I think the 4 different tiers of raid gear creates an issue where we have too much health bloat every expansion they’ve done this.
Starting in MoP, where they first did flex and heroic and whatnot. Going into wod and other expansions, we’ve had multiple hundreds of thousands in health. And then in legion Millions upon millions of health.
SL squishing us back to 60 better not have some kind of uncanny power growth where we have 4x the health at the end of the expansion where we do at the start.
It’s not just numbers though. It affects other parts of the game like First Aid for example. At the start of BFA our bandages healed for a good % of our health.
Now they heal for jack crap because they haven’t got an update.
There’s lots of things in the game that don’t scale properly because they’re tuned to a set content, and aren’t % based. So the new content makes things irrelevant because of excessive stat bloat.
Yes. But starting in the more recent expansions the gaps jump through the roof, I don’t know why we’ve been seeing such crazy high stamina gains, and I want to know why.
Ex: Starting in wotlk on my mage i had 18k health or something really low. At the end of wotlk I had 26k health.
Starting in BFA on my mage i had 140k health or something. my mage now has 500k health. Thats a bit of a leap. Why so much health?
Eh, it doesn’t really matter imo. I fight 140k health people early on, and then 400-500k people later. Makes no difference to me, as the damage will be upped to compensate as well.
Because it makes money for blizzard. If you think that people who do normal raiding should be pushed out of the game, that’s a lot of paying customers who ask very little of the game but pay most of the development costs.