Why does the community wants things to be Exclusive

Why does the community try so hard to keep things exclusive? It’s like a never ending battle I don’t get it.

Attunements removed and LFD created

Community says No sir And makes Gearscore

LFR and Titanforge gets added?

community pushes for it’s removal or straight up griefs LFR, eventually getting TF killed.

Requirements for Training grounds and Master Loot removed?

Community adds Raider Io.

It’s like every single time Blizzard does something to try and make the game more inclusive the elite and want to be elite of the game recoils and does what ever they can to make it exclusive again.

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Don’t you want covenant abilities to be pretty exclusive?

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Explain?
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It’s not ‘the elite’ that wants things exclusive. They are already doing things that are exclusive by the nature of how difficult it is to do them as quickly as they do them. It’s try-hards that want to be elite but lack the skill to really be elite that want easier things to get so they can flex on scrubs and act superior. That’s who pushes IO. That’s who cares about it. That’s who talks it up all the time besides boosters/carried rats that buy it.

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You’ve got a bunch of random stuff listed there. It doesn’t actually lead to any conclusion.

If Blizzard wanted to eliminate player exclusion, they would design content to be inclusive, ie, more use of dungeon/raid finder like mechanics and less emphasis on group finder.

They do not. The logical conclusion is that isn’t what devs want at all.

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Maybe, but to me all I see is this push and pull dance between community and Blizzard. I see Blizzard adding things that would make the game very inclusive and then the community adding things or reacting in ways to make it more exclusive. The harder Blizzard pushes for inclusion, the more exclusive the game becomes.

Gatekeepers gonna gatekeep, I guess. The only reason my warlock gets invites is for cookies and summoning portals.

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Idk, none of the things you listed are an issue.

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I don’t see any of these as “Blizzard pushing for inclusion”. I see things like LFR as providing an alternate form of entertainment for people who weren’t interested in the guild/raid experience, for whatever reason.

The idea that players starting groups to complete content, especially harder content, should select randomly from the general population without considering whether they are capable of completing it is kind of odd.

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It’s the way it worked for a long time, but as time went on the more access people had to better gear the more these people tightened the strangle hold on the harder content. Getting groups used to be as easy as asking for one. Now you need what is almost like a resume.

Standards keep on raising…

Used to be the requirements for a group was proper resists, and a decent weapon. (Higher standards on gear if tank)

Then requirements became the right achievements and decent looking gear.

Then requirements became achievements and the right gearscore which is honestly just the same as the above.

Then requirements became the right gear, and the right IO score proving you done X content within Y time.

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Doing. +15 mythic key for over 2 hours. That’s why.

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It never worked that way. People had to make and keep lists of players on their own server who were capable of doing the content, as well as lists of people who were not. If you grouped with someone who was good, you made sure you got them on your friend’s list. If you grouped with someone who couldn’t cut it, you made sure you never grouped with them again.

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And yet, everyone had a chance to group with most people at least once. Those standards got raised and now the process of even getting that first group is much different.

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Why should someone who is incompetent get an infinite number of “chances” to wreck someone’s group? It really didn’t work that way. If what you were doing was important, someone you knew would have heard of that guy before and tell you if you wanted him in your group.

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This part doesn’t work unless you give someone a chance to be grouped with at least once. A process which doesn’t happen now. Because the standards was raised .

Because how will else delusional people feel special ima video game made to be won and give them that feeling of success for the money they haven given it in exchange.

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It absolutely did. back when groups were single server.

“He’s a great player but a colossal jerk”.

“That tank doesn’t know anything about tanking.”

Reputations got around. People had plenty of chances to prove themselves, and if they consistently failed, it was their own fault.

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Exactly my point. People had a chance to prove themselves by grouping with the people. A process which now doesn’t happen because the standards got raised. I mean it still happens but now in order to be accepted for that trial you have to pass these other qualifiers first. Each time Blizzard added something more inclusive or made gear a little easier. something got added to those qualifiers to make it harder to get that first shot in that group. You follow now?

Compare the standards of getting in a PUG back in original Vanilla, to retail today. Wouldn’t you say the standards have increased greatly to get a PUG group?

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I think it’s a little different with keys specifically because there’s more at risk - it’s your personal key that you did the work for (your own gearing, time spent forming the group, time spent in the dungeons, consumables, etc) to push to a particular level. So maybe folks are less inclined to risk that on an unknown. I can’t think of another type of content like that - I don’t pvp, but maybe one’s rating?