Serious question, what does it even add to gameplay? It’s trash. I distinctly remember Blizzard actually REMOVED it a long time ago citing it was “bad gameplay” because it doesn’t feel like you gain something, just feels like you’re punished if you don’t do something. They literally said that.
And then, suddenly, it came back? I imagine this is because of the “unpruning” garbage that people keep regurgitating, but when SnD was gone, the game was better for it.
Please remove Slice and Dice again, it does nothing and is a headache on an already overly complex class.
The Same reason Enhancement Shamans got their “enhancement” abilities back, even though they used to be passives. And the same reason Balance Druids got their Eclipses Back, instead of the Empowerment system from Legion.
Uprunning brought back a lot of pointless stuff from WoW’s past that was gone for a reason, without actually giving any thought as to why it was removed.
They Removed Enhancements because they were glorified passives with no choice behind them. Originally you had a choice of which enhancement to use with things like Frostbrand or Earthliving Enchant, but once it was as simple as using Flametongue or Windfury, Blizzard simply removed the abilities and made them passives.
Eclipses have always felt clunky, but in legion you instead got empowered charges of your astral power generators to make the spec flow better.
Rogue Slice and Dice benefit was baked into the class in Warlords to allow rogues to focus on fun abilities instead of Maintenance buffs.
But, Shadowlands brought it all back, because they had no idea how to market their crummy expansion, so they tried to appeal to player nostalgia and blundered entirely.
I like slice and dice. Its a short term combat buff that does a load of damage. If you turn off floating combat numbers…every skill becomes slice and dice. The fact that not seeing an instant damage number pop up when you press it is causing you such dismay…is a you thing.
Personally, I wish there was talent that replaced slice and dice with a passive of some sort. That way people who like slice and dice can have it, but those that dont like it can get something else.
only real sweats love this. the second they brought this back i complained. Im still complaining. Its garbage. And i dont care that two rogues on the rogue forum tell me up is down. Its trash. It was always (as a dagger rogue in vanilla), trash.
It makes the spec i love super clunky and should be removed.
Generally I use slice and dice if I’m about to slowly lose my combo points that way I have about 15 seconds or so to use my abilities a little faster. Imo it’s a way to prep transitioning from out of combat to in combat during an instance.
I just wish Recouperator was not bugged with Assas Spec
It does not recognize that Slice and Dice is active with Cut to the Chase speced. I reported this the entire time 10.2 was on the PTR. Guess what 10.2 is live and its still not fixed. Its not game breaking but its an annoyance
If I remember correctly when they removed it, they baked this into the base design.
@OP it is a stupid upkeep mechanic to keep you pressing a button every GCD… It is Blizzards new exciting design philosophy… doesn’t it make you excited?
Rogue builds used to be based on attack speed. So, at one time S&D was an important talent. I think people just wanted it back so blizz brought it back. It came back after the popularity of the vanilla classic release, didn’t it?