “Here’s a talent tree. Pick whatever you want that fits your play style!”
Also Blizz: “But if you don’t choose Glacial Spike you made an objectively wrong choice.”
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The trees are big, hard to balance illusions of choice. Always have been.
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There’s always better builds, the format doesn’t matter.
If going against cookie cuter build was their goal they would just remove the talent system.
I can use Lightwell, and Afterlife talents in my Holy Tree, but both are completely sub optimal in all situations and have been since this new talent tree came out. Taking this is objectively bad and stupid since there’s always going to be a better/best option to take. I could still push keys, raid, and PvP with these talents, but I’m definitely not going to do that.
I will admit though, I’d have Miracle Worker and Divine Image as a Holy Priest for a long time, and all of last expansion those talents were trash in most situations while being really cool. Now in DF I’ve been able to use both as main choices in all content forms since they are the top choices. It’s nice to have Holy Priest summons and lots of big buttons to mash.
Thats not laziness. That just the entire point of how set bonuses work. Which players insisted on having back.
But i agree, the idea of choice in talents does feel at odds with the world of set bonuses. Not sure how to resolve it. Maybe have the set bonuses be unlockable in a given season, but let players choose which one they use?
One is still gonna be better and be used in most situations.
Only makes balancing a bigger nightmare.
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Of course there are, but there’s a difference between “I like the simplicity of option A even if it’s worse than option B”, and “tier ONLY effects option B so anyone picking options A, C, or D is objectively doing it wrong.”
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No reason that tier bonuses can’t be tied to base abilities, the first row of our spec or general enhancements.
It’s been done before back when we still had normal talent trees and not those six choices.
we honestly prefer you didn’t play demonology
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It’s all the same, the difference is only the % of dmg gain or loss.
Personally, I don’t care for the tier bonuses and would rather they go away. They end up balancing classes around them anyway, so any gains in power you get from them could just be added back into the class by default. I know I’m probably in the minority with that opinion though.
It ain’t odd.
In dragonflight you can pick from several talents on the same row/tier of talents. As others have said that set bonuses should just be about “baseline” abilities well… In Dragonflight, what is considered baseline is a whole lot more fluid than it has ever been before. Because we have actual genuine choices to make, not in a sense of changing out what’s “meta” builds generally speaking but in terms of “This is my build but I have flexibility to choose to deviate my build slightly since I can now include X-ability”.
It ain’t odd, not really, that Blizzard is doing this. And it isn’t the first time they have made decisions to include tier bonuses that specifically benefit one build over another or even enforces it.
Yeah, it would make it feel more organic if they were tying them to just the baseline or early choice abilities. The essentially mandatory. There would still be the risk that the bonuses would start to feel bland after a while. But i guess they could just get really wild with what those bonuses do to those base abilities. Although even then you’re going to get some people who dont like what they get.
There will always be an optimal build and Blizzard likes to reinforce that. This is one way to do so. Which is more important to you? Top Numbers or Diversity?
They did get rid of tier once. It made stuff boring. People didn’t feel really rewarded at end game. Tier is kind of one of those staples.
It’s possible you may be in the minority feeling that way, but there’s nothing wrong with your viewpoint.
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God that sounds so boring. They’ve had tier sets like that, and they’re all mostly very uninteresting from a gameplay perspective. The current enhancement set bonuses, for example, are actually fun, not like the ones that increase the damage of Stormstrike and Lava Lash by 20% or some other lame set bonus from 2008.
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I don’t mind it too much.
Sometimes it’s blatant like “increase dmg of an entire playstyle” which can be cool and you might get to try something new, and other times its “increase mandatory talent”
Like a brewmaster wouldn’t take celestial brew or something, lol.
Some specs definitely could do with a redesign or different bonus and that’s on Blizzard for having a set that gives a huge benefit next to a set that gives a negligible benefit