I know the feeling, my 2 previous guild since legion died trying to get there. The hardest part of mythic is getting over 20 player with a similar mindset, skills and schedule to get together and work as a team.
But this would mean adding another difficulty similar to mythic except allow the flex rules or replacing heroic with said version. In any case, normal is not the problem here.
IMO really only dies off for those Raid groups that can do the Heroic level raiding each teir. Not every Raid group IMO works well enough to get past Normal and Normal is the highest difficulty they ever see.
Historically what is now called âNormalâ was not the default raid difficulty. Present day ânormalâ raiding was originally added as âflexâ raiding in MoP as there was a perceived gap between what was then called âNormalâ and LFR. In WoD they changed the previous âNormalâ to âHeroicâ and the previous âHeroicâ to âMythicâ
The present âNormalâ is not the original default, âHeroicâ is.
if it were called âEasyâ would you think its the default? The name means nothing. It was given that name to fit their existing difficulty tiers.
I think Iâm just past the point in my life where something like mythic raiding is ever going to be feasible. Iâm in my mid-30s, I have a kid, and I have to travel for court or otherwise have random long nights. I canât commit to always be around for a mythic raid schedule, and my guild is full of people at the same place in their life and in the same boat. The inflexibility of Mythic is the biggest problem for people like me imo; we need to be able to miss often enough that a strict 20 man format just doesnât work, and we are closer to 30 a lot of the time and donât like benching people. My dream would be a flex mythic, but thatâs never gonna happen and I get that.
Eh, M+ doesnât drop azerite gear and Heroic raid trinkets are almost universally better than the slightly higher ilvl +15 trinkets. So M+ has its limitations even for us lowly heroic raiders and there is still a pretty good power-based incentive to raid.
I think that the normal difficulty is lovely because it allows players to experience coordinated raiding without having to be super geared/knowledgeable about the fights. Many new players/alts can both learn and gear up in normal raids. LFR leaves out some mechanics and it is not the ideal place to get ready for raiding at the Heroic level.
The multi-level raiding system is great because once youâre 12/12 N, I know youâre competent, that you know the fights, and that youâre ready to join my heroic groups. The normal difficulty gives a good introduction to the raid and doing it shows others that you have the skills to pay the bills!
I just put lfr and normal into the same category, those that only do world quests, struggle in visions and either refuse to find a group/guild to raid with so they have lfr, although I donât consider that experiencing the content as more of riding a tour bus through it. But as far as Iâm concerned itâs fine as is, although I would remove lfr if it was up to me, waste of space/resources. This is an mmo afterall, you should be looking for likeminded people to get things done, not queue for it and afk.
Nothing is worse than getting ready to get into raiding than the lfr or normal difficulty all it does is teach bad habbits that are hard to unlearn in higher difficulties. Start at heroic if you want to get into raiding
Heroic gets pretty hectic, especially to newer raiders. There are times even now that it feels like itâs too much, and Iâve been raiding heroic for a long time. Heroic could absolutely scare off newer players.
And then they know raiding isnt for them at that level its easier to go down in tiers but climbing up not so much. We get so many aotc raiders come along and want mythic raiding but canât handle it because of the way that even on a heroic level you can recover from mistakes so they tend to make more
Thatâs why I donât raid mythic. Iâm not a perfect player and itâs not for me. I prefer the more laid-back route of heroic and am happy getting the AotC each tier.