demon paladins, shamans, and priests (via eredar draenei)
undead demons (via eredar draenei dk)
keep in mind blizzard has stated all character customizations/appearances are canon so they do in fact exist and are not some kind of oversight. please give me an answer that isn’t some thinly veiled cryptoracist rant, thanks in advance
Faithbreakers, unironically.
A cult of Sargerites whose sole purpose is to convert other religions to worshipping Sargeras by force in order to fuel him with the powers of faith. Similar to the Vrykul with Arthas.
Need to realize that Faith is a resource and a tool to be exploited in this universe.
Didn’t Hellfire Citaedel have a whole wing devoted to demon paladins, as well as The Sargerai (man’ari eredar) perverting sacred rites like creating a Protector for Socrethar’s soul?
The Hall of Tyrants, yes. Basically their version of Paladins that i genuinely hope Man’ari get custom spell effects for.
I genuinely hope Blizzard doesnt whitewash every last facet of Legion/Eredar culture in future expansions, because the concept of things like Faithbreakers running in defense of Azeroth against Void Cultists is too poetic and such an untapped avenue of writing that is sorely neglected.
The Sargerai in WoD may be a poor example in some ways, since they were normal draenei (and presumably paladins) until very recently before the events of WoD. Honestly, I’d rather they were the playable Man’ari instead of Legion eredar.
The Sargeri turned out of fear and despair. They were heinous, but were ultimately stopped before they could cause mischief on the scale of The Legion. Their redemption would be much easier to digest.
I have never been quite happy with the concept of the penitent.
It sounds very nice in a disney film, But in a setting like azeroth the idea of those who accept their own defeat but aren’t willing to change their beliefs feels like a much better conclusion for the man’ari.
I hope blizzard does a slight tweak of the lore and introduce the unrepentant; those who understand the threat of the void intimately while not necessarily adhering or believing in the order of decimation.
It would provide a suitable antihero introduction for the Eredar, and honestly I am a sucker for evil powers with good intentions.
The Penitant as they exist in the lore as of the Draenei Heritage Quest are effectively hostages of The Army of the Light. Remanded to custody of (generally skeptical, if you speak with them) Lightforged minders. Their survival is pending on their good behavior.
That’s dystopian enough to be interesting, if they lean into it.
sorry, alliance isn’t allowed to be anything other than pure wholesome goodness (nevermind the internment camps and greymane wanting to genocide the orcs, jaina hatecriming the blood elves because a blood elf was involved with deploying the mana bomb in theramore which was a legitimate military target and aethas helping to steal the bell from teldrassil)
It is a good arrangement too. I’m just not overly fond of it.
I like races with nuance. I have large hopes for the upcoming eredar city in the future draenei starting zone rework, but I can’t help but shake the feeling they are going to pull a Zandalari and effectively retcon the Man’ari culture out of existence because of blizzards tendency to noble bright everything.
Even if they are shoved into the basement of karabor 2.0, It would be greatly appreciated if that previous Sargerite aesthetic remains in some capacity.
The restrictions were meant to represent the cultures of the races, not what they could or couldn’t physically do. At this point Blizzard has no care at all for racial cultures so the remaining restrictions make little sense.
These are the only 3 classes that have unique racial models to them, has nothing to do with lore.
As for lore, I feel at this point in WoW the races have mingled so much that it would make perfect sense to drop the restrictions as more peoples would adopt other cultures.
Key example of how this was done is the Pandaren with the Monks, though I do wish other races put more of their spin on the Monk class like we see with Paladins, Druids, and Shaman…But this would require work.
I’d be all for removing race/class combos but my fear is that the versions therein would become highly homogenized and folded into, essentially, ‘human and orc’ versions instead of being unique to that race.
They could solve this with race only glyph systems that change the spells of a given class, but the hero classes being at least in part classes that are historically very linked culturally to a given race makes me wary.
my primary concern for the point when all races receive druids or shamans or paladins is that they’ll be all cut from earthen ring/cenarion/tyr’s guard cloth. i’ve wanted, say, gnome paladins for years, but if they’re functionally the same as orc paladins because all the azerothians just started listening to some metal giant in a ramshackle fort, that’s just gonna be a bit of a letdown. they mightn’t even feel the need to do much with unique racial models at that point.
Gods I really wish I had more to tell. Its a semireligious chamber filled with plinthes and busts of Paladin armored Man’ari, whom are venerated as Tyrants, with sub bosses dedicated to certain tenets or traits of Oppression, Contempt, and Malice.
The Tyrant Velhari fight.
warlords had like three really cool ideas that were horribly underwritten and then many big ideas that just were bloated and unnecessary rewrites of better lore. at least the arakkoa were awesome. an orc paladin who learnt the ways of rukhmar would be sick